windows-nt/Source/XPSP1/NT/multimedia/directx/dplay/dnet/common/classhashvc.h

762 lines
19 KiB
C
Raw Permalink Normal View History

2020-09-26 03:20:57 -05:00
/*==========================================================================
*
* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
*
* File: ClassHash.h
* Content: Hash table that takes a class as a key. The key class MUST support
* two member functions:
* 'HashFunction' will perform a hash down to a specified number of bits.
* 'CompareFunction' will perform a comparrisson of two items of that class.
*
* Note: This class requires an FPM to operate.
*
* THIS CLASS IS NOT THREAD SAFE!!
*
* History:
* Date By Reason
* ==== == ======
* 11/15/98 jwo Created it (map).
* 04/19/99 jtk Rewrote without using STL (map)
* 08/03/99 jtk Derived from ClassMap.h
***************************************************************************/
#ifndef __CLASS_HASH_H__
#define __CLASS_HASH_H__
#include "dndbg.h"
#include "classbilink.h"
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_VOICE
//**********************************************************************
// Constant definitions
//**********************************************************************
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
//**********************************************************************
// Variable prototypes
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
//**********************************************************************
// Class definitions
//**********************************************************************
// Macro to compute the offset of an element inside of a larger structure.
// Copied from MSDEV's STDLIB.H and modified to return INT_PTR
//
#define OFFSETOF(s,m) ( ( INT_PTR ) &( ( (s*) 0 )->m ) )
//
// Template class for entry in map.
//
template<class T, class S>
class CClassHashEntry
{
public:
CClassHashEntry(){};
~CClassHashEntry(){};
//
// internals, put the linkage at the end to make sure the FPM doesn't
// wail on it!
//
PVOID m_FPMPlaceHolder;
S m_Key;
T *m_pItem;
CBilink m_Linkage;
//
// linkage functions
//
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHashEntry::EntryFromBilink"
static CClassHashEntry *EntryFromBilink( CBilink *const pLinkage )
{
DBG_CASSERT( sizeof( void* ) == sizeof( INT_PTR ) );
return reinterpret_cast<CClassHashEntry*>( &reinterpret_cast<BYTE*>( pLinkage )[ -OFFSETOF( CClassHashEntry, m_Linkage ) ] );
}
void AddToList( CBilink &Linkage )
{
m_Linkage.InsertAfter( &Linkage );
}
void RemoveFromList( void )
{
m_Linkage.RemoveFromList();
}
//
// pool management functions
//
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHashEntry::InitAlloc"
static BOOL InitAlloc( void *pItem )
{
CClassHashEntry<T,S> *pThisObject;
DNASSERT( pItem != NULL );
pThisObject = static_cast<CClassHashEntry<T,S>*>( pItem );
pThisObject->m_pItem = NULL;
pThisObject->m_Linkage.Initialize();
return TRUE;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHashEntry::Init"
static void Init( void *pItem )
{
CClassHashEntry<T,S> *pThisObject;
DNASSERT( pItem != NULL );
pThisObject = static_cast<CClassHashEntry<T,S>*>( pItem );
DNASSERT( pThisObject->m_pItem == NULL );
DNASSERT( pThisObject->m_Linkage.IsEmpty() != FALSE );
}
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHashEntry::Release"
static void Release( void *pItem )
{
CClassHashEntry<T,S> *pThisObject;
DNASSERT( pItem != NULL );
pThisObject = static_cast<CClassHashEntry<T,S>*>( pItem );
pThisObject->m_pItem = NULL;
DNASSERT( pThisObject->m_Linkage.IsEmpty() != FALSE );
}
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHashEntry::Dealloc"
static void Dealloc( void *pItem )
{
CClassHashEntry<T,S> *pThisObject;
DNASSERT( pItem != NULL );
pThisObject = static_cast<CClassHashEntry<T,S>*>( pItem );
DNASSERT( pThisObject->m_pItem == NULL );
DNASSERT( pThisObject->m_Linkage.IsEmpty() != FALSE );
}
protected:
private:
//
// make copy constructor and assignment operator private and unimplemented
// to prevent illegal copies from being made
//
CClassHashEntry( const CClassHashEntry & );
CClassHashEntry& operator=( const CClassHashEntry & );
};
//
// template class for the map
//
template<class T, class S>
class CClassHash
{
public:
CClassHash();
~CClassHash();
BOOL Initialize( const INT_PTR iBitDepth, const INT_PTR iGrowBits );
void Deinitialize( void );
BOOL Insert( const S Key, T *const pItem );
void Remove( const S Key );
BOOL RemoveLastEntry( T **const ppItem );
BOOL Find( const S Key, T **const ppItem );
BOOL IsEmpty( void ) { return ( m_iEntriesInUse == 0 ); }
INT_PTR m_iHashBitDepth; // number of bits used for hash entry
INT_PTR m_iGrowBits; // number of bits to grow has by
CBilink *m_pHashEntries; // list of hash entries
INT_PTR m_iAllocatedEntries; // count of allocated entries in index/item list
INT_PTR m_iEntriesInUse; // count of entries in use
FPOOL m_EntryPool; // pool of entries
private:
BOOL m_fInitialized;
BOOL LocalFind( const S Key, CBilink **const ppLink );
void Grow( void );
void InitializeHashEntries( const UINT_PTR uEntryCount ) const;
//
// make copy constructor and assignment operator private and unimplemented
// to prevent illegal copies from being made
//
CClassHash( const CClassHash & );
CClassHash& operator=( const CClassHash & );
};
//**********************************************************************
// Class function definitions
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::CClassHash - constructor
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::CClassHash"
template<class T, class S>
CClassHash< T, S >::CClassHash(): m_iHashBitDepth( 0 ),m_iGrowBits( 0 ),
m_pHashEntries( NULL ),m_iAllocatedEntries( 0 ),m_iEntriesInUse( 0 )
{
//
// clear internals
//
m_fInitialized = FALSE;
memset( &m_EntryPool, 0x00, sizeof( m_EntryPool ) );
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::~CClassHash - destructor
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::~CClassHash"
template<class T, class S>
CClassHash< T, S >::~CClassHash()
{
DNASSERT( m_iHashBitDepth == 0 );
DNASSERT( m_iGrowBits == 0 );
DNASSERT( m_pHashEntries == NULL );
DNASSERT( m_iAllocatedEntries == 0 );
DNASSERT( m_iEntriesInUse == 0 );
DNASSERT( m_fInitialized == FALSE );
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::Initialize - initialize hash table
//
// Entry: Pointer to key
// Pointer to 'key' associated with this item
// Pointer to item to add
//
// Exit: Boolean indicating success
// TRUE = success
// FALSE = failure
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::Initialize"
template<class T, class S>
BOOL CClassHash< T, S >::Initialize( const INT_PTR iBitDepth, const INT_PTR iGrowBits )
{
BOOL fReturn;
DNASSERT( iBitDepth != 0 );
//
// initialize
//
fReturn = TRUE;
DNASSERT( m_pHashEntries == NULL );
m_pHashEntries = static_cast<CBilink*>( DNMalloc( sizeof( *m_pHashEntries ) * ( 1 << iBitDepth ) ) );
if ( m_pHashEntries == NULL )
{
fReturn = FALSE;
DPFX(DPFPREP, 0, "Unable to allocate memory for hash table!" );
goto Exit;
}
m_iAllocatedEntries = 1 << iBitDepth;
InitializeHashEntries( m_iAllocatedEntries );
FPM_Initialize( &m_EntryPool, // pointer to pool
sizeof( CClassHashEntry<T,S> ), // size of pool entry
CClassHashEntry<T,S>::InitAlloc, // function for allocating item
CClassHashEntry<T,S>::Init, // function for getting item from pool
CClassHashEntry<T,S>::Release, // function for releasing item
CClassHashEntry<T,S>::Dealloc // function for deallocating item
);
m_iHashBitDepth = iBitDepth;
m_iGrowBits = iGrowBits;
m_fInitialized = TRUE;
Exit:
return fReturn;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::Deinitialize - deinitialize hash table
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::Deinitialize"
template<class T, class S>
void CClassHash< T, S >::Deinitialize( void )
{
if( !m_fInitialized )
return;
DNASSERT( m_iEntriesInUse == 0 );
DNASSERT( m_pHashEntries != NULL );
DNFree( m_pHashEntries );
m_pHashEntries = NULL;
FPM_Deinitialize( &m_EntryPool );
m_fInitialized = FALSE;
m_iHashBitDepth = 0;
m_iGrowBits = 0;
m_iAllocatedEntries = 0;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::Insert - add item to map
//
// Entry: Pointer to 'key' associated with this item
// Pointer to item to add
//
// Exit: Boolean indicating success:
// TRUE = success
// FALSE = failure
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::Insert"
template<class T, class S>
BOOL CClassHash< T, S >::Insert( const S Key, T *const pItem )
{
BOOL fReturn;
BOOL fFound;
CBilink *pLink;
CClassHashEntry< T, S > *pNewEntry;
DNASSERT( pItem != NULL );
DNASSERT( m_fInitialized != FALSE );
//
// initialize
//
fReturn = TRUE;
pNewEntry = NULL;
//
// grow the map if applicable
//
if ( m_iEntriesInUse >= ( m_iAllocatedEntries / 2 ) )
{
Grow();
}
//
// get a new table entry before trying the lookup
//
pNewEntry = static_cast<CClassHashEntry<T,S>*>( m_EntryPool.Get( &m_EntryPool ) );
if ( pNewEntry == NULL )
{
fReturn = FALSE;
DPFX(DPFPREP, 0, "Problem allocating new hash table entry on Insert!" );
goto Exit;
}
//
// scan for this item in the list, since we're only supposed to have
// unique items in the list, ASSERT if a duplicate is found
//
fFound = LocalFind( Key, &pLink );
DNASSERT( pLink != NULL );
DNASSERT( fFound == FALSE );
//
// officially add entry to the hash table
//
m_iEntriesInUse++;
pNewEntry->m_Key = Key;
pNewEntry->m_pItem = pItem;
DNASSERT( pLink != NULL );
pNewEntry->AddToList( *pLink );
DNASSERT( fReturn == TRUE );
Exit:
return fReturn;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::Remove - remove item from map
//
// Entry: Reference to 'key' used to look up this item
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::Remove"
template<class T, class S>
void CClassHash< T, S >::Remove( const S Key )
{
CBilink *pLink;
DNASSERT( m_fInitialized != FALSE );
if ( LocalFind( Key, &pLink ) != FALSE )
{
CClassHashEntry< T, S > *pEntry;
DNASSERT( pLink != NULL );
pEntry = pEntry->EntryFromBilink( pLink );
pEntry->RemoveFromList();
m_EntryPool.Release( &m_EntryPool, pEntry );
DNASSERT( m_iEntriesInUse != 0 );
m_iEntriesInUse--;
}
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::RemoveLastEntry - remove last item from map
//
// Entry: Pointer to pointer to 'key'
// Pointer to pointer to item data
//
// Exit: Boolean indicating success
// TRUE = item was removed
// FALSE = item was not removed (map empty)
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::RemoveLastEntry"
template<class T, class S>
BOOL CClassHash< T, S >::RemoveLastEntry( T **const ppItem )
{
BOOL fReturn;
DNASSERT( ppItem != NULL );
//
// initialize
//
DNASSERT( m_fInitialized != FALSE );
fReturn = FALSE;
if ( m_iEntriesInUse != 0 )
{
INT_PTR iIndex;
DNASSERT( m_pHashEntries != NULL );
iIndex = m_iAllocatedEntries;
while ( iIndex > 0 )
{
iIndex--;
if ( m_pHashEntries[ iIndex ].IsEmpty() == FALSE )
{
CClassHashEntry<T,S> *pEntry;
pEntry = pEntry->EntryFromBilink( m_pHashEntries[ iIndex ].GetNext() );
pEntry->RemoveFromList();
*ppItem = pEntry->m_pItem;
m_EntryPool.Release( &m_EntryPool, pEntry );
m_iEntriesInUse--;
fReturn = TRUE;
goto Exit;
}
}
}
Exit:
return fReturn;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::Find - find item in map
//
// Entry: Reference of 'key' used to look up this item
// Pointer to pointer to be filled in with data
//
// Exit: Boolean indicating success
// TRUE = item found
// FALSE = item not found
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::Find"
template<class T, class S>
BOOL CClassHash< T, S >::Find( const S Key, T **const ppItem )
{
BOOL fReturn;
CBilink *pLinkage;
DNASSERT( m_fInitialized != FALSE );
//
// initialize
//
fReturn = FALSE;
pLinkage = NULL;
if ( LocalFind( Key, &pLinkage ) != FALSE )
{
CClassHashEntry<T,S> *pEntry;
pEntry = pEntry->EntryFromBilink( pLinkage );
*ppItem = pEntry->m_pItem;
fReturn = TRUE;
}
return fReturn;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::LocalFind - find an entry in a hash table, or find out where to insert.
//
// Entry: Refernce of 'key' to look for
// Pointer to pointer to linkage of find or insert
//
// Exit: Boolean indicating whether the item was found
// TRUE = found
// FALSE = not found
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::LocalFind"
template<class T, class S>
BOOL CClassHash< T, S >::LocalFind( const S Key, CBilink **const ppLinkage )
{
BOOL fFound;
DWORD_PTR HashResult;
CBilink *pTemp;
DNASSERT( m_fInitialized != FALSE );
HashResult = ClassHash_Hash( Key, m_iHashBitDepth );
DNASSERT( HashResult < ( 1 << m_iHashBitDepth ) );
// DNASSERT( HashResult >= 0 ); -- REMOVED by MiNara
fFound = FALSE;
pTemp = &m_pHashEntries[ HashResult ];
while ( pTemp->GetNext() != &m_pHashEntries[ HashResult ] )
{
const CClassHashEntry< T, S > *pEntry;
pEntry = CClassHashEntry< T, S >::EntryFromBilink( pTemp->GetNext() );
if ( Key == pEntry->m_Key )
{
fFound = TRUE;
*ppLinkage = pTemp->GetNext();
goto Exit;
}
else
{
pTemp = pTemp->GetNext();
}
}
//
// entry was not found, return pointer to linkage to insert after if a new
// entry is being added to the table
//
*ppLinkage = pTemp;
Exit:
return fFound;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::Grow - grow hash table to next larger size
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::Grow"
template<class T, class S>
void CClassHash< T, S >::Grow( void )
{
CBilink *pTemp;
INT_PTR iNewEntryBitCount;
DNASSERT( m_fInitialized != FALSE );
//
// We're more than 50% full, find a new has table size that will accomodate
// all of the current entries, and keep a pointer to the old data
// in case the memory allocation fails.
//
pTemp = m_pHashEntries;
iNewEntryBitCount = m_iHashBitDepth;
do
{
iNewEntryBitCount += m_iGrowBits;
} while ( m_iEntriesInUse >= ( ( 1 << iNewEntryBitCount ) / 2 ) );
//
// assert that we don't consume half of the machine's address space!
//
DNASSERT( iNewEntryBitCount <= ( sizeof( UINT_PTR ) * 8 / 2 ) );
m_pHashEntries = static_cast<CBilink*>( DNMalloc( sizeof( *pTemp ) * ( 1 << iNewEntryBitCount ) ) );
if ( m_pHashEntries == NULL )
{
//
// Allocation failed, restore the old data pointer and insert the item
// into the hash table. This will probably result in adding to a bucket.
//
m_pHashEntries = pTemp;
DPFX(DPFPREP, 0, "Warning: Failed to grow hash table when 50% full!" );
}
else
{
INT_PTR iOldHashSize;
INT_PTR iOldEntryCount;
//
// we have more memory, reorient the hash table and re-add all of
// the old items
//
InitializeHashEntries( 1 << iNewEntryBitCount );
iOldEntryCount = m_iEntriesInUse;
iOldHashSize = 1 << m_iHashBitDepth;
m_iHashBitDepth = iNewEntryBitCount;
iOldEntryCount = m_iEntriesInUse;
m_iAllocatedEntries = 1 << iNewEntryBitCount;
m_iEntriesInUse = 0;
DNASSERT( iOldHashSize > 0 );
while ( iOldHashSize > 0 )
{
iOldHashSize--;
while ( pTemp[ iOldHashSize ].GetNext() != &pTemp[ iOldHashSize ] )
{
BOOL fTempReturn;
S Key;
T* pItem;
CClassHashEntry<T,S> *pTempEntry;
pTempEntry = pTempEntry->EntryFromBilink( pTemp[ iOldHashSize ].GetNext() );
pTempEntry->RemoveFromList();
Key = pTempEntry->m_Key;
pItem = pTempEntry->m_pItem;
m_EntryPool.Release( &m_EntryPool, pTempEntry );
//
// Since we're returning the current hash table entry to the pool
// it will be immediately reused in the new table. We should never
// have a problem adding to the new list.
//
fTempReturn = Insert( Key, pItem );
DNASSERT( fTempReturn != FALSE );
iOldEntryCount--;
}
}
DNASSERT( iOldEntryCount == 0 );
DNFree( pTemp );
pTemp = NULL;
}
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CClassHash::InitializeHashEntries - initialize all of the entries in the hash table
//
// Entry: Count of entries to initialize.
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CClassHash::InitializeHashEntries"
template<class T, class S>
void CClassHash< T, S >::InitializeHashEntries( const UINT_PTR uEntryCount ) const
{
UINT_PTR uLocalEntryCount;
DNASSERT( m_pHashEntries != NULL );
uLocalEntryCount = uEntryCount;
while ( uLocalEntryCount != 0 )
{
uLocalEntryCount--;
m_pHashEntries[ uLocalEntryCount ].Initialize();
}
}
//**********************************************************************
#undef DPF_SUBCOMP
#endif // __CLASS_HASH_H__