windows-nt/Source/XPSP1/NT/base/mspatch/api/sources.inc

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2020-09-26 03:20:57 -05:00
# TARGETPATH=..\..\bin
TARGETPATH=obj
# TARGETPATHLIB=$(BASEDIR)\public\sdk\lib
SOURCES=..\patchapi.c \
..\patchlzx.c \
..\pestuff.c \
..\redblack.c \
..\misc.c \
..\md5.c
INCLUDES=..;..\..\lzx\encoder;..\..\lzx\decoder
#
# Turn off precompiled headers for now since VC6 causes a "PchSym"
# object to wind up in the binary's .data section. Well we don't otherwise
# have a .data section, so this "PchSym" essentially costs a whole
# page of address space. If VC6 is fixed, or if using another
# compiler, can turn precompiled headers back on.
#
# PRECOMPILED_INCLUDE=..\precomp.h
# PRECOMPILED_PCH=precomp.pch
# PRECOMPILED_OBJ=precomp.obj
#
# Even though we're building DLLs here, we don't want to use MSVCRT.DLL
# because that file doesn't exist on standard Win95 systems. Instead we'll
# use LIBCMT.LIB to drag in the few things we need from the CRT such as
# memmove and alloca support.
#
USE_LIBCMT=1
#
# But, if we're building test or debug versions, which need printf support,
# we'll use MSVCRT.DLL instead.
#
!IFDEF TESTCODE
C_DEFINES=$(C_DEFINES) -DTESTCODE=$(TESTCODE)
USE_LIBCMT=
USE_CRTDLL=1
!ENDIF
!IFDEF DEBUG
C_DEFINES=$(C_DEFINES) -DDEBUG=$(DEBUG)
USE_LIBCMT=
USE_CRTDLL=1
!ENDIF
NO_NTDLL=1
MSC_WARNING_LEVEL=/W4
# MSC_OPTIMIZATION=/Od