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able 2023-12-21 17:50:23 -06:00
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/target

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[package]
name = "vr_test"
version = "0.1.0"
edition = "2021"
[lib]
crate-type = ["lib", "cdylib"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
hotham = { git = "https://github.com/leetvr/hotham" }
[target.'cfg(target_os = "android")'.dependencies]
ndk-glue = "0.6"
[[package.metadata.android.uses_permission]]
name = "android.permission.INTERNET"
[[package.metadata.android.uses_permission]]
name = "android.permission.ACCESS_NETWORK_STATE"
[package.metadata.android]
apk_label = "Hotham Simple Scene Example"
fullscreen = true
runtime_libs = "assets/common_lib"
target_sdk_version = 29
[package.metadata.android.application]
debuggable = true
label = "Hotham Simple Scene Example"
theme = "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
[package.metadata.android.application.activity]
config_changes = "screenSize|screenLayout|orientation|keyboardHidden|keyboard|navigation|uiMode"
launch_mode = "singleTask"
orientation = "landscape"
[[package.metadata.android.uses_permission]]
name = "android.permission.INTERNET"
[[package.metadata.android.uses_permission]]
name = "android.permission.ACCESS_NETWORK_STATE"
[[package.metadata.android.application.meta_data]]
name = "com.oculus.supportedDevices"
value = "quest|quest2"
[[package.metadata.android.application.meta_data]]
name = "com.oculus.intent.category.VR"
value = "vr_only"
[[package.metadata.android.application.activity.intent_filter]]
actions = ["android.intent.action.MAIN"]
categories = [
"com.oculus.intent.category.VR",
"android.intent.category.LAUNCHER",
]
[[package.metadata.android.application.activity.meta_data]]
name = "com.oculus.vr.focusaware"
value = "true"
[[package.metadata.android.uses_feature]]
name = "android.hardware.vulkan.level"
required = true
version = 1
[[package.metadata.android.uses_feature]]
name = "android.hardware.vr.headtracking"
required = true
version = 1
[package.metadata.android.signing.release]
path = "keys.keystore"
keystore_password = "seven!"

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#!/usr/bin/env bash
set -eux
adb shell am force-stop rust.vr_test
scriptdir=$(dirname -- "$(realpath -- "$0")")
cd $scriptdir/..
rm -f target/release/apk/lib/arm64-v8a/libc++_shared.so
cargo apk run --release --package vr_test
# Wait for the app to start
for i in 1 2 3 4 5; do
adb shell pidof rust.vr_test && break
sleep 1
done
adb logcat --pid="$(adb shell pidof rust.vr_test)"

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shell.nix Normal file
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{ pkgs ? import <nixpkgs> {
config = {
android_sdk.accept_license = true;
allowUnfree = true;
};
}
}:
# based on https://nixos.org/manual/nixpkgs/stable/#android
# note: if you get any weird errors of "required extensions not found" or the like, somehow hotham
# doesn't search /run/opengl-driver
# you can set VK_ICD_FILENAMES manually instead, see https://nixos.org/manual/nixos/stable/index.html#sec-gpu-accel-vulkan
let
cmakeVersion = "3.22.1";
androidComposition = pkgs.androidenv.composeAndroidPackages {
includeNDK = true;
ndkVersion = "22.1.7171670";
platformVersions = [ "28" ];
cmakeVersions = [ cmakeVersion ];
};
openXrDropin = {
file_format_version = "1.0.0";
runtime = {
api_version = "1.0";
name = "Hotham Simulator";
# this won't work with pure flakes but flakes are unstable anyway
library_path = "${toString ./.}/target/debug/libhotham_simulator.so";
};
};
in
pkgs.mkShell rec {
buildInputs = with pkgs; [
rustup
ninja
cmake
openssl
pkg-config
python3
cargo-apk
adoptopenjdk-bin
shaderc
vulkan-headers
vulkan-loader
vulkan-tools
vulkan-tools-lunarg
vulkan-validation-layers
vulkan-extension-layer
monado
openxr-loader
openxr-loader.dev
libxkbcommon
wayland
xorg.libX11
xorg.libXcursor
xorg.libXrandr
xorg.libXi
fontconfig
freetype
alsa-lib
renderdoc
];
# the nixpkgs manual lists that ANDROID_HOME is outdated and ANDROID_SDK_ROOT should be used instead
# when actually running the android tools, they say the opposite, ANDROID_SDK_ROOT being outdated
# so I just set both
ANDROID_SDK_ROOT = "${androidComposition.androidsdk}/libexec/android-sdk";
ANDROID_HOME = ANDROID_SDK_ROOT;
ANDROID_NDK_ROOT = "${ANDROID_SDK_ROOT}/ndk-bundle";
shellHook = ''
export PATH="$(echo "$ANDROID_SDK_ROOT/cmake/${cmakeVersion}".*/bin):$PATH"
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:${builtins.toString (pkgs.lib.makeLibraryPath buildInputs)}";
export XR_RUNTIME_JSON="${builtins.toFile "hotham-openxr-runtime.json" (builtins.toJSON openXrDropin)}"
rustup default 1.67 # required due to libunwind having fun
rustup target add aarch64-linux-android
'';
}

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use hotham::{
asset_importer::{self, add_model_to_world},
components::{
hand::Handedness,
physics::{BodyType, SharedShape},
Collider, LocalTransform, RigidBody,
},
hecs::World,
na,
systems::{
animation_system, debug::debug_system, grabbing_system, hands::add_hand, hands_system,
physics_system, rendering::rendering_system, skinning::skinning_system,
update_global_transform_system,
},
xr, Engine, HothamResult, TickData,
};
#[derive(Clone, Debug, Default)]
/// Most Hotham applications will want to keep track of some sort of state.
/// However, this _simple_ scene doesn't have any, so this is just left here to let you know that
/// this is something you'd probably want to do!
struct State {}
#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
pub fn main() {
println!("[HOTHAM_SIMPLE_SCENE] MAIN!");
real_main().expect("Error running app!");
println!("[HOTHAM_SIMPLE_SCENE] FINISHED! Goodbye!");
}
pub fn real_main() -> HothamResult<()> {
let mut engine = Engine::new();
let mut state = Default::default();
init(&mut engine)?;
while let Ok(tick_data) = engine.update() {
tick(tick_data, &mut engine, &mut state);
println!("HI");
engine.finish()?;
}
Ok(())
}
fn tick(tick_data: TickData, engine: &mut Engine, _state: &mut State) {
// if tick_data.current_state == xr::SessionState::FOCUSED {
hands_system(engine);
grabbing_system(engine);
physics_system(engine);
animation_system(engine);
update_global_transform_system(engine);
skinning_system(engine);
// debug_system(engine);
// }
rendering_system(engine, tick_data.swapchain_image_index);
}
fn init(engine: &mut Engine) -> Result<(), hotham::HothamError> {
let render_context = &mut engine.render_context;
let vulkan_context = &mut engine.vulkan_context;
let world = &mut engine.world;
loop {}
let mut glb_buffers: Vec<&[u8]> = vec![
include_bytes!("../assets/floor.glb"),
include_bytes!("../assets/left_hand.glb"),
include_bytes!("../assets/right_hand.glb"),
];
let models =
asset_importer::load_models_from_glb(&glb_buffers, vulkan_context, render_context)?;
add_floor(&models, world);
add_hand(&models, Handedness::Left, world);
add_hand(&models, Handedness::Right, world);
#[cfg(target_os = "android")]
glb_buffers.push(include_bytes!("../assets/damaged_helmet_squished.glb"));
let models =
asset_importer::load_models_from_glb(&glb_buffers, vulkan_context, render_context)?;
add_helmet(&models, world);
add_model_to_world("Cube", &models, world, None);
// Update global transforms from local transforms before physics_system gets confused
update_global_transform_system(engine);
Ok(())
}
fn add_floor(models: &std::collections::HashMap<String, World>, world: &mut World) {
let entity = add_model_to_world("Floor", models, world, None).expect("Could not find Floor");
let collider = Collider::new(SharedShape::halfspace(na::Vector3::y_axis()));
let rigid_body = RigidBody {
body_type: BodyType::Fixed,
..Default::default()
};
world.insert(entity, (collider, rigid_body)).unwrap();
}
fn add_helmet(models: &std::collections::HashMap<String, World>, world: &mut World) {
let helmet = add_model_to_world("Damaged Helmet", models, world, None)
.expect("Could not find Damaged Helmet");
{
let mut local_transform = world.get::<&mut LocalTransform>(helmet).unwrap();
local_transform.translation.z = -1.;
local_transform.translation.y = 1.4;
local_transform.scale = [0.5, 0.5, 0.5].into();
}
let collider = Collider::new(SharedShape::ball(0.35));
world
.insert(helmet, (collider, RigidBody::default()))
.unwrap();
}