windows-nt/Source/XPSP1/NT/admin/activec/conui/menubtns.h

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2020-09-26 03:20:57 -05:00
//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1999 - 1999
//
// File: menubtns.h
//
// Menu Buttons implementation
//
/////////////////////////////////////////////////////////////////////////////
#ifndef MENUBTNS_H
#define MENUBTNS_H
#include "toolbars.h" // for CMenuButtonsMgrImpl
#include "tstring.h"
class CMenuBar;
// The (individual) Menu Button.
typedef struct MMC_MENUBUTTON
{
CMenuButtonNotify* pMenuButtonNotifyClbk; // Represents the IMenuButton object
// exposed to the snapin.
tstring lpButtonText;
tstring lpStatusText;
INT idCommand; // Unique ID given by the snapin, may not be unique within
// this object as there may be another snapin with same id.
// The pair of (pMenuButtonNotifyClbk, idCommand) is unique.
INT nCommandIDFromMenuBar; // The CMenuBar has inserted this button and has
// assigned this command id. CMenuButtonsMgrImpl
// can call CMenuBar methods (other than InsertMenuButton)
// using this id. Also this id will be unique for this button
// in this object.
bool m_fShowMenu : 1; // Represents hidden state set by snapin.
MMC_MENUBUTTON()
{
pMenuButtonNotifyClbk = NULL;
lpButtonText = _T("");
lpStatusText = _T("");
m_fShowMenu = true;
nCommandIDFromMenuBar = -1;
}
void SetShowMenu (bool b = true) { m_fShowMenu = b; }
bool CanShowMenu () const { return (m_fShowMenu); }
} MMC_MENUBUTTON;
// This is the collection of all menu buttons added by snapin
// as well as MMC (Action, View, Favorites).
typedef std::vector<MMC_MENUBUTTON> MMC_MenuButtonCollection;
// This is the collection of each IMenuButton (objecct) that snapin
// has called Attach on (therefore visible).
typedef std::set<CMenuButtonNotify*> MMC_AttachedMenuButtons;
class CMenuButtonsMgrImpl : public CMenuButtonsMgr
{
public:
// CMenuButtonsMgr methods
virtual SC ScAddMenuButton(CMenuButtonNotify* pMenuBtnNotifyClbk,
INT idCommand, LPCOLESTR lpButtonText,
LPCOLESTR lpStatusText);
virtual SC ScAttachMenuButton(CMenuButtonNotify* pMenuBtnNotifyClbk);
virtual SC ScDetachMenuButton(CMenuButtonNotify* pMenuBtnNotifyClbk);
virtual SC ScModifyMenuButton(CMenuButtonNotify* pMenuBtnNotifyClbk,
INT idCommand, LPCOLESTR lpButtonText,
LPCOLESTR lpStatusText);
virtual SC ScModifyMenuButtonState(CMenuButtonNotify* pMenuBtnNotifyClbk,
INT idCommand, MMC_BUTTON_STATE nState,
BOOL bState);
virtual SC ScDisableMenuButtons();
virtual SC ScToggleMenuButton(BOOL bShow);
public:
// These methods are used the Child Frame
SC ScInit(CMainFrame* pMainFrame, CChildFrame* pParentWnd);
SC ScAddMenuButtonsToMainMenu();
// Used by CMenuBar to notify a menu button click.
SC ScNotifyMenuClick(const INT nCommandID, const POINT& pt);
public:
CMenuButtonsMgrImpl();
virtual ~CMenuButtonsMgrImpl();
private:
MMC_MenuButtonCollection::iterator GetMMCMenuButton(
CMenuButtonNotify* pMenuBtnNotifyClbk,
INT idCommand);
MMC_MenuButtonCollection::iterator GetMMCMenuButton(INT nButtonID);
bool IsAttached(CMenuButtonNotify* pMenuBtnNotifyClbk);
private:
// Data members
CChildFrame* m_pChildFrame; // The child frame window.
CMainFrame* m_pMainFrame; // The main frame window.
// This is the collection of menu buttons.
MMC_MenuButtonCollection m_MenuButtons;
// This is the collection of each IMenuButton seen by the snapin.
MMC_AttachedMenuButtons m_AttachedMenuButtons;
// The Menu Bar object that is the main menu
CMenuBar* m_pMenuBar;
};
#endif /* MENUBTNS_H */
/////////////////////////////////////////////////////////////////////////////