242 lines
8.7 KiB
C++
242 lines
8.7 KiB
C++
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/*++
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Copyright (C) Microsoft Corporation, 1996 - 1999
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Module Name:
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Protocol.hxx
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Abstract:
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The Protocol object definitions
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Author:
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Kamen Moutafov [KamenM]
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Revision History:
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KamenM 12/22/1998 Creation
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--*/
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#if _MSC_VER >= 1200
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#pragma once
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#endif
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#ifndef __PROTOCOL_HXX_
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#define __PROTOCOL_HXX_
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// uncomment this to turn on PNP debug spew
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//#define MAJOR_PNP_DEBUG
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enum TransportProtocolStates
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{
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ProtocolNotLoaded,
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ProtocolLoadedWithoutAddress,
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ProtocolWasLoadedOrNeedsActivation,
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ProtocolLoaded,
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ProtocolWasLoadedOrNeedsActivationWithoutAddress,
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ProtocolLoadedAndMonitored
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};
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struct BASE_ASYNC_OBJECT; // forwards
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extern RPC_ADDRESS_CHANGE_FN * AddressChangeFn;
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void RPC_ENTRY NullAddressChangeFn( PVOID arg );
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class TransportProtocol
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/*
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This object encapsulates a protocol on the transport level. Used primarily for PnP support.
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*/
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{
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public:
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TransportProtocol(void)
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{
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State = ProtocolNotLoaded;
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RpcpInitializeListHead(&ObjectList);
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addressChangeSocket = 0;
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// provide arbitrary non-zero code, to indicate that this query has not succeeded
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addressChangeOverlapped.Internal = (ULONG_PTR)-1;
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}
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// If a piece of code detects that a protocol is functional through means other
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// than PnP, it may call this function to notify the PnP code that the protocol is functional
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// The only effect will be speedier processing of a potential PnP notification
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void DetectedAsFunctional(PROTOCOL_ID ProtocolId);
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// Whenever a PnP notification arrives, this method needs to be called for each protocol.
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// The method is idempotent - it saves the previous state and will no-op redundant calls
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// However, this method should not be called before the runtime is ready to accept
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// calls on transport addresses
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void HandleProtocolChange(IN WSAPROTOCOL_INFO *lpProtocolBuffer, IN int ProtocolCount,
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IN PROTOCOL_ID thisProtocolId);
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// Adds an object to the list of objects for this protocol. The list is used to track down
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// all instances of objects belonging to this protocol when a PnP notification arrives.
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void AddObjectToList(IN OUT BASE_ASYNC_OBJECT *pObj);
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// Removes an object from the list of objects on this protocol
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void RemoveObjectFromList(IN OUT BASE_ASYNC_OBJECT *pObj);
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// If a NewAddress query fails asynchronously, this function needs to be called which will
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// retry submitting all failed query for this protocol. For non-failed, or non-submitted queries,
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// this is a no-op
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BOOL ResubmitQueriesIfNecessary(PROTOCOL_ID ProtocolId);
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// Handle a PnP notification. Does all necessary processing
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static BOOL HandlePnPStateChange(void);
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// Calls ResubmitQueriesIfNecessary(PROTOCOL_ID ProtocolId) on all protocols.
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static BOOL ResubmitQueriesIfNecessary(void);
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// Same as the non-static FunctionalProtocolDetected, except that this one operates
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// without this pointer - it will retrieve the appropriate object and will call
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// FunctionalProtocolDetected on it.
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static void FunctionalProtocolDetected(PROTOCOL_ID ProtocolId);
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// Same as AddObjectToList except that it will call AddObjectToList on the appropriate
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// protocol
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static void AddObjectToProtocolList(IN OUT BASE_ASYNC_OBJECT *pObj);
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// Same as RemoveObjectFromList except that it will call RemoveObjectFromList on the appropriate
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// protocol
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static void RemoveObjectFromProtocolList(IN OUT BASE_ASYNC_OBJECT *pObj);
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#if defined(DBG) || defined(_DEBUG)
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// will ASSERT that all protocols are in a consistent state
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static void AssertTransportProtocolState(void);
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// will ASSSERT that this protocol is in a consistent state
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void AssertState(PROTOCOL_ID ProtocolId);
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#endif
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private:
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// attempts to verify that a protocol is functional, and if found so, advances the state of
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// the protocol
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BOOL VerifyProtocolIsFunctional(PROTOCOL_ID ProtocolId);
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// checks whether the given protocol has an address
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BOOL DoesAddressSocketHaveAddress(void);
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// If there is a pending address change request (WSAIoctl), it cancels it
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// if fForceCancel is FALSE, monitored protocols don't have their
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// address change requests canceled. If fForceCancel is TRUE,
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// all protocols get their address change requests cancelled
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void CancelAddressChangeRequestIfNecessary(IN BOOL fForceCancel, IN PROTOCOL_ID ProtocolId);
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// Restarts a protocol that was unloaded. Currently not used.
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void RestartProtocol(PROTOCOL_ID ProtocolId);
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// Unloads a protocol that was loaded.
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void UnloadProtocol(PROTOCOL_ID ProtocolId);
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// Submits an address change query (WSAIoctl)
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BOOL SubmitAddressChangeQuery(void);
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// Sets the state of the given protocol. Other code should never directly set the State - it should
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// always go through this function. This allows for derivative protocols (like HTTP) to mirror
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// the state of their base protocols - TCP
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void SetState(TransportProtocolStates newState, PROTOCOL_ID ProtocolId);
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// will return whether address change monitoring is required for this protocol. Currently this
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// is used only by RPCSS for SPX (in order to start sending updated SAP broadcasts)
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BOOL IsAddressChangeMonitoringOn(PROTOCOL_ID ProtocolId)
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{
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// if this is TCP & SPX, and somebody actually cares about this (i.e. somebody has
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// registered a notification callback), then turn on address monitoring
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return (
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(
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#ifdef SPX_ON
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(ProtocolId == SPX)
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#endif
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(ProtocolId == TCP)
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)
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&&
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(AddressChangeFn != NullAddressChangeFn)
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&&
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(AddressChangeFn != NULL)
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);
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}
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// Trailing protocols are protocols that don't have their own independent transport provider
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// They use the transport provider of another protocol, but for some reason we present it
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// to the upper layers as different protocols. We call them trailing, because their
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// state trails the state of the protocol whose transport they use.
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// Currently we have only one of those - HTTP which trails TCP
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BOOL IsTrailingProtocol(PROTOCOL_ID ProtocolId)
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{
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return (ProtocolId == HTTP);
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}
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void SetStateToLoadedAndMonitorProtocolIfNecessary(PROTOCOL_ID ProtocolId);
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// checks if there is an address change request pending, and if there isn't
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// submits one. Will also open an address change socket if necessary
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BOOL MonitorFunctionalProtocolForAddressChange(PROTOCOL_ID ProtocolId);
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// checks if these's an address change request socket, and if there
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// isn't it opens one
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BOOL OpenAddressChangeRequestSocket(PROTOCOL_ID ProtocolId);
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// if ThisProtocolsId is in ProtocolLoadedAndMonitored or ProtocolLoaded state
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// move the Mirrored protocol to the corresponding state
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void
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MirrorProtocolState (
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IN PROTOCOL_ID MirrorProtocolId
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);
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#ifdef MAJOR_PNP_DEBUG
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// Dumps the protocol state on the debugger for the current protocol
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void DumpProtocolState(PROTOCOL_ID ProtocolId);
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// Dumps the protocol state on the debugger for all protocols
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static void DumpProtocolState(void);
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#endif
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// the current state of this protocol
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TransportProtocolStates State;
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// the list of opened objects for this protocol
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LIST_ENTRY ObjectList;
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// iff there's address change request submitted on this socket, it will be non-null
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SOCKET addressChangeSocket;
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// the OVERLAPPED for the address change request (WSAIoctl). It's Internal member will be -1
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// if no request has been submitted. Other data members are as normal.
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OVERLAPPED addressChangeOverlapped;
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// NOTE: A TransportProtocol object is not aware of its PROTOCOL_ID - it must be
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// passed externally to it for all methods that require it. This is done to save memory.
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};
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extern TransportProtocol *TransportProtocolArray;
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// returns the TransportProtocol object for the ProtocolId. Ownership of the object does not pass
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// to the caller
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inline TransportProtocol *GetTransportProtocol(IN PROTOCOL_ID ProtocolId)
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{
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ASSERT(ProtocolId >= 1);
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ASSERT(ProtocolId < MAX_PROTOCOLS);
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return &TransportProtocolArray[ProtocolId];
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}
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inline void TransportProtocol::FunctionalProtocolDetected(PROTOCOL_ID ProtocolId)
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{
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GetTransportProtocol(ProtocolId)->DetectedAsFunctional(ProtocolId);
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}
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RPC_STATUS InitTransportProtocols(void);
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#if defined(DBG) || defined(_DEBUG)
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#define ASSERT_ALL_TRANSPORT_PROTOCOL_STATE() TransportProtocol::AssertTransportProtocolState()
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#define ASSERT_TRANSPORT_PROTOCOL_STATE(p) AssertState(p)
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#else
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#define ASSERT_ALL_TRANSPORT_PROTOCOL_STATE()
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#define ASSERT_TRANSPORT_PROTOCOL_STATE(p)
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#endif
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#endif
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