49 lines
1.9 KiB
C
49 lines
1.9 KiB
C
/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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/*
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* svga3dtext.h --
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*
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* Emulated text console, built on the SVGA3D protocol. This
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* module allows the use of VGAText in 3D mode. We convert the
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* ROM BIOS font into a texture, and sample character data from
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* the text-mode framebuffer. Text attributes are ignored.
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*
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* This is used as a debug/diagnostic facility in the example
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* programs, plus it's a simple but relatively efficient example
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* of rendering using dynamic vertex buffer data.
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*/
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#ifndef __SVGA3DTEXT_H__
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#define __SVGA3DTEXT_H__
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#include "console.h"
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void SVGA3DText_Init(void);
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void SVGA3DText_Update(void);
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void SVGA3DText_Draw(void);
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#endif /* __SVGA3DTEXT_H__ */
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