/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga3d.h -- * * FIFO command level interface to the SVGA3D protocol used by * the VMware SVGA device. */ #ifndef __SVGA3D_H__ #define __SVGA3D_H__ #include "svga.h" #include "svga3d_reg.h" /* * SVGA Device Interoperability */ void SVGA3D_Init(void); void SVGA3D_BeginPresent(uint32 sid, SVGA3dCopyRect **rects, uint32 numRects); void SVGA3D_BeginPresentReadback(SVGA3dRect **rects, uint32 numRects); void SVGA3D_BlitSurfaceToScreen(const SVGA3dSurfaceImageId *srcImage, const SVGASignedRect *srcRect, uint32 destScreenId, const SVGASignedRect *destRect); void SVGA3D_BeginBlitSurfaceToScreen(const SVGA3dSurfaceImageId *srcImage, const SVGASignedRect *srcRect, uint32 destScreenId, const SVGASignedRect *destRect, SVGASignedRect **clipRects, uint32 numClipRects); /* * Surface Management */ void SVGA3D_BeginDefineSurface(uint32 sid, SVGA3dSurfaceFlags flags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace **faces, SVGA3dSize **mipSizes, uint32 numMipSizes); void SVGA3D_DestroySurface(uint32 sid); void SVGA3D_BeginSurfaceDMA(SVGA3dGuestImage *guestImage, SVGA3dSurfaceImageId *hostImage, SVGA3dTransferType transfer, SVGA3dCopyBox **boxes, uint32 numBoxes); /* * Context Management */ void SVGA3D_DefineContext(uint32 cid); void SVGA3D_DestroyContext(uint32 cid); /* * Drawing Operations */ void SVGA3D_BeginClear(uint32 cid, SVGA3dClearFlag flags, uint32 color, float depth, uint32 stencil, SVGA3dRect **rects, uint32 numRects); void SVGA3D_BeginDrawPrimitives(uint32 cid, SVGA3dVertexDecl **decls, uint32 numVertexDecls, SVGA3dPrimitiveRange **ranges, uint32 numRanges); /* * Blits */ void SVGA3D_BeginSurfaceCopy(SVGA3dSurfaceImageId *src, SVGA3dSurfaceImageId *dest, SVGA3dCopyBox **boxes, uint32 numBoxes); void SVGA3D_SurfaceStretchBlt(SVGA3dSurfaceImageId *src, SVGA3dSurfaceImageId *dest, SVGA3dBox *boxSrc, SVGA3dBox *boxDest, SVGA3dStretchBltMode mode); /* * Shared FFP/Shader Render State */ void SVGA3D_SetRenderTarget(uint32 cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId *target); void SVGA3D_SetZRange(uint32 cid, float zMin, float zMax); void SVGA3D_SetViewport(uint32 cid, SVGA3dRect *rect); void SVGA3D_SetScissorRect(uint32 cid, SVGA3dRect *rect); void SVGA3D_SetClipPlane(uint32 cid, uint32 index, const float *plane); void SVGA3D_BeginSetTextureState(uint32 cid, SVGA3dTextureState **states, uint32 numStates); void SVGA3D_BeginSetRenderState(uint32 cid, SVGA3dRenderState **states, uint32 numStates); /* * Fixed-function Render State */ void SVGA3D_SetTransform(uint32 cid, SVGA3dTransformType type, const float *matrix); void SVGA3D_SetMaterial(uint32 cid, SVGA3dFace face, const SVGA3dMaterial *material); void SVGA3D_SetLightData(uint32 cid, uint32 index, const SVGA3dLightData *data); void SVGA3D_SetLightEnabled(uint32 cid, uint32 index, Bool enabled); /* * Shaders */ void SVGA3D_DefineShader(uint32 cid, uint32 shid, SVGA3dShaderType type, const uint32 *bytecode, uint32 bytecodeLen); void SVGA3D_DestroyShader(uint32 cid, uint32 shid, SVGA3dShaderType type); void SVGA3D_SetShaderConst(uint32 cid, uint32 reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, const void *value); void SVGA3D_SetShader(uint32 cid, SVGA3dShaderType type, uint32 shid); #endif /* __SVGA3D_H__ */