/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * matrix.h -- * * Simple operations for 4x4 row-major float matrices. */ #ifndef __MATRIX_H__ #define __MATRIX_H__ #include "types.h" typedef float Matrix[16]; extern const Matrix gIdentityMatrix; void Matrix_Copy(Matrix self, const Matrix other); void Matrix_Scale(Matrix self, float x, float y, float z, float w); void Matrix_Translate(Matrix self, float x, float y, float z); void Matrix_Multiply(Matrix self, const Matrix other); void Matrix_RotateX(Matrix self, float rad); void Matrix_RotateY(Matrix self, float rad); void Matrix_RotateZ(Matrix self, float rad); void Matrix_Perspective(Matrix self, float fovY, float aspect, float zNear, float zFar); #endif /* __MATRIX_H_ */