windows-nt/Source/XPSP1/NT/multimedia/directx/dplay/dnet/lobby/dplobby8int.h

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/*==========================================================================
*
* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
*
* File: DPLobbyInt.h
* Content: DirectPlay Lobby Internal Header File
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 02/21/00 mjn Created
* 04/18/2000 rmt Added object param validation flag
* 07/08/2000 rmt Bug #38725 - Need to provide method to detect if app was lobby launched
* rmt Bug #38757 - Callback messages for connections may return AFTER WaitForConnection returns
* rmt Bug #38755 - No way to specify player name in Connection Settings
* rmt Bug #38758 - DPLOBBY8.H has incorrect comments
* rmt Bug #38783 - pvUserApplicationContext is only partially implemented
* rmt Added DPLHANDLE_ALLCONNECTIONS and dwFlags (reserved field to couple of funcs).
* rmt Added signature bytes
* 02/06/2001 rodtoll WINBUG #293871: DPLOBBY8: [IA64] Lobby launching a 64-bit
* app from 64-bit lobby launcher crashes with unaligned memory error.
* 06/16/2001 rodtoll WINBUG #416983 - RC1: World has full control to HKLM\Software\Microsoft\DirectPlay\Applications on Personal
* Implementing mirror of keys into HKCU. Algorithm is now:
* - Read of entries tries HKCU first, then HKLM
* - Enum of entires is combination of HKCU and HKLM entries with duplicates removed. HKCU takes priority.
* - Write of entries is HKLM and HKCU. (HKLM may fail, but is ignored).
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef __DPLOBBYINT_H__
#define __DPLOBBYINT_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
#define TRY _try
#define EXCEPT(a) _except( a )
#define BREAKPOINT _asm { int 3 }
#define DPL_MSGQ_TIMEOUT_IDLE 1000
#define DPL_OBJECT_FLAG_LOBBIEDAPPLICATION 0x0001
#define DPL_OBJECT_FLAG_LOBBYCLIENT 0x0002
#define DPL_OBJECT_FLAG_PARAMVALIDATION 0x0004
#define DPL_OBJECT_FLAG_MULTICONNECT 0x0008
#define DPL_OBJECT_FLAG_LOOKINGFORLOBBYLAUNCH 0x0010
#define DPL_ID_STR_W L"DPLID="
#define DPL_ID_STR_A "DPLID="
#define DPL_NUM_APP_HANDLES 16
#define DPL_REGISTRY_READ_ACCESS (READ_CONTROL | KEY_QUERY_VALUE | KEY_ENUMERATE_SUB_KEYS)
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
// Forward declarations
class CMessageQueue;
#define DPLSIGNATURE_LOBBYOBJECT 'BOLL'
#define DPLSIGNATURE_LOBBYOBJECT_FREE 'BOL_'
typedef struct _DIRECTPLAYLOBBYOBJECT
{
DWORD dwSignature; // Signature
PVOID pvUserContext;
DWORD dwFlags;
DWORD dwPID; // PID of this process
CMessageQueue *pReceiveQueue;
HANDLESTRUCT hsHandles; // Handles
PFNDPNMESSAGEHANDLER pfnMessageHandler;
HANDLE hReceiveThread; // Handle to receive Msg Handler thread
HANDLE hConnectEvent; // Connection Event
HANDLE hLobbyLaunchConnectEvent; // Set if a lobby launch connection was succesful
LONG lLaunchCount; // Number of application launches
BOOL bIsUnicodePlatform; // Unicode (WinNT) or not (Win9x)
DPNHANDLE *phHandleBuffer; // Buffer of handles for idle process exit check
DWORD dwHandleBufferSize;
DPNHANDLE dpnhLaunchedConnection; // Launched connection
} DIRECTPLAYLOBBYOBJECT, *PDIRECTPLAYLOBBYOBJECT;
typedef struct _DPL_SHARED_CONNECT_BLOCK
{
DWORD dwPID;
} DPL_SHARED_CONNECT_BLOCK, *PDPL_SHARED_CONNECT_BLOCK;
//**********************************************************************
// Variable definitions
//**********************************************************************
//extern DWORD DnOsPlatformId;
//**********************************************************************
// Function prototypes
//**********************************************************************
#endif // __DPLOBBYINT_H__