/* -*- Mode: C; c-basic-offset: 3 -*- * * vbe.c - Support for the VESA BIOS Extension (VBE) video interface. * * This file is part of Metalkit, a simple collection of modules for * writing software that runs on the bare metal. Get the latest code * at http://svn.navi.cx/misc/trunk/metalkit/ * * Copyright (c) 2008-2009 Micah Dowty * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "vbe.h" #include "console.h" VBEState gVBE; /* * VBE_Init -- * * Probe for VBE support, and retrieve information * about the video adapter and its supported modes. * * On success, returns TRUE and initializes gVBE. * Returns FALSE if VBE is unsupported. */ fastcall Bool VBE_Init() { VBEState *self = &gVBE; Regs reg = {}; VBEControllerInfo *cInfo = (void*) BIOS_SHARED->userdata; uint16 *modes; /* Let the BIOS know we support VBE2 */ cInfo->signature = SIGNATURE_VBE2; Console_WriteString("Foo\n"); /* "Get SuperVGA Information" command */ reg.ax = 0x4f00; reg.di = PTR_32_TO_NEAR(cInfo, 0); BIOS_Call(0x10, ®); if (reg.ax != 0x004F) { return FALSE; } Console_WriteString("Bar\n"); /* * Make a copy of the VBEControllerInfo struct itself, and of the * mode list. Some VBE implementations place the mode list in * temporary memory (the reserved area after cInfo) so we may need * to copy it before making the next VBE call. */ memcpy(&self->cInfo, cInfo, sizeof *cInfo); modes = PTR_FAR_TO_32(self->cInfo.videoModes); self->numModes = 0; while (*modes != 0xFFFF) { self->modes[self->numModes] = *modes; modes++; self->numModes++; } return TRUE; } /* * VBE_GetModeInfo -- * * Get information about a particular VBE video mode. * Fills in the provided VBEModeInfo structure. */ fastcall void VBE_GetModeInfo(uint16 mode, VBEModeInfo *info) { Regs reg = {}; VBEModeInfo *tempInfo = (void*) BIOS_SHARED->userdata; memset(tempInfo, 0, sizeof *info); reg.ax = 0x4f01; reg.cx = mode; reg.di = PTR_32_TO_NEAR(tempInfo, 0); BIOS_Call(0x10, ®); memcpy(info, tempInfo, sizeof *info); } /* * VBE_SetMode -- * * Switch to a VESA BIOS SuperVGA mode. * On return, the gVBE structure will have * information about the new current mode. */ fastcall void VBE_SetMode(uint16 mode, uint16 modeFlags) { VBEState *self = &gVBE; self->current.mode = mode; self->current.flags = modeFlags; VBE_GetModeInfo(mode, &self->current.info); Regs reg = {}; reg.ax = 0x4f02; reg.bx = mode | modeFlags; BIOS_Call(0x10, ®); } /* * VBE_SetStartAddress -- * * Synchronously change the start address at which the video * adapter will scan out to the monitor. */ fastcall void VBE_SetStartAddress(int x, int y) { Regs reg = {}; reg.ax = 0x4f07; reg.bx = 0x0000; reg.cx = x; reg.dx = y; BIOS_Call(0x10, ®); } /* * VBE_SetPalette -- * * Use the VESA BIOS (not the VGA registers) to update any number * of palette entries. * * Note that the entire block of palette entries must fit in the * BIOS_SHARED scratch area. Currently this is 1 kilobyte, which * is exactly the size of a full VBE palette. * * Each palette entry is a 32-bit BGRX-format color. By default, * each color component is 6 bits wide. */ fastcall void VBE_SetPalette(int firstColor, int numColors, uint32 *colors) { Regs reg = {}; uint32 *tempColors = (void*) BIOS_SHARED->userdata; memcpy32(tempColors, colors, numColors); reg.ax = 0x4f09; reg.bx = 0x0000; // Set palette data reg.cx = numColors; reg.dx = firstColor; reg.di = PTR_32_TO_NEAR(tempColors, 0); BIOS_Call(0x10, ®); } /* * VBE_InitSimple -- * * Look for a linear video mode matching the requested * size and depth and switch to it. * * If VBE is not supported or the requested mode can't * be found, we panic. * * On return, gVBE.current will hold info about the * new mode. In particular, gVBE.current.info.linearAddress * will point to the beginning of framebuffer memory. */ fastcall void VBE_InitSimple(int width, int height, int bpp) { VBEState *self = &gVBE; int i; if (!VBE_Init()) { Console_Panic("VESA BIOS Extensions not available."); } for (i = 0; i < self->numModes; i++) { uint16 mode = self->modes[i]; VBEModeInfo info; const uint32 requiredAttrs = VBE_MODEATTR_SUPPORTED | VBE_MODEATTR_GRAPHICS | VBE_MODEATTR_LINEAR; VBE_GetModeInfo(mode, &info); if ((info.attributes & requiredAttrs) == requiredAttrs && info.width == width && info.height == height && info.bitsPerPixel == bpp) { VBE_SetMode(mode, VBE_MODEFLAG_LINEAR); return; } } Console_Panic("Can't find the requested video mode."); }