175 lines
4.9 KiB
C++
175 lines
4.9 KiB
C++
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/*
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* targetdll.cxx
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*
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*
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* Copyright (c) 1998-1999 Microsoft Corporation
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*
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* PURPOSE: Implements the DLL entry points.
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*
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*
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* OWNER: ptousig
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*/
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#ifndef _SNAPINLIST_FILE
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#error _SNAPINLIST_FILE not defined
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#endif
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#ifndef _FREGISTERTYPELIB
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#define _FREGISTERTYPELIB TRUE // define this equal to FALSE to avoid registering the typelib.
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#endif //_FREGISTERTYPELIB
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#ifndef SNAPIN_COM_OBJECTS
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#define SNAPIN_COM_OBJECTS
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#endif
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extern "C"
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{
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BOOL WINAPI _CRT_INIT( HANDLE hInstance, DWORD nReason, LPVOID pReserved );
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}
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#define DECLARE_SNAPIN(_snapin) \
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template CComponentDataTemplate<_snapin, CComponent, &CLSID_ComponentData_##_snapin>; \
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typedef CComponentDataTemplate<_snapin, CComponent, &CLSID_ComponentData_##_snapin> t_ComponentData_##_snapin; \
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typedef CSnapinAboutTemplate<_snapin, &CLSID_SnapinAbout_##_snapin> t_SnapinAbout_##_snapin;
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#include _SNAPINLIST_FILE
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// Declare the ATL COM object map.
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BEGIN_OBJECT_MAP(ObjectMap)
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#define DECLARE_SNAPIN(_snapin) \
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OBJECT_ENTRY(CLSID_ComponentData_##_snapin, t_ComponentData_##_snapin) \
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OBJECT_ENTRY(CLSID_SnapinAbout_##_snapin, t_SnapinAbout_##_snapin) \
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#include _SNAPINLIST_FILE
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SNAPIN_COM_OBJECTS
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END_OBJECT_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
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{
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SC sc;
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CBaseFrame::s_hinst = hInstance;
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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//
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// since _CRT_INIT will create global variables/objects we must make sure
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// that it is called before we initialize ourselves.
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//
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if (!_CRT_INIT(hInstance, dwReason, lpReserved ))
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{
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sc = ScFromWin32(::GetLastError());
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goto Error;
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}
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CMMCFrame::Initialize(hInstance, NULL, NULL, SW_RESTORE);
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_Module.Init(ObjectMap, hInstance);
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DisableThreadLibraryCalls(hInstance);
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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{
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_Module.Term();
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CMMCFrame::Uninitialize();
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//
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// since _CRT_INIT will destroy global variables/objects we must make sure
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// that it is called after we have unitialized ourselves.
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//
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if (!_CRT_INIT(hInstance, dwReason, lpReserved ))
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{
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sc = ScFromWin32(::GetLastError());
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goto Error;
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}
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}
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else if (!_CRT_INIT(hInstance, dwReason, lpReserved ))
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{
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sc = ScFromWin32(::GetLastError());
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goto Error;
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}
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return TRUE; // ok
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Error:
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MMCErrorBox(sc);
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return FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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CMMCFrame::Initialize();
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return(_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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CMMCFrame::Initialize();
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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HRESULT RegisterSnapins(BOOL fRegister)
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{
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HRESULT hr = S_OK;
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// Register/unregister all snapins.
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BEGIN_SNAPIN_MAP()
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#define DECLARE_SNAPIN(_snapin) SNAPIN_ENTRY(t_ComponentData_##_snapin, fRegister)
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#include _SNAPINLIST_FILE
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END_SNAPIN_MAP()
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return hr;
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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HRESULT hr = S_OK;
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CMMCFrame::Initialize();
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hr = RegisterSnapins(TRUE); // registers all snap-ins.
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if (FAILED(hr))
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goto Error;
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hr = _Module.RegisterServer(_FREGISTERTYPELIB); // registers object, typelib and all interfaces in typelib
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if (hr)
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goto Error;
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CMMCFrame::Uninitialize(); // hack to avoid a multithreaded uninit in DllMain
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Cleanup:
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return hr;
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Error:
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goto Cleanup;
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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HRESULT hr = S_OK;
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CMMCFrame::Initialize();
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hr = RegisterSnapins(FALSE); // unregisters all snap-ins.
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if (FAILED(hr))
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goto Error;
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hr = _Module.UnregisterServer();// does not delete the registry keys.
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if (FAILED(hr))
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goto Error;
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CMMCFrame::Uninitialize(); // hack to avoid a multithreaded uninit in DllMain
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Cleanup:
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return hr;
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Error:
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goto Cleanup;
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}
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