215 lines
8.3 KiB
C
215 lines
8.3 KiB
C
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//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (c) 1998-1998 Microsoft Corporation
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//
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// File: sjpers.h
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//
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//--------------------------------------------------------------------------
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// SJPers.h #defines and structs from SuperJam! Used for loading personalities.
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#define CM_DEFAULT 2 // Prsonality.dwflags & CM_DEFAULT
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#define SP_A 1 // Use SP flags for templates
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#define SP_B 2
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#define SP_C 4
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#define SP_D 8
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#define SP_E 0x10
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#define SP_F 0x20
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#define SP_LETTER (SP_A | SP_B | SP_C | SP_D | SP_E | SP_F)
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#define SP_1 0x100
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#define SP_2 0x200
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#define SP_3 0x400
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#define SP_4 0x800
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#define SP_5 0x1000
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#define SP_6 0x2000
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#define SP_7 0x4000
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#define SP_ROOT (SP_1 | SP_2 | SP_3 | SP_4 | SP_5 | SP_6 | SP_7)
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#define SP_CADENCE 0x8000
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#define SPOST_CADENCE1 2 // Use the first cadence chord.
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#define SPOST_CADENCE2 4 // Use the second cadence chord.
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#define PF_FILL 0x0001 // Fill pattern
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#define PF_START 0x0002 // May be starting pattern
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#define PF_INTRO 0x0002
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#define PF_WHOLE 0x0004 // Handles chords on measures
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#define PF_HALF 0x0008 // Chords every two beats
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#define PF_QUARTER 0x0010 // Chords on beats
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#define PF_BREAK 0x0020
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#define PF_END 0x0040
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#define PF_A 0x0080
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#define PF_B 0x0100
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#define PF_C 0x0200
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#define PF_D 0x0400
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#define PF_E 0x0800
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#define PF_F 0x1000
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#define PF_G 0x2000
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#define PF_H 0x10000
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#define PF_STOPNOW 0x4000
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#define PF_INRIFF 0x8000
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#define PF_MOTIF 0x20000 // this pattern is a motif, not a regular pattern
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#define PF_BEATS ( PF_WHOLE | PF_HALF | PF_QUARTER )
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#define PF_RIFF ( PF_INTRO | PF_BREAK | PF_FILL | PF_END )
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#define PF_GROOVE ( PF_A | PF_B | PF_C | PF_D | PF_E | PF_F | PF_G | PF_H )
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/* SCTchord bBits flags ===============================================*/
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#define CHORD_INVERT 0x10 /* This chord may be inverted */
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#define CHORD_FOUR 0x20 /* This should be a 4 note chord */
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#define CHORD_UPPER 0x40 /* Shift upper octave down */
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#define CHORD_SIMPLE 0x80 /* This is a simple chord */
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#define CHORD_COUNT 0x0F /* Number of notes in chord (up to 15) */
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#pragma pack(1)
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typedef struct ChordExt FAR *LPCHORDEXT;
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struct ChordExt // Based on ChordSelection
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{
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LPCHORDEXT pNext;
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long time;
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long pattern; // Pattern that defines chord
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char name[12]; // Text for display
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char keydown; // Currently held down
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char root; // Root note of chord
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char inscale; // Member of scale
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char flat; // Display with flat
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short varflags; // Used to select appropriate variation
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short measure; // What measure
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char beat; // What beat this falls on
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unsigned char bits; // Invert and item count
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long scalepattern; // Scale Pattern for the chord
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long melodypattern;// Melody Pattern for the chord
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};
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typedef struct SinePost FAR *LPSINEPOST ;
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struct SinePost
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{
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LPSINEPOST pNext ; // The next personality in the list.
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ChordExt chord; // Chord for sign post.
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ChordExt cadence[2]; // Chords for cadence.
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DWORD chords; // Which kinds of signpost supported.
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DWORD flags;
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DWORD tempflags;
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};
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typedef struct ChrdEntry FAR *LPCHRDENTRY ;
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typedef struct NextChrd FAR *LPNEXTCHRD ;
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struct NextChrd
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{
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LPNEXTCHRD pNext; // List of chords to go to next.
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LPCHRDENTRY nextchord;
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unsigned long dwflags;
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short nweight; // Importance of destination chord.
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short nminbeats; // Min beats to wait till chord.
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short nmaxbeats; // Max beats to wait till chord.
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short nid; // ID of destination chord.
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};
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#define NEXTCHORD_SIZE (sizeof(NextChrd)-sizeof(LPNEXTCHRD)-sizeof(LPCHRDENTRY))
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#define CHORDENTRY_SIZE (sizeof(ChordExt)-sizeof(LPCHORDEXT)+sizeof(unsigned long)+sizeof(short))
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#define CE_SELECTED 1 // This is the active chord.
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#define CE_START 2
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#define CE_END 4
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#define CE_MEASURE 8
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#define CE_PATH 16
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#define CE_TREE 32
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struct ChrdEntry
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{
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LPCHRDENTRY pNext ; // The next personality in the list.
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LPNEXTCHRD nextchordlist; // List of chords to go to next.
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ChordExt chord; // Chord definition.
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unsigned long dwflags; // Various flags.
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short nid; // ID for pointer maintenance.
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};
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typedef struct SCTchord FAR *LPSCTCHORD ;
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struct SCTchord
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{
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LPSCTCHORD pNext; /* The next chord in the list. */
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long lDLL1; /* Reserved for use by score.dll */
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long lPattern; /* Pattern that defines chord. */
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char achName[12]; /* Chord name. */
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char chDLL2; /* Reserved for use by score.dll */
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char chRoot; /* Root note of chord. */
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char chDLL3; /* Reserved for use by score.dll */
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char chFlat; /* Indicates root is flat. */
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short nDLL4; /* Reserved for use by score.dll */
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short nMeasure; /* Measure this chord occurs. */
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char chBeat; /* Beat this chord falls on. */
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BYTE bBits; /* Flags used when playing chord */
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long lScalePattern; /* Scale Pattern for the chord. */
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long lMelodyPattern; /* Melody Pattern for the chord. */
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};
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typedef struct SCTpersonality FAR *LPSCTPERSONALITY ;
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struct SCTpersonality
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{
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LPSCTPERSONALITY pNext ; /* Next SCTpersonality in the list. */
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char achName[20] ; /* Name of composition personality. */
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char achDescription[80];/* Description of personality. */
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char achUserName[20];/* Description of personality. */
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LPVOID lpDLL1 ; /* Reserved for use by score.dll */
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long lScalePattern ; /* Scale pattern used by personality*/
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SCTchord chord[24] ; /* 24 note chord palette. */
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char chDefault ; /* 0=Not default. 1=Default. */
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char chDLL1 ; /* Reserved for use by score.dll */
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};
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typedef struct Prsonality FAR *LPPERSONALITY ;
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struct Prsonality
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{
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LPPERSONALITY pNext ; // The next personality in the list.
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LPCHRDENTRY chordlist; // All chords in the map.
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LPSINEPOST signpostlist; // All available sign posts.
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DWORD dwAA; // only valid for separately loaded personalities
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long scalepattern; // Scale for map.
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char name[20];
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char description[80];
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char username[20];
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SCTchord chord[24];
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unsigned long dwflags;
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long playlist; // Collection of NextChords for playback.
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LPCHRDENTRY firstchord;
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struct SCTpersonality* lpSCTpersonality;
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};
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typedef struct CommandExt FAR *LPCOMMAND;
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typedef struct CommandExt
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{
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LPCOMMAND pNext;
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long time; // Time, in clocks
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short measure; // Which measure
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DWORD command; // Command type
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DWORD chord; // Used by composition engine
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} CommandExt;
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typedef struct SCTcommand FAR *LPSCTCOMMAND ;
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typedef struct SCTcommand
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{
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LPSCTCOMMAND pNext ; // The next command in the list.
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long lDLL1 ; // Reserved for use by score.dll.
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short nMeasure ; // Measure this command occurs.
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DWORD dwCommand ; // Command type.
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DWORD dwChord ; // Signpost chord.
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} SCTcommand ;
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typedef struct SCTtemplate FAR *LPSCTTEMPLATE ;
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typedef struct SCTtemplate
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{
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LPSCTTEMPLATE pNext ; // The next template in the list.
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char achName[20] ; // Template name.
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char achType[20] ; // Template type.
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short nMeasures ;
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LPSCTCOMMAND lpSCTcommandList ; // Template commands.
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} SCTtemplate ;
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#pragma pack()
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