#version 140 in vec2 position; in vec2 tex_coords; in vec4 light_color; out vec3 v_frag_color; out vec2 v_tex_coords; out float v_sun_intensity; uniform mat4 matrix; void main() { v_tex_coords = tex_coords; v_frag_color = vec3(light_color.rgb); v_sun_intensity = light_color.a; gl_Position = matrix * vec4(position, 0.0, 1.0); }