windows-nt/Source/XPSP1/NT/com/rpc/runtime/mtrt/memory.cxx

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/*++
Copyright (C) Microsoft Corporation, 1990 - 1999
Module Name:
memory.cxx
Abstract:
This file contains the new and delete routines for memory management in
the RPC runtime. Rather than using the memory management provided by the
C++ system we'll use the system allocator.
Revision History:
mikemon ??-??-?? Beginning of time (at least for this file).
mikemon 12-31-90 Upgraded the comments.
mariogo 04-24-96 Rewrite to unify platforms, behavior and performance.
--*/
#include <precomp.hxx>
#include <ntlsa.h> // definitions for LSA allocation routines
HANDLE hRpcHeap = 0;
unsigned int DebugFlags = 0;
#define RPC_FAIL_ALLOCATIONS 0x00000001
#define NO_HEAP_SLOWDOWN
PLSA_ALLOCATE_PRIVATE_HEAP LsaAlloc = NULL;
PLSA_FREE_PRIVATE_HEAP LsaFree = NULL;
inline void *AllocWrapper(size_t size)
{
void *pobj;
if( !LsaAlloc )
{
pobj = HeapAlloc(hRpcHeap, 0, size);
}
else
{
pobj = LsaAlloc( size );
}
LogEvent(SU_HEAP, EV_CREATE, pobj, hRpcHeap, size, TRUE, 3);
return pobj;
}
inline void FreeWrapper(void *pobj)
{
LogEvent(SU_HEAP, EV_DELETE, pobj, hRpcHeap, 0, TRUE, 3);
if( !LsaFree )
{
HeapFree(hRpcHeap, 0, pobj);
}
else
{
LsaFree( pobj );
}
}
int fHeapInitialized = 0;
int fBufferCacheInitialized = 0;
BOOL fMaybeLsa = FALSE;
#ifndef DEBUGRPC
void *
__cdecl
operator new (
IN size_t size
)
{
return(AllocWrapper(size));
}
void
__cdecl
operator delete (
IN void * obj
)
{
FreeWrapper(obj);
}
int InitializeRpcAllocator(void)
{
HMODULE hLsa;
if (0 == fHeapInitialized)
{
if (RpcpStringCompare(FastGetImageBaseName(), L"lsass.exe") == 0)
{
fMaybeLsa = TRUE;
if (gfServerPlatform)
{
// if this looks like lsa on a server box
hLsa = GetModuleHandle(L"lsasrv.dll");
if (hLsa)
{
//
// use LSA for FRE build (per KamenM request).
//
LsaAlloc = (PLSA_ALLOCATE_PRIVATE_HEAP)GetProcAddress(hLsa, "LsaIAllocateHeap");
LsaFree = (PLSA_FREE_PRIVATE_HEAP)GetProcAddress(hLsa, "LsaIFreeHeap");
if( LsaAlloc == NULL || LsaFree == NULL )
{
LsaAlloc = NULL;
LsaFree = NULL;
}
}
}
}
if (hRpcHeap == 0)
hRpcHeap = RtlProcessHeap();
fHeapInitialized = 1;
}
if (0 == fBufferCacheInitialized)
{
RPC_STATUS status = RPC_S_OK;
gBufferCache = new BCACHE(status);
if ( 0 == gBufferCache
|| status != RPC_S_OK )
{
return(RPC_S_OUT_OF_MEMORY);
}
fBufferCacheInitialized = TRUE;
}
return(RPC_S_OK);
}
int
RpcpCheckHeap (
void
)
// Allow some checked compenents to be linked into a free memory.cxx.
{
return 0;
}
#else // ******************** DEBUG ********************
#ifdef NO_HEAP_SLOWDOWN
int fMemoryCheck = 0;
#else
int fMemoryCheck = 1;
#endif
CRITICAL_SECTION RpcHeapLock;
int InitializeRpcAllocator(void)
/*++
Routine Description:
Called during RPC initialization. This function must can by one
thread at a time. Sets the heap handle for debugging.
Maybe called more then once if this (or a later step) of RPC
initialization fails.
--*/
{
if (0 == fHeapInitialized)
{
if (RpcpStringCompare(FastGetImageBaseName(), L"lsass.exe") == 0)
{
fMaybeLsa = TRUE;
}
if (0 == hRpcHeap)
{
hRpcHeap = RtlCreateHeap( HEAP_GROWABLE
| HEAP_TAIL_CHECKING_ENABLED
| HEAP_FREE_CHECKING_ENABLED
| HEAP_CLASS_1,
0,
16 * 1024 - 512,
0,
0,
0
);
}
if (hRpcHeap)
{
if (0 == RtlInitializeCriticalSectionAndSpinCount(&RpcHeapLock, PREALLOCATE_EVENT_MASK))
{
fHeapInitialized = 1;
}
}
if (0 == fHeapInitialized )
{
return(RPC_S_OUT_OF_MEMORY);
}
}
if (0 == fBufferCacheInitialized)
{
RPC_STATUS status = RPC_S_OK;
gBufferCache = new BCACHE(status);
if ( 0 == gBufferCache
|| status != RPC_S_OK )
{
return(RPC_S_OUT_OF_MEMORY);
}
fBufferCacheInitialized = TRUE;
}
return(RPC_S_OK);
}
#define RPC_GUARD 0xA1
typedef struct _RPC_MEMORY_BLOCK
{
// First,forward and backward links to other RPC heap allocations.
// These are first allow easy debugging with the dl command
struct _RPC_MEMORY_BLOCK *next;
struct _RPC_MEMORY_BLOCK *previous;
// Specifies the size of the block of memory in bytes.
unsigned long size;
// Thread id of allocator
unsigned long tid;
void * AllocStackTrace[4];
// (Pad to make header 0 mod 8) 0 when allocated, 0xF0F0F0F0 when freed.
unsigned long free;
// Reserve an extra 4 bytes as the front guard of each block.
unsigned char frontguard[4];
// Data will appear here. Note that the header must be 0 mod 8.
// Reserve an extra 4 bytes as the rear guard of each block.
unsigned char rearguard[4];
} RPC_MEMORY_BLOCK;
//
// Compile-time test to ensure that RPC_MEMORY_BLOCK.rearguard is aligned on
// natural boundary.
//
#if defined(_WIN64)
C_ASSERT( (FIELD_OFFSET( RPC_MEMORY_BLOCK, rearguard ) % 16) == 0 );
#else
C_ASSERT( (FIELD_OFFSET( RPC_MEMORY_BLOCK, rearguard ) % 8) == 0 );
#endif
RPC_MEMORY_BLOCK * AllocatedBlocks = 0;
unsigned long BlockCount = 0;
int
CheckMemoryBlock (
RPC_MEMORY_BLOCK * block
)
{
if ( block->frontguard[0] != RPC_GUARD
|| block->frontguard[1] != RPC_GUARD
|| block->frontguard[2] != RPC_GUARD
|| block->frontguard[3] != RPC_GUARD )
{
PrintToDebugger("RPC : BAD BLOCK (front) @ %p\n", block);
ASSERT(0);
return(1);
}
if ( block->rearguard[block->size] != RPC_GUARD
|| block->rearguard[block->size+1] != RPC_GUARD
|| block->rearguard[block->size+2] != RPC_GUARD
|| block->rearguard[block->size+3] != RPC_GUARD )
{
PrintToDebugger("RPC : BAD BLOCK (rear) @ %p (%p)\n",block, &block->rearguard[block->size]);
ASSERT(0);
return(1);
}
ASSERT(block->free == 0);
if ( block->next != 0)
{
ASSERT(block->next->previous == block);
}
if ( block->previous != 0)
{
ASSERT(block->previous->next == block);
}
return(0);
}
int
RpcValidateHeapList(
void
)
// Called with RpcHeapLock held.
{
RPC_MEMORY_BLOCK * block;
unsigned Blocks = 0;
// Under stress this check causes performance to drop too much.
// Compile with -DNO_HEAP_SLOWDOWN or ed the flag in memory
// to speed things up.
if (fMemoryCheck == 0)
{
return(0);
}
block = AllocatedBlocks;
while (block != 0)
{
if (CheckMemoryBlock(block))
{
return(1);
}
block = block->next;
Blocks++;
}
ASSERT(Blocks == BlockCount);
return(0);
}
int
RpcpCheckHeap (
void
)
// Returns 0 if the heap appears to be okay.
{
if (fMemoryCheck == 0)
{
return(0);
}
EnterCriticalSection(&RpcHeapLock);
int ret = RpcValidateHeapList();
LeaveCriticalSection(&RpcHeapLock);
return(ret);
}
void * __cdecl
operator new(
size_t size
)
{
RPC_MEMORY_BLOCK * block;
EnterCriticalSection(&RpcHeapLock);
ASSERT( ("You allocated a negative amount",
size < (size + sizeof(RPC_MEMORY_BLOCK))) );
RpcValidateHeapList();
if (DebugFlags & RPC_FAIL_ALLOCATIONS)
{
if ((GetTickCount() % 13) == 0)
{
LeaveCriticalSection(&RpcHeapLock);
PrintToDebugger("RPC: Purposely failed an allocation\n") ;
return 0;
}
}
block = (RPC_MEMORY_BLOCK *)AllocWrapper(size + sizeof(RPC_MEMORY_BLOCK));
if ( block == 0 )
{
LeaveCriticalSection(&RpcHeapLock);
return(0);
}
block->size = size;
block->tid = GetCurrentThreadId();
block->free = 0;
if (AllocatedBlocks != 0)
AllocatedBlocks->previous = block;
block->next = AllocatedBlocks;
block->previous = 0;
AllocatedBlocks = block;
BlockCount++;
block->frontguard[0] = RPC_GUARD;
block->frontguard[1] = RPC_GUARD;
block->frontguard[2] = RPC_GUARD;
block->frontguard[3] = RPC_GUARD;
#if i386
ULONG ignore;
RtlCaptureStackBackTrace(
2,
4,
(void **) &block->AllocStackTrace,
&ignore);
#endif
block->rearguard[size] = RPC_GUARD;
block->rearguard[size+1] = RPC_GUARD;
block->rearguard[size+2] = RPC_GUARD;
block->rearguard[size+3] = RPC_GUARD;
LeaveCriticalSection(&RpcHeapLock);
return(&(block->rearguard[0]));
}
void __cdecl
operator delete (
IN void * obj
)
{
RPC_MEMORY_BLOCK * block;
if (obj == 0)
return;
EnterCriticalSection(&RpcHeapLock);
block = (RPC_MEMORY_BLOCK *) (((unsigned char *) obj)
- FIELD_OFFSET(RPC_MEMORY_BLOCK, rearguard));
// Validate block being freed.
CheckMemoryBlock(block);
if (block->next != 0)
{
CheckMemoryBlock(block->next);
}
if (block->previous != 0)
{
CheckMemoryBlock(block->previous);
}
// Remove the block from the list
if (block == AllocatedBlocks)
AllocatedBlocks = block->next;
if (block->next != 0)
block->next->previous = block->previous;
if (block->previous != 0)
block->previous->next = block->next;
// Mark this block as free
block->free = 0xF0F0F0F0;
// Validate other RPC allocations.
BlockCount-- ;
RpcValidateHeapList();
LeaveCriticalSection(&RpcHeapLock);
FreeWrapper(block);
}
#endif // DEBUGRPC