vmware-svga/lib/metalkit/vbe.c
2009-04-13 07:05:42 +00:00

234 lines
5.9 KiB
C

/* -*- Mode: C; c-basic-offset: 3 -*-
*
* vbe.c - Support for the VESA BIOS Extension (VBE) video interface.
*
* This file is part of Metalkit, a simple collection of modules for
* writing software that runs on the bare metal. Get the latest code
* at http://svn.navi.cx/misc/trunk/metalkit/
*
* Copyright (c) 2008-2009 Micah Dowty
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "vbe.h"
#include "console.h"
VBEState gVBE;
/*
* VBE_Init --
*
* Probe for VBE support, and retrieve information
* about the video adapter and its supported modes.
*
* On success, returns TRUE and initializes gVBE.
* Returns FALSE if VBE is unsupported.
*/
fastcall Bool
VBE_Init()
{
VBEState *self = &gVBE;
Regs reg = {};
VBEControllerInfo *cInfo = (void*) BIOS_SHARED->userdata;
uint16 *modes;
/* Let the BIOS know we support VBE2 */
cInfo->signature = SIGNATURE_VBE2;
Console_WriteString("Foo\n");
/* "Get SuperVGA Information" command */
reg.ax = 0x4f00;
reg.di = PTR_32_TO_NEAR(cInfo, 0);
BIOS_Call(0x10, &reg);
if (reg.ax != 0x004F) {
return FALSE;
}
Console_WriteString("Bar\n");
/*
* Make a copy of the VBEControllerInfo struct itself, and of the
* mode list. Some VBE implementations place the mode list in
* temporary memory (the reserved area after cInfo) so we may need
* to copy it before making the next VBE call.
*/
memcpy(&self->cInfo, cInfo, sizeof *cInfo);
modes = PTR_FAR_TO_32(self->cInfo.videoModes);
self->numModes = 0;
while (*modes != 0xFFFF) {
self->modes[self->numModes] = *modes;
modes++;
self->numModes++;
}
return TRUE;
}
/*
* VBE_GetModeInfo --
*
* Get information about a particular VBE video mode.
* Fills in the provided VBEModeInfo structure.
*/
fastcall void
VBE_GetModeInfo(uint16 mode, VBEModeInfo *info)
{
Regs reg = {};
VBEModeInfo *tempInfo = (void*) BIOS_SHARED->userdata;
memset(tempInfo, 0, sizeof *info);
reg.ax = 0x4f01;
reg.cx = mode;
reg.di = PTR_32_TO_NEAR(tempInfo, 0);
BIOS_Call(0x10, &reg);
memcpy(info, tempInfo, sizeof *info);
}
/*
* VBE_SetMode --
*
* Switch to a VESA BIOS SuperVGA mode.
* On return, the gVBE structure will have
* information about the new current mode.
*/
fastcall void
VBE_SetMode(uint16 mode, uint16 modeFlags)
{
VBEState *self = &gVBE;
self->current.mode = mode;
self->current.flags = modeFlags;
VBE_GetModeInfo(mode, &self->current.info);
Regs reg = {};
reg.ax = 0x4f02;
reg.bx = mode | modeFlags;
BIOS_Call(0x10, &reg);
}
/*
* VBE_SetStartAddress --
*
* Synchronously change the start address at which the video
* adapter will scan out to the monitor.
*/
fastcall void
VBE_SetStartAddress(int x, int y)
{
Regs reg = {};
reg.ax = 0x4f07;
reg.bx = 0x0000;
reg.cx = x;
reg.dx = y;
BIOS_Call(0x10, &reg);
}
/*
* VBE_SetPalette --
*
* Use the VESA BIOS (not the VGA registers) to update any number
* of palette entries.
*
* Note that the entire block of palette entries must fit in the
* BIOS_SHARED scratch area. Currently this is 1 kilobyte, which
* is exactly the size of a full VBE palette.
*
* Each palette entry is a 32-bit BGRX-format color. By default,
* each color component is 6 bits wide.
*/
fastcall void
VBE_SetPalette(int firstColor, int numColors, uint32 *colors)
{
Regs reg = {};
uint32 *tempColors = (void*) BIOS_SHARED->userdata;
memcpy32(tempColors, colors, numColors);
reg.ax = 0x4f09;
reg.bx = 0x0000; // Set palette data
reg.cx = numColors;
reg.dx = firstColor;
reg.di = PTR_32_TO_NEAR(tempColors, 0);
BIOS_Call(0x10, &reg);
}
/*
* VBE_InitSimple --
*
* Look for a linear video mode matching the requested
* size and depth and switch to it.
*
* If VBE is not supported or the requested mode can't
* be found, we panic.
*
* On return, gVBE.current will hold info about the
* new mode. In particular, gVBE.current.info.linearAddress
* will point to the beginning of framebuffer memory.
*/
fastcall void
VBE_InitSimple(int width, int height, int bpp)
{
VBEState *self = &gVBE;
int i;
if (!VBE_Init()) {
Console_Panic("VESA BIOS Extensions not available.");
}
for (i = 0; i < self->numModes; i++) {
uint16 mode = self->modes[i];
VBEModeInfo info;
const uint32 requiredAttrs = VBE_MODEATTR_SUPPORTED |
VBE_MODEATTR_GRAPHICS |
VBE_MODEATTR_LINEAR;
VBE_GetModeInfo(mode, &info);
if ((info.attributes & requiredAttrs) == requiredAttrs &&
info.width == width &&
info.height == height &&
info.bitsPerPixel == bpp) {
VBE_SetMode(mode, VBE_MODEFLAG_LINEAR);
return;
}
}
Console_Panic("Can't find the requested video mode.");
}