windows-nt/Source/XPSP1/NT/com/rpc/runtime/trans/common/protocol.hxx

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/*++
Copyright (C) Microsoft Corporation, 1996 - 1999
Module Name:
Protocol.hxx
Abstract:
The Protocol object definitions
Author:
Kamen Moutafov [KamenM]
Revision History:
KamenM 12/22/1998 Creation
--*/
#if _MSC_VER >= 1200
#pragma once
#endif
#ifndef __PROTOCOL_HXX_
#define __PROTOCOL_HXX_
// uncomment this to turn on PNP debug spew
//#define MAJOR_PNP_DEBUG
enum TransportProtocolStates
{
ProtocolNotLoaded,
ProtocolLoadedWithoutAddress,
ProtocolWasLoadedOrNeedsActivation,
ProtocolLoaded,
ProtocolWasLoadedOrNeedsActivationWithoutAddress,
ProtocolLoadedAndMonitored
};
struct BASE_ASYNC_OBJECT; // forwards
extern RPC_ADDRESS_CHANGE_FN * AddressChangeFn;
void RPC_ENTRY NullAddressChangeFn( PVOID arg );
class TransportProtocol
/*
This object encapsulates a protocol on the transport level. Used primarily for PnP support.
*/
{
public:
TransportProtocol(void)
{
State = ProtocolNotLoaded;
RpcpInitializeListHead(&ObjectList);
addressChangeSocket = 0;
// provide arbitrary non-zero code, to indicate that this query has not succeeded
addressChangeOverlapped.Internal = (ULONG_PTR)-1;
}
// If a piece of code detects that a protocol is functional through means other
// than PnP, it may call this function to notify the PnP code that the protocol is functional
// The only effect will be speedier processing of a potential PnP notification
void DetectedAsFunctional(PROTOCOL_ID ProtocolId);
// Whenever a PnP notification arrives, this method needs to be called for each protocol.
// The method is idempotent - it saves the previous state and will no-op redundant calls
// However, this method should not be called before the runtime is ready to accept
// calls on transport addresses
void HandleProtocolChange(IN WSAPROTOCOL_INFO *lpProtocolBuffer, IN int ProtocolCount,
IN PROTOCOL_ID thisProtocolId);
// Adds an object to the list of objects for this protocol. The list is used to track down
// all instances of objects belonging to this protocol when a PnP notification arrives.
void AddObjectToList(IN OUT BASE_ASYNC_OBJECT *pObj);
// Removes an object from the list of objects on this protocol
void RemoveObjectFromList(IN OUT BASE_ASYNC_OBJECT *pObj);
// If a NewAddress query fails asynchronously, this function needs to be called which will
// retry submitting all failed query for this protocol. For non-failed, or non-submitted queries,
// this is a no-op
BOOL ResubmitQueriesIfNecessary(PROTOCOL_ID ProtocolId);
// Handle a PnP notification. Does all necessary processing
static BOOL HandlePnPStateChange(void);
// Calls ResubmitQueriesIfNecessary(PROTOCOL_ID ProtocolId) on all protocols.
static BOOL ResubmitQueriesIfNecessary(void);
// Same as the non-static FunctionalProtocolDetected, except that this one operates
// without this pointer - it will retrieve the appropriate object and will call
// FunctionalProtocolDetected on it.
static void FunctionalProtocolDetected(PROTOCOL_ID ProtocolId);
// Same as AddObjectToList except that it will call AddObjectToList on the appropriate
// protocol
static void AddObjectToProtocolList(IN OUT BASE_ASYNC_OBJECT *pObj);
// Same as RemoveObjectFromList except that it will call RemoveObjectFromList on the appropriate
// protocol
static void RemoveObjectFromProtocolList(IN OUT BASE_ASYNC_OBJECT *pObj);
#if defined(DBG) || defined(_DEBUG)
// will ASSERT that all protocols are in a consistent state
static void AssertTransportProtocolState(void);
// will ASSSERT that this protocol is in a consistent state
void AssertState(PROTOCOL_ID ProtocolId);
#endif
private:
// attempts to verify that a protocol is functional, and if found so, advances the state of
// the protocol
BOOL VerifyProtocolIsFunctional(PROTOCOL_ID ProtocolId);
// checks whether the given protocol has an address
BOOL DoesAddressSocketHaveAddress(void);
// If there is a pending address change request (WSAIoctl), it cancels it
// if fForceCancel is FALSE, monitored protocols don't have their
// address change requests canceled. If fForceCancel is TRUE,
// all protocols get their address change requests cancelled
void CancelAddressChangeRequestIfNecessary(IN BOOL fForceCancel, IN PROTOCOL_ID ProtocolId);
// Restarts a protocol that was unloaded. Currently not used.
void RestartProtocol(PROTOCOL_ID ProtocolId);
// Unloads a protocol that was loaded.
void UnloadProtocol(PROTOCOL_ID ProtocolId);
// Submits an address change query (WSAIoctl)
BOOL SubmitAddressChangeQuery(void);
// Sets the state of the given protocol. Other code should never directly set the State - it should
// always go through this function. This allows for derivative protocols (like HTTP) to mirror
// the state of their base protocols - TCP
void SetState(TransportProtocolStates newState, PROTOCOL_ID ProtocolId);
// will return whether address change monitoring is required for this protocol. Currently this
// is used only by RPCSS for SPX (in order to start sending updated SAP broadcasts)
BOOL IsAddressChangeMonitoringOn(PROTOCOL_ID ProtocolId)
{
// if this is TCP & SPX, and somebody actually cares about this (i.e. somebody has
// registered a notification callback), then turn on address monitoring
return (
(
#ifdef SPX_ON
(ProtocolId == SPX)
||
#endif
(ProtocolId == TCP)
)
&&
(AddressChangeFn != NullAddressChangeFn)
&&
(AddressChangeFn != NULL)
);
}
// Trailing protocols are protocols that don't have their own independent transport provider
// They use the transport provider of another protocol, but for some reason we present it
// to the upper layers as different protocols. We call them trailing, because their
// state trails the state of the protocol whose transport they use.
// Currently we have only one of those - HTTP which trails TCP
BOOL IsTrailingProtocol(PROTOCOL_ID ProtocolId)
{
return (ProtocolId == HTTP);
}
void SetStateToLoadedAndMonitorProtocolIfNecessary(PROTOCOL_ID ProtocolId);
// checks if there is an address change request pending, and if there isn't
// submits one. Will also open an address change socket if necessary
BOOL MonitorFunctionalProtocolForAddressChange(PROTOCOL_ID ProtocolId);
// checks if these's an address change request socket, and if there
// isn't it opens one
BOOL OpenAddressChangeRequestSocket(PROTOCOL_ID ProtocolId);
// if ThisProtocolsId is in ProtocolLoadedAndMonitored or ProtocolLoaded state
// move the Mirrored protocol to the corresponding state
void
MirrorProtocolState (
IN PROTOCOL_ID MirrorProtocolId
);
#ifdef MAJOR_PNP_DEBUG
// Dumps the protocol state on the debugger for the current protocol
void DumpProtocolState(PROTOCOL_ID ProtocolId);
// Dumps the protocol state on the debugger for all protocols
static void DumpProtocolState(void);
#endif
// the current state of this protocol
TransportProtocolStates State;
// the list of opened objects for this protocol
LIST_ENTRY ObjectList;
// iff there's address change request submitted on this socket, it will be non-null
SOCKET addressChangeSocket;
// the OVERLAPPED for the address change request (WSAIoctl). It's Internal member will be -1
// if no request has been submitted. Other data members are as normal.
OVERLAPPED addressChangeOverlapped;
// NOTE: A TransportProtocol object is not aware of its PROTOCOL_ID - it must be
// passed externally to it for all methods that require it. This is done to save memory.
};
extern TransportProtocol *TransportProtocolArray;
// returns the TransportProtocol object for the ProtocolId. Ownership of the object does not pass
// to the caller
inline TransportProtocol *GetTransportProtocol(IN PROTOCOL_ID ProtocolId)
{
ASSERT(ProtocolId >= 1);
ASSERT(ProtocolId < MAX_PROTOCOLS);
return &TransportProtocolArray[ProtocolId];
}
inline void TransportProtocol::FunctionalProtocolDetected(PROTOCOL_ID ProtocolId)
{
GetTransportProtocol(ProtocolId)->DetectedAsFunctional(ProtocolId);
}
RPC_STATUS InitTransportProtocols(void);
#if defined(DBG) || defined(_DEBUG)
#define ASSERT_ALL_TRANSPORT_PROTOCOL_STATE() TransportProtocol::AssertTransportProtocolState()
#define ASSERT_TRANSPORT_PROTOCOL_STATE(p) AssertState(p)
#else
#define ASSERT_ALL_TRANSPORT_PROTOCOL_STATE()
#define ASSERT_TRANSPORT_PROTOCOL_STATE(p)
#endif
#endif