vox/src/main.rs

149 lines
4.4 KiB
Rust

#![feature(const_fn_trait_bound)]
use std::io::Cursor;
#[macro_use]
extern crate glium;
use glium::{
glutin::{self, event::KeyboardInput},
Surface,
};
pub mod chunk;
pub mod config;
pub mod coordinates;
pub mod textures;
pub mod voxel;
fn main() {
let event_loop = glutin::event_loop::EventLoop::new();
let wb = glutin::window::WindowBuilder::new()
.with_title("Voxel Engine")
.with_resizable(true)
.with_transparent(true);
let cb = glutin::ContextBuilder::new();
let display = glium::Display::new(wb, cb, &event_loop).unwrap();
let image = image::load(
Cursor::new(&include_bytes!("../assets/opengl.png")),
image::ImageFormat::Png,
)
.unwrap()
.to_rgba8();
let image_dimensions = image.dimensions();
let image =
glium::texture::RawImage2d::from_raw_rgba_reversed(&image.into_raw(), image_dimensions);
let texture = glium::texture::SrgbTexture2d::new(&display, image).unwrap();
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
tex_coords: [f32; 2],
}
implement_vertex!(Vertex, position, tex_coords);
#[rustfmt::skip]
let vertex1 = Vertex { position: [-0.5, -0.5], tex_coords: [0.0, 0.0] };
#[rustfmt::skip]
let vertex2 = Vertex { position: [ 0.0, 0.5], tex_coords: [0.0, 1.0] };
#[rustfmt::skip]
let vertex3 = Vertex { position: [ 0.5, -0.25], tex_coords: [1.0, 0.0] };
let shape = vec![vertex1, vertex2, vertex3];
let vertex_buffer = glium::VertexBuffer::new(&display, &shape).unwrap();
let indices = glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList);
let vertex_shader_src = include_str!("../assets/shade.vert");
let fragment_shader_src = include_str!("../assets/shade.frag");
let program =
glium::Program::from_source(&display, vertex_shader_src, fragment_shader_src, None)
.unwrap();
let mut t: f32 = -0.5;
event_loop.run(move |event, _, control_flow| {
use glutin::event::Event::*;
match event {
WindowEvent { event, .. } => match event {
glutin::event::WindowEvent::CloseRequested => {
*control_flow = glutin::event_loop::ControlFlow::Exit;
return;
}
_ => return,
},
NewEvents(cause) => {
use glutin::event::StartCause::*;
match cause {
ResumeTimeReached { .. } => (),
Init => (),
_ => return,
}
}
DeviceEvent {
device_id: _,
event,
} => match event {
glutin::event::DeviceEvent::Key(key) => match key {
KeyboardInput {
virtual_keycode: Some(glutin::event::VirtualKeyCode::Escape),
..
} => {
*control_flow = glutin::event_loop::ControlFlow::Exit;
return;
}
KeyboardInput {
state: glutin::event::ElementState::Pressed,
virtual_keycode,
..
} => {
println!("{:?}", virtual_keycode);
return;
}
_ => return,
},
_ => return,
},
_ => {
return;
}
}
let next_frame_time =
std::time::Instant::now() + std::time::Duration::from_nanos(16_666_667);
*control_flow = glutin::event_loop::ControlFlow::WaitUntil(next_frame_time);
// we update `t`
t += 0.0002;
if t > 0.5 {
t = -0.5;
}
let mut target = display.draw();
target.clear_color(0.0, 0.0, 1.0, 0.0);
let uniforms = uniform! {
matrix: [
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[ t , 0.0, 0.0, 1.0f32],
],
tex: &texture,
};
target
.draw(
&vertex_buffer,
&indices,
&program,
&uniforms,
&Default::default(),
)
.unwrap();
target.finish().unwrap();
});
}