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#version 140
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in vec3 v_normal;
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out vec4 color;
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uniform vec3 u_light;
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void main() {
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float brightness = dot(normalize(v_normal), normalize(u_light));
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vec3 dark_color = vec3(0.6, 0.0, 0.0);
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vec3 regular_color = vec3(1.0, 0.0, 0.0);
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color = vec4(mix(dark_color, regular_color, brightness), 1.0);
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}
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