104 lines
1.9 KiB
Plaintext
104 lines
1.9 KiB
Plaintext
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// **************************************************************************
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// Copyright (c) 1999 Microsoft Corporation.
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//
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// File: vehicle.mof
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//
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// Description:
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// Defines the classes and instances needed to demonstrate wmi access
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// from a snap-in.
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// History:
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//
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// **************************************************************************
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// start in the root namespace...
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#pragma namespace ("\\\\.\\Root")
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// create a separate sub-namespace for us to use.
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instance of __Namespace
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{
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Name = "Vehicles";
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};
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// switch to the new namespace.
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#pragma namespace("\\root\\Vehicles")
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// define a class with properties.
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class Bicycle
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{
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[key, read, write] string Name;
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[read, write] string Color;
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[read, write] string Material;
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[read, write, Values{"Road", "Dirt", "Water", "Ice", "Snow", "Sky"}]
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uint8 Surface;
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[read, write] string Owner;
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[read, write] boolean Girls = false;
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};
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// Make some instances to start with.
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instance of Bicycle
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{
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Name = "Girl's Unlimited";
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Color = "Pink";
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Material = "Steel";
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Surface = 0; // road
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Owner = "Carol";
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Girls = true;
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};
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instance of Bicycle
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{
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Name = "Classic Flyer";
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Color = "Red";
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Material = "Steel";
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Surface = 0; // road
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Owner = "Bobby";
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};
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instance of Bicycle
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{
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Name = "French Meteor";
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Color = "Yellow";
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Material = "Titanium";
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Surface = 0; // road
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Owner = "Microsoft Racing Team";
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Girls = false;
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};
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instance of Bicycle
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{
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Name = "Mountain Man Special";
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Color = "Green";
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Material = "Titanium Alloy";
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Surface = 1; // dirt
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Owner = "Idaho Ziggy";
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};
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instance of Bicycle
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{
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Name = "Buck Rogers Attack Cycle";
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Color = "Golden";
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Material = "Aluminum";
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Surface = 5; // sky
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Owner = "Buck R.";
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Girls = false;
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};
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instance of Bicycle
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{
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Name = "Bahama Bike";
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Color = "Orange";
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Material = "Fiberglass";
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Surface = 2; // water
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Owner = "Big Resort";
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};
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instance of Bicycle
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{
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Name = "Ol' Nailer";
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Color = "Black";
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Material = "Steel";
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Surface = 3; // ice
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Owner = "Dudley";
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};
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