#version 140 in vec3 v_normal; out vec4 color; uniform vec3 u_light; void main() { float brightness = dot(normalize(v_normal), normalize(u_light)); vec3 dark_color = vec3(0.6, 0.0, 0.0); vec3 regular_color = vec3(1.0, 0.0, 0.0); color = vec4(mix(dark_color, regular_color, brightness), 1.0); }