windows-nt/Source/XPSP1/NT/admin/wmi/wbem/winmgmt/hiperstress/main.h

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2020-09-26 03:20:57 -05:00
/*++
Copyright (C) 1998-2001 Microsoft Corporation
Module Name:
Abstract:
History:
--*/
//////////////////////////////////////////////////////////////////////
//
// Main.h
//
// CRefTreeMain contains the logic to manage the stress test.
// After constructing the object, call create() to create the
// locator, build the refresher structure from the registry and
// set up the stress objects. Every refresher that has an Iteration
// value in the registry will be stressed by an object running in a
// seperate thread, calling refreshes at a rate controlled by the
// Wait value in the registry. The Wait value dictates the amount
// of time, in miliseconds, to pause between successive refreshes.
// All threads are created in suspended mode.
//
// Once Create has completed, call Go to start all the stress threads.
//
//////////////////////////////////////////////////////////////////////
#ifndef _MAIN_H_
#define _MAIN_H_
#include <windows.h>
#include "Refresher.h"
#include "Agents.h"
#include "arrtempl.h"
class CMain
{
protected:
CUniquePointerArray<CRefresher> m_apRootRef;
public:
CMain();
virtual ~CMain();
BOOL Create();
virtual BOOL Go() = 0;
};
class CRefTreeMain : public CMain
{
CUniquePointerArray<CBasicRefreshAgent> m_apAgent;
HANDLE m_hRefreshEvent;
BOOL AddChildren(HKEY hKey, WCHAR* wcsRegPath, CRefresher *pRef);
BOOL AddObject(WCHAR *wcsNewPath, CRefresher *pRef);
CRefresher* CreateChildRefresher(WCHAR *wcsRegPath);
BOOL SetStressInfo(HKEY hKey, CRefresher *pRef);
void DumpTree();
void DumpStats(DWORD dwDelta);
public:
CRefTreeMain();
virtual ~CRefTreeMain();
BOOL Create(WCHAR *wcsRoot);
BOOL Go();
};
class CPoundMain : public CMain
{
LONG m_lNumRefs;
public:
CPoundMain(long lNumRefs);
virtual ~CPoundMain();
BOOL Create();
BOOL Go();
};
#endif //_MAIN_H_