392 lines
11 KiB
C++
392 lines
11 KiB
C++
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/***
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*switches.hxx - Compile switches for Silver
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*
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* Copyright (C) 1990, Microsoft Corporation. All Rights Reserved.
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* Information Contained Herein Is Proprietary and Confidential.
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*
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*Purpose:
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* This file contains all the conditional compilation switches used
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* by Silver. For making version-specific changes, see version.hxx.
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*
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*Revision History:
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*
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* 24-Aug-90 petergo: Created
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* 10-May-91 ilanc: add ID_TEST
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* 14-Jun-91 petergo: Added Kanji/Unicode switches
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* 06-Mar-92 tomc: Added several switches, generate switches.inc
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* 10-Dec-92 ilanc: Added EI_OB and EI_OLE2.
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* 25-Jan-93 jeffrob: Corrected WIN32 HP_I386 and added OE_WIN32MT
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* 12-Mar-93 kazusy: Added BLD_FEVER switch
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* 05-May-93 jeffrob: Added ID_PROFILE
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* 04-Oct-93 w-marioc Added support for MIPS
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* 02-Jan-94 gburns: Added EI_VBARUN.
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*
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*****************************************************************************/
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#ifndef SWITCHES_HXX_INCLUDED
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#define SWITCHES_HXX_INCLUDED
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#define VBA2 1
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#include "version.hxx"
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// Need to define some constants to 0 that weren't defined or
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// mrc will choke on them:
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#ifndef BLD_WIN16
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#define BLD_WIN16 0
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#endif
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#ifndef BLD_WIN32
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#define BLD_WIN32 0
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#endif
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#ifndef BLD_MAC
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#define BLD_MAC 0
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#endif
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#ifndef BLD_FEVER
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#define BLD_FEVER 0
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#endif
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#ifndef HE_WIN32
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#define HE_WIN32 0 // [jwc] undone: Right now, mac os/2 toolset & NT toolset have
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#endif // differences that require source changes. This allows
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// coexistance of both builds
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// Unlike ID_PROFILE, BLD_PROFILE indicates that the build was built with
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// profiling stubs (-Gh cl68 & c8/32) to collecting timing information.
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// Currently, this must be set by hand either in a special version.hxx or on the
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// compile line.
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#ifndef BLD_PROFILE
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#define BLD_PROFILE 0
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#endif
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// ID_TEST - This is used to surround test code that will not be
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// part of the released build. This is assumed to be equal ID_DEBUG.
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// However, in the test build (twinc7), ID_TEST is turned on, but ID_DEBUG
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// is off.
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//
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#ifndef ID_TEST
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#define ID_TEST ID_DEBUG
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#endif
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// ID_PROFILE - This is used to surround test code that collects profiling
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// data. Currently, it is defined to equal ID_DEBUG but could be turned
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// on in the release build, if desired.
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//
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#ifndef ID_PROFILE
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#define ID_PROFILE ID_DEBUG
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#endif
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// ID_SWAPTUNE - This is used to surround code that collects segment swapping info.
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// Currently, it is always set off, and must be set on by hand. This need
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// not be tied to either debug or release builds, so assume that code under
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// this switch could be turned on for either.
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#ifndef ID_SWAPTUNE
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#define ID_SWAPTUNE 0
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#endif
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// HC switches: relate to the Host Compiler or Compiler version
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// Use this to accomodate syntactic differences between compilers
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//
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#if defined (_MSC_VER)
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#if (_MSC_VER >= 800)
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#define HC_MSC8
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// Both these are versions of C8 or C9
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#ifdef _M_M68K
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#define HC_MSC68K
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#elif defined (_M_MPPC)
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#define HC_MSCPPC
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#else
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// REVIEW: Probably need to check for C8/32 vs. C8/16
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#define HC_MSC832
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#endif
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#else
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#if (_MSC_VER == 700)
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#define HC_MSC7
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#else
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#define HC_MSC6
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#endif
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#endif
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#else
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// UNDONE OA95: rc uses a c-preprocessor that doesn't define _MSC_VER...
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// need to figure out what to do here.
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//#error Unsupported Compiler!
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#endif
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//OE switches: relate to the Operating Environment, or
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//API set used by the program
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// If TRUE, OE_WIN indicates we are using one of the variant of the
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// Windows API sets. This is set for all of our released versions,
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// except the native Mac build.
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#if BLD_WIN16 || BLD_WIN32
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#define OE_WIN 1
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#else
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#define OE_WIN 0
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#define OE_WIN16 0
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#define OE_WIN32 0
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#define OE_WIN32S 0
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#define OE_WIN32F 0
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#define OE_NT 0
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#endif
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//If OE_WIN is set, exactly one of the following 3 switches is set,
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//indicate which variant of the Windows API is being used.
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#if OE_WIN
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#if BLD_WIN16
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#define OE_WIN16 1
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//Indicates we are using the Windows 3.0/3.1 API set. Should
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//be used when using features specific to Windows 3.0/3.1. You
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//can assume protected mode only with this switch; we never have
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//and never will support Real mode Windows.
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#else
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#define OE_WIN16 0
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#endif
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#if BLD_WIN32
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#define OE_WIN32 1
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//Indicates we are using the Win32 API set, on either NT or
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//DOS. On for both Win32/NT, Win32/DOS, and Win32S.
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#else
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#define OE_WIN32 0
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#endif
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#endif
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// If OE_WIN32 is set, the following switches indicate which subvariant
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// of the Win32 API is being used. These should be rarely needed,
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// if at all. NOTE: currently there are no builds which turns these
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// on.
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#if OE_WIN32
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#define OE_WIN32S 0
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//Indicates we are using the Win32S API subset.
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#define OE_WIN32F 0
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//Indicates we are using the full Win32 API, under either
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//DOS or NT. Should be used to control use of APIs
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//not in the Win32S subset.
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#define OE_NT 0
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//Indicates we are running under NT, as opposed to Win32/DOS.
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//Should be used only to control NT specific features, like
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//calling an NT API directly.
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#define OE_WIN32MT 0
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//Indicates we support multiple WIN32 threads within a single
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//process. (Version 1.0 of OB only supports one thread so
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//we've optimized some code paths with this in mind.)
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#endif
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// OE_RISC is used to specify if the portable engine code is to be used
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// instead of the intel specific assembly
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#ifndef OE_RISC
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#define OE_RISC 0
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#endif
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//OS/2 is no longer a target in any of the builds.
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#define OE_OS2 0
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// OE_MAC indicates that we are targetting the Macintosh.
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#if BLD_MAC
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#define OE_MAC 1
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#else
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#define OE_MAC 0
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#endif
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#if OE_MAC
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// OE_MACAPI indicates that we are using the MacIntosh API. This is
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// set whenever we are targetting the Mac and we aren't using WLM.
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//
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#if BLD_MAC
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#define OE_MACAPI 1
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#else
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#define OE_MACAPI 0
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#endif
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// Macintosh PowerPC environment is slightly different than the 68k
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// environment. You should use this switch to control differences rather
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// than HP_POWERPC because they are operating environment differences, not
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// true hardware differences (unless, you're talking about asm or something)
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// Besides, there is an NT on PowerPC, and then use of HP_POWERPC may be
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// a big mistake.
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//
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// This indicates MAC API and PowerPC runtime environment
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#if defined (HC_MSCPPC)
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#define OE_MACPPC 1
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#define OE_MAC68K 0
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#else
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#define OE_MACPPC 0
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#define OE_MAC68K 1
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#endif
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#else
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#define OE_MACAPI 0
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#define OE_MAC68K 0
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#define OE_MACPPC 0
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#define ID_SWAPPABLE 0
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#endif
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// OE_DLL: True for versions in which Object Basic code is linked into a DLL.
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// When TRUE, host routines are in a separate DLL or EXE. For now,
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// this is only TRUE for Windows versions, but future Macintosh
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// versions will likely have this set TRUE.
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//
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#if (BLD_WIN16 || BLD_WIN32 || defined (OE_DLL)) && !defined (VBARUNBLD)
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#define OE_DLL 1
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#else
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#define OE_DLL 0
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#endif
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#if OE_MAC && !OE_MACPPC
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// all mac versions are swappable now
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#define ID_SWAPPABLE 1
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#endif //OE_MAC
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// DOS build. (Probably should be called OE_DOS, but isn't.)
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// There is no dos build. This is always off.
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#define OE_REALMODE 0
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//HP switches: relate to the Hardware Processor.
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// The hardware switches indicate what kind of processor we are running
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// on. These switches should be used when you need to do specific thing
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// depending on the hardware you are running on.
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//
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// Switches that indicate general characteristic of the processor
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//(16bit/32bit, etc).
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// HP switches are for Hardware Processor. If possible, do not use
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// the specific processor type switches, but instead use the following
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// switches pertaining to various characteristic of the processors.
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// This makes porting to a new processor easier.
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//
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// HP_16BIT = Using a 16-bit register processor
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// HP_32BIT = Using a 32-bit register processor
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// HP_BIGENDIAN = Using a big-endian machine
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// least significant byte of a word is
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// at the highest byte address.
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// HP_MUSTALIGN = Must load/store objects from natural alignments.
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// indicates that 2byte words must be read/written
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// from a two byte boundary, 4byte words must be
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// read/written from a 4 byte boundary, 8 byte word
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// must be read/written from an 8 byte boundary.
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#if BLD_WIN16
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#define HP_16BIT 1
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#else
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#define HP_16BIT 0
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#endif
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#if BLD_WIN32 || BLD_MAC
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#define HP_32BIT 1
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#else
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#define HP_32BIT 0
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#endif
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#if BLD_MAC
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#define HP_BIGENDIAN 1
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#else
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#define HP_BIGENDIAN 0
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#endif
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#if BLD_MAC
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#define HP_MUSTALIGN 0
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#endif
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// Switches that indicate the exact chip family:
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// (It is preferable to use the above switches since they are more
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// general than the following switches.)
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//
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// HP_I286 = Intel 286 AND ABOVE, running in 16 bit mode
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// --- -----
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// HP_I386 = Intel 386 and above, running in 32 bit mode
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// HP_M68000 = Motorola 680x0
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// HP_R4000 MIPS = R4000
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// HP_ALPHA = DEC/AXP
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// HP_POWERPC = Motorola Power PC
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//
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#define HP_I286 0
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#define HP_I386 0
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#define HP_M68000 0
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#define HP_ALPHA 0
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#define HP_R4000 0
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#define HP_POWERPC 0
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#if BLD_WIN16
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#undef HP_I286
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#define HP_I286 1
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#endif
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#if BLD_WIN32
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#if defined(_X86_)
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#undef HP_I386
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#define HP_I386 1
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#elif defined(_MIPS_)
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#undef HP_R4000
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#define HP_R4000 1
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#elif defined(_ALPHA_)
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#undef HP_ALPHA
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#define HP_ALPHA 1
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#elif defined(_PPC_)
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#undef HP_POWERPC
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#define HP_POWERPC 1
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#else
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#ifndef RC_INVOKED
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#error !Unsupported Platform
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#endif //RC_INVOKED
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#endif //
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#endif //BLD_WIN32
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#if BLD_MAC
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#ifdef _M_MPPC
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#undef HP_POWERPC
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#define HP_POWERPC 1
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#else
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#undef HP_M68000
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#define HP_M68000 1
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#endif
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#endif //BLD_MAC
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// The following switches distinguish between an OB specific build,
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// a build of a run-time only version of OB, and an OLE2 "generic" build.
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//
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#undef EI_OB
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#undef EI_OLE
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#undef EI_VBARUN
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#define EI_VBA 1 // This differentiates between VBA and hosts which
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// may use VBA header files.
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// Runtime switches:
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#define EI_OB 0
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#define EI_OLE 1
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#define EI_VBARUN 0
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#define EI_VBARUN_VB 0
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// Switches for code system.
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#define FV_UNICODE 0 // No unicode char set
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#define OA3 0 // No old-format dynamic typeinfo stuff
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// We now only support ICreateTypeLib2/TypeInfo2 in
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// new-format typelibs
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#endif // !SWITCHES_HXX_INCLUDED
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