142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
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/*++
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Copyright (c) 1996 Microsoft Corporation
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Module Name :
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asyncmx.hxx
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Abstract:
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This file contains type definitions for async connections
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Author:
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Rohan Phillips (Rohanp) Feb-26-1998
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Revision History:
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--*/
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#ifndef _ASYNC_MX_HXX_
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#define _ASYNC_MX_HXX_
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#include "dnsreci.h"
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class SMTP_SERVER_INSTANCE;
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#define ASYNCMX_SIGNATURE 'uAMX'
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#define ASYNCMX_SIGNATURE_FREE 'fAMX'
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class DNS_RESOLVER_RECORD;
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typedef struct _MXINIT_STRUCT_
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{
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char * HostName;
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DWORD PortNum;
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DWORD TimeOut;
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USERCALLBACKFUNC CallBack;
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ISMTPConnection *pISMTPConnection;
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SMTP_SERVER_INSTANCE * pInstance;
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SMTPDNS_RECS * pDnsRec;
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DNS_RESOLVER_RECORD *pDNS_RESOLVER_RECORD;
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}MXPARAMS, *PMXPARAMS;
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class CAsyncMx : public CAsyncConnection
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{
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private:
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DWORD m_Signature;
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DWORD NumMxRecords;
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DWORD m_CurrentMxRec;
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DWORD m_NextMxRecord;
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DWORD m_DomainOptions;
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BOOL m_fTriedOnFailHost;
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BOOL m_fLoopback;
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LIST_ENTRY * m_pNextIpAddress;
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SMTPDNS_RECS * m_pDnsRec;
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SMTP_SERVER_INSTANCE * pServiceInstance;
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ISMTPConnection *pSmtpConnection;
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DNS_RESOLVER_RECORD *m_pDNS_RESOLVER_RECORD;
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LPSTR m_pszSSLVerificationName;
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BOOL m_fInitCalled;
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public:
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//use CPool for better memory management
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static CPool Pool;
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// override the mem functions to use CPool functions
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void *operator new (size_t cSize)
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{ return Pool.Alloc(); }
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void operator delete (void *pInstance)
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{ Pool.Free(pInstance); }
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LIST_ENTRY m_ListEntry;
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CAsyncMx::CAsyncMx(PMXPARAMS Parameters);
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~CAsyncMx();
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BOOL Init (LPSTR pszSSLVerificationName);
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LPSTR GetSSLVerificationName () { return m_pszSSLVerificationName; }
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LIST_ENTRY & QueryListEntry( VOID){ return ( m_ListEntry); }
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ISMTPConnection * GetSmtpConnectionObj(void) {return pSmtpConnection;}
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SMTP_SERVER_INSTANCE * GetParentInst(void) {return pServiceInstance;}
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BOOL GetTriedOnFailHost(void){return m_fTriedOnFailHost;}
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void SetTriedOnFailHost(void){ m_fTriedOnFailHost = TRUE;}
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void SetNumMxRecords(DWORD NumRecords) {NumMxRecords = NumRecords;}
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void SetDomainOptions(DWORD Options) {m_DomainOptions = Options;}
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DWORD GetDomainOptions (void) {return m_DomainOptions;}
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virtual void IncNextIpToTry (void);
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virtual BOOL MakeFirstAsyncConnect(void);
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virtual BOOL IsMoreIpAddresses(void) ;
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virtual BOOL CheckIpAddress(DWORD IpAddress, DWORD PortNum);
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BOOL ConnectToNextMxHost(void);
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BOOL OnConnect(BOOL fConnected);
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DWORD GetNextIpAddress(void);
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void SetDnsRecToNull(void) { m_pDnsRec = NULL;}
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SMTPDNS_RECS * GetDnsRec(void) {return m_pDnsRec;}
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virtual BOOL SetSocketOptions(void)
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{
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BOOL fRet = FALSE;
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int err;
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//Alway enable linger so sockets that connect to the server.
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//This will send a hard close to the server which will cause
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//the servers TCP/IP socket table to be flushed very early.
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//We should see very few, if any, sockets in the TIME_WAIT
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//state
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struct linger Linger;
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Linger.l_onoff = 1;
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Linger.l_linger = 0;
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err = setsockopt(GetSockethandle(), SOL_SOCKET, SO_LINGER, (const char FAR *)&Linger, sizeof(Linger));
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if (err == NO_ERROR)
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{
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fRet = TRUE;
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}
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return fRet;
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}
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void AckMessage(void);
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void IncRecordsTriedSofar(void){m_NextMxRecord++;}
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BOOL IsMoreMxRecords (void) {return ++m_NextMxRecord < NumMxRecords;}
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BOOL WasLoopback(void) {return m_fLoopback;}
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DNS_RESOLVER_RECORD *GetDnsResolverRecord() { return m_pDNS_RESOLVER_RECORD; }
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void SetDnsResolverRecord (DNS_RESOLVER_RECORD *pDNS_RESOLVER_RECORD)
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{ m_pDNS_RESOLVER_RECORD = pDNS_RESOLVER_RECORD; }
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};
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#endif
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