vmware-svga/examples/video-sync/main.c
2009-04-13 07:05:42 +00:00

148 lines
3.4 KiB
C

/*
* video-sync -- Test video DMA synchronization, by displaying a
* sequence of animated frames with flow control and multi-frame
* buffering.
*
* Copyright (C) 2008-2009 VMware, Inc. Licensed under the MIT
* License, please see the README.txt. All rights reserved.
*/
#include "svga.h"
#include "png.h"
#include "intr.h"
#include "datafile.h"
/*
* Our background image, in PNG format.
*/
DECLARE_DATAFILE(screenPNGFile, screen_png);
/*
* generateFrame --
*
* Generate one frame of video, in UYVY format.
*/
static void
generateFrame(uint8 *buffer, // OUT
uint32 width, // IN
uint32 height, // IN
uint32 frame) // IN
{
uint32 wordPitch = width / 2;
uint32 numWords = wordPitch * height;
int x = frame % width;
uint32 *linePtr = (uint32*)buffer + (x >> 1);
uint32 lineWord;
/*
* Clear it multiple times, so it will be obvious if the
* host reads a frame that we're still writing to.
*/
// Y1VVY0UU
memset32(buffer, 0xFFFFFFFF, numWords);
memset32(buffer, 0x40804080, numWords);
/*
* Draw a vertical line that moves right on each frame. This is
* the easiest way to make it obvious when the image tears.
*
* This test will also show when the luminance bytes in the
* packed-pixel decoder are out of order.
*/
if (x & 1) {
lineWord = 0xFF804080;
} else {
lineWord = 0x4080FF80;
}
while (height--) {
*linePtr = lineWord;
linePtr += wordPitch;
}
}
/*
* main --
*
* Initialization and main loop.
*/
int
main(void)
{
PNGChunkIHDR *screenPNG = PNG_Header(screenPNGFile->ptr);
uint32 width = bswap32(screenPNG->width);
uint32 height = bswap32(screenPNG->height);
Intr_Init();
Intr_SetFaultHandlers(SVGA_DefaultFaultHandler);
SVGA_Init();
SVGA_SetMode(width, height, 32);
/*
* Draw the background image
*/
PNG_DecompressBGRX(screenPNG, (uint32*) gSVGA.fbMem, gSVGA.pitch);
SVGA_Update(0, 0, width, height);
/*
* Initialize the video overlay unit. We're displaying DVD-resolution
* letterboxed 16:9 video, in UYVY (packed-pixel) format.
*/
SVGAOverlayUnit overlay = {
.enabled = TRUE,
.format = VMWARE_FOURCC_UYVY,
.width = 720,
.height = 480,
.srcWidth = 720,
.srcHeight = 480,
.dstX = 1,
.dstY = 92,
.dstWidth = 1022,
.dstHeight = 574,
.pitches[0] = 1440,
};
SVGA_VideoSetAllRegs(0, &overlay, SVGA_VIDEO_PITCH_3);
/*
* Main loop. Loop over each frame in the ring buffer repeatedly.
* We wait for the DMA buffer to become available, fill it with the
* next frame, then program the overlay unit to display that frame.
*/
uint32 frameCounter = 0;
uint32 baseOffset = width * height * 4;
uint32 frameSize = overlay.pitches[0] * overlay.height;
static uint32 fences[16];
while (1) {
uint32 bufferId;
for (bufferId = 0; bufferId < arraysize(fences); bufferId++) {
uint32 bufferOffset = baseOffset + bufferId * frameSize;
uint8 *bufferPtr = gSVGA.fbMem + bufferOffset;
SVGA_SyncToFence(fences[bufferId]);
generateFrame(bufferPtr, overlay.width, overlay.height, frameCounter++);
SVGA_VideoSetReg(0, SVGA_VIDEO_DATA_OFFSET, bufferOffset);
SVGA_VideoFlush(0);
fences[bufferId] = SVGA_InsertFence();
}
}
return 0;
}