/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga3dutil.h -- * * Higher-level convenience functions built on top of the SVGA3D * FIFO command layer. */ #ifndef __SVGA3DUTIL_H__ #define __SVGA3DUTIL_H__ #include "svga3d.h" #include "vmbackdoor.h" #include "datafile.h" /* * Default cid for single-context example programs. This constant * isn't used by svga3dutil itself, but it's provided as a convenience * for example programs that don't need multiple contexts. */ #define CID 1 #define MAX_ASYNC_CALLS 128 #define MAX_DMA_POOL_BUFFERS 128 typedef struct DMAPool DMAPool; typedef struct DMAPoolBuffer { DMAPool *pool; struct DMAPoolBuffer *next; void *buffer; SVGAGuestPtr ptr; } DMAPoolBuffer; struct DMAPool { uint32 bufferSize; uint32 numBuffers; DMAPoolBuffer *freeList; DMAPoolBuffer buffers[MAX_DMA_POOL_BUFFERS]; }; typedef struct FPSCounterState { VMTime now; uint32 frame; Bool initialized; char text[16]; int hundredths; struct { VMTime time; uint32 frame; } lastUpdate; } FPSCounterState; /* * Global data used by the "Fullscreen" utility functions. These * utilities make extra assumptions: We're rendering from a single * color buffer, and we're using the SVGA device's full resolution. */ typedef struct FullscreenState { SVGA3dSurfaceImageId colorImage; SVGA3dSurfaceImageId depthImage; uint32 lastPresentFence; SVGA3dRect screen; } FullscreenState; extern FullscreenState gFullscreen; typedef void (*AsyncCallFn)(void *); /* * Device-level Functionality */ void SVGA3DUtil_InitFullscreen(uint32 cid, uint32 width, uint32 height); void SVGA3DUtil_PresentFullscreen(void); void SVGA3DUtil_AsyncCall(AsyncCallFn handler, void *arg); Bool SVGA3DUtil_UpdateFPSCounter(FPSCounterState *self); /* * Surface Management */ uint32 SVGA3DUtil_AllocSurfaceID(void); void *SVGA3DUtil_AllocDMABuffer(uint32 size, SVGAGuestPtr *ptr); uint32 SVGA3DUtil_DefineSurface2D(uint32 width, uint32 height, SVGA3dSurfaceFormat format); void SVGA3DUtil_SurfaceDMA2D(uint32 sid, SVGAGuestPtr *guestPtr, SVGA3dTransferType transfer, uint32 width, uint32 height); uint32 SVGA3DUtil_DefineStaticBuffer(const void *data, uint32 size); uint32 SVGA3DUtil_LoadCompressedBuffer(const DataFile *file, uint32 *pSize); void SVGA3DUtil_AllocDMAPool(DMAPool *self, uint32 bufferSize, uint32 numBuffers); DMAPoolBuffer *SVGA3DUtil_DMAPoolGetBuffer(DMAPool *self); void SVGA3DUtil_DMAPoolFreeBuffer(DMAPoolBuffer *buffer); /* * Shaders */ void SVGA3DUtil_SetShaderConstMatrix(uint32 cid, uint32 reg, SVGA3dShaderType type, const float *matrix); /* * Drawing Operations */ void SVGA3DUtil_ClearFullscreen(uint32 cid, SVGA3dClearFlag flags, uint32 color, float depth, uint32 stencil); #endif /* __SVGA3DUTIL_H__ */