windows-nt/Source/XPSP1/NT/admin/netui/common/h/heapones.hxx

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/**********************************************************************/
/** Microsoft Windows/NT **/
/** Copyright(c) Microsoft Corp., 1991 **/
/**********************************************************************/
/*
heapones.hxx
One-shot heap classes: definition.
A one-shot heap provides sugar for buffer suballocation.
FILE HISTORY:
beng 24-Dec-1991 Derived from heap.hxx
*/
#ifndef _HEAPONES_HXX_
#define _HEAPONES_HXX_
#include "base.hxx"
#include "uibuffer.hxx"
#ifndef _SIZE_T_DEFINED
#include <stddef.h>
#endif
DLL_CLASS ONE_SHOT_ITEM;
DLL_CLASS ONE_SHOT_HEAP;
/*************************************************************************
NAME: ONE_SHOT_HEAP (osh)
SYNOPSIS: Buffer prepared for suballocation.
The one-shot heap class provides heap-style allocation for
objects of finite and understood lifespan whose allocation/
deallocation performance is critical.
INTERFACE: ONE_SHOT_HEAP() - constructor
Alloc() - allocation interface, used by op new
PARENT: BUFFER
NOTES:
Optionally, ONE_SHOT_HEAPs automatically resize themselves to
attempt to satisfy new allocation demands. (See "Alloc").
CAVEATS:
Auto-resizing is dangerous in a flat-model environment!
Under Win32, the resized buffer will change its virtual
address; pointers to within that buffer will no longer
reference their original targets, and may soon reference
new targets as new allocations use the old address.
Bookkeeping of one-shot heaps is kept to a bare minimum.
Nobody checks to prevent leaks, or to make sure that
all allocations are deallocated.
The client must construct a one-shot heap and associate it
with the one-shot item class of interest (by its SetHeap
member) before allocating any such items.
HISTORY:
DavidHov 2-25-91 Created
beng 24-Dec-1991 Simplification and redesign
beng 19-Mar-1992 Make auto-resizing optional
**************************************************************************/
DLL_CLASS ONE_SHOT_HEAP : public BUFFER
{
private:
UINT _cbUsed;
BOOL _fAutoResize;
public:
ONE_SHOT_HEAP( UINT cbInitialAllocSize = 16384,
BOOL fAutoResize = FALSE );
BYTE * Alloc( UINT cbBytes );
};
/*************************************************************************
NAME: ONE_SHOT_ITEM
SYNOPSIS: Template-style class used to derive objects which are
allocated from a ONE_SHOT_HEAP. Operators "new" and
"delete" are overridden, and allocation is done from
a single ONE_SHOT_HEAP until it is exhausted.
INTERFACE: SetHeap() -- set ONE_SHOT_HEAP from which to allocate
QueryHeap() -- query ONE_SHOT_HEAP currently being used
operator new() - Allocates an object from its heap.
operator delete() - Discards an object.
NOTES:
To allocate items from a one-shot heap, first declare a class
as using a one-shot heap by havint it inherit from ONE_SHOT_ITEM.
Actually, the class should inherit from a form of ONE_SHOT_OF(),
preceded by DECLARE forms etc. just as if it was inheriting from
some collection class.
Next, construct a one-shot heap. Before allocating any items,
call class::SetHeap on the new heap; this will tell the class
to perform all allocations from the named heap.
Now call new and delete freely. Should you exhaust a one-shot
heap (each being limited to the size of a BUFFER object), feel
free to construct another and associate the new instance with
the class. Just be sure to destroy all heaps when you are
finished.
CAVEATS:
One-shot heap implementations must not reside in a DLL
(due to static member fixup problems).
HISTORY:
DavidHov 2-25-91 Created
beng 24-Dec-1991 Redesign, using templates and reducing size
KeithMo 26-Aug-1992 Added a dummy "new" to shut-up the compiler.
**************************************************************************/
#define ONE_SHOT_OF(type) ONE_SHOT_OF##type
#define DECLARE_ONE_SHOT_OF(type) \
class ONE_SHOT_OF(type) : virtual public ALLOC_BASE \
{ \
private: \
static ONE_SHOT_HEAP * _poshCurrent; \
public: \
static VOID SetHeap( ONE_SHOT_HEAP * posh ) \
{ _poshCurrent = posh; } \
static ONE_SHOT_HEAP * QueryHeap() \
{ return _poshCurrent; } \
VOID * operator new( size_t cb ) \
{ return _poshCurrent->Alloc(cb); } \
VOID operator delete( VOID * pbTarget ) {} \
};
#define DEFINE_ONE_SHOT_OF(type) \
ONE_SHOT_HEAP * ONE_SHOT_OF(type)::_poshCurrent = NULL;
#endif // _HEAPONES_HXX_ - end of file