288 lines
8.6 KiB
C++
288 lines
8.6 KiB
C++
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#ifndef __ENUM_HPP__
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#define __ENUM_HPP__
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/*==========================================================================;
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*
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* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: enum.hpp
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* Content: Class for the enumerator object.
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*
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***************************************************************************/
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// HACK: this belongs elsewhere
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#define DXGASSERT(x) DDASSERT(x)
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#define HALFLAG_8BITHAL 0x00000001
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#define HALFLAG_16BITHAL 0x00000004
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#define HALFLAG_24BITHAL 0x00000010
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#define HALFLAG_32BITHAL 0x00000040
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class CBaseDevice;
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// Base class for objects that own their own critical section
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class CLockOwner
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{
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public:
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CLockOwner() :
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m_bTakeCriticalSection(FALSE),
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m_punkSelf(NULL)
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{
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m_dwOwnerThread = ::GetCurrentThreadId();
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#ifdef DEBUG
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// Prepare IsValid debug helper
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for (int i = 0; i < 8; i++)
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{
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// Set some magic numbers to check
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// object validity in debug
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m_dwDebugArray[i] = D3D8MagicNumber + i;
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}
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DXGASSERT(IsValid());
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#endif // DEBUG
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} // CLockOwner
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~CLockOwner()
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{
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DXGASSERT(IsValid());
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DXGASSERT(m_bTakeCriticalSection == TRUE ||
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m_bTakeCriticalSection == FALSE);
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if (m_bTakeCriticalSection)
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{
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::DeleteCriticalSection(&m_CriticalSection);
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}
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} // ~CLockOwner
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void EnableCriticalSection()
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{
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DXGASSERT(m_bTakeCriticalSection == FALSE);
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m_bTakeCriticalSection = TRUE;
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::InitializeCriticalSection(&m_CriticalSection);
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} // EnableCriticalSection()
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#ifdef DEBUG
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BOOL IsValid() const
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{
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for (int i = 0; i < 8; i++)
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{
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if ((INT)m_dwDebugArray[i] != D3D8MagicNumber + i)
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return FALSE;
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}
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// If we are not locking then warn if we are
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// not being called on the same thread
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if (!m_bTakeCriticalSection)
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{
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if (!CheckThread())
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{
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D3D_WARN(0, "Device that was created without D3DCREATE_MULTITHREADED "
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"is being used by a thread other than the creation thread.");
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}
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}
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return TRUE;
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} // IsValid
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#endif // DEBUG
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BOOL CheckThread() const
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{
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if (::GetCurrentThreadId() == m_dwOwnerThread)
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{
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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} // CheckThread
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// Critical Section Locking
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void Lock()
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{
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if (m_bTakeCriticalSection)
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{
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DXGASSERT(m_bTakeCriticalSection == TRUE);
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::EnterCriticalSection(&m_CriticalSection);
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}
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else
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{
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DXGASSERT(m_bTakeCriticalSection == FALSE);
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}
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DXGASSERT(IsValid());
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}; // Lock
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void Unlock()
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{
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DXGASSERT(IsValid());
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if (m_bTakeCriticalSection)
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{
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DXGASSERT(m_bTakeCriticalSection == TRUE);
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::LeaveCriticalSection(&m_CriticalSection);
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}
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else
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{
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DXGASSERT(m_bTakeCriticalSection == FALSE);
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}
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}; // Unlock
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// Methods to help the API_ENTER_SUBOBJECT_RELEASE case
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ULONG AddRefOwner()
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{
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DXGASSERT(m_punkSelf);
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return m_punkSelf->AddRef();
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} // AddRefOwner
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ULONG ReleaseOwner()
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{
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DXGASSERT(m_punkSelf);
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return m_punkSelf->Release();
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} // ReleaseOwner
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void SetOwner(IUnknown *punkSelf)
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{
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DXGASSERT(punkSelf);
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m_punkSelf = punkSelf;
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} // SetOwner
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private:
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CRITICAL_SECTION m_CriticalSection;
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BOOL m_bTakeCriticalSection;
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DWORD m_dwOwnerThread;
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IUnknown *m_punkSelf;
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#ifdef DEBUG
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// Set some magic numbers to check
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// object validity in debug
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enum
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{
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D3D8MagicNumber = 0xD3D8D3D8
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};
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DWORD m_dwDebugArray[8];
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#endif
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}; // class CLockOwner
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// Device Caps/Modes Enumeration Object
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class CEnum : public CLockOwner, public IDirect3D8
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{
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public:
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(REFIID riid, LPVOID * ppvObj);
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STDMETHOD_(ULONG,AddRef)();
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STDMETHOD_(ULONG,Release)();
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STDMETHODIMP RegisterSoftwareDevice(void * pInitFunction);
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STDMETHODIMP_(UINT) GetAdapterCount();
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STDMETHODIMP GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8 *pIdentifier);
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STDMETHODIMP_(UINT) GetAdapterModeCount(UINT Adapter);
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STDMETHODIMP EnumAdapterModes(UINT iAdapter,UINT iMode,D3DDISPLAYMODE *pMode);
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STDMETHODIMP CheckDeviceType(UINT Adapter,D3DDEVTYPE CheckType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
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STDMETHODIMP CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT DisplayFormat,DWORD Usage,D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
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STDMETHODIMP GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode);
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STDMETHODIMP CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT RenderTargetFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType);
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STDMETHODIMP CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
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STDMETHODIMP GetDeviceCaps(UINT iAdapter, D3DDEVTYPE DeviceType, D3DCAPS8 *pCaps);
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STDMETHODIMP_(HMONITOR) GetAdapterMonitor(UINT iAdapter);
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STDMETHOD(CreateDevice)(
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UINT iAdapter,
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D3DDEVTYPE DeviceType,
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HWND hwndFocusWindow,
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DWORD dwBehaviorFlags,
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D3DPRESENT_PARAMETERS *pPresentationParams,
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IDirect3DDevice8 **ppDevice);
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// Public constructor for Direct3DCreate8 to call
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CEnum(UINT AppSdkVersion);
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D3DDISPLAYMODE* GetModeTable(UINT iAdapter) const
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{
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return m_AdapterInfo[iAdapter].pModeTable;
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}
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const DWORD GetNumModes(UINT iAdapter) const
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{
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return m_AdapterInfo[iAdapter].NumModes;
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}
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const BOOL NoDDrawSupport(UINT iAdapter) const
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{
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return m_AdapterInfo[iAdapter].bNoDDrawSupport;
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}
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void FillInCaps(D3DCAPS8 *pCaps,
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const D3D8_DRIVERCAPS *pDriverCaps,
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D3DDEVTYPE Type,
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UINT AdapterOrdinal) const;
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D3DFORMAT MapDepthStencilFormat(UINT iAdapter,
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D3DDEVTYPE Type,
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D3DFORMAT Format) const;
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D3DFORMAT GetUnknown16(UINT iAdapter)
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{
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return m_AdapterInfo[iAdapter].Unknown16;
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}
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DDSURFACEDESC* GetHalOpList(UINT iAdapter)
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{
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return m_AdapterInfo[iAdapter].HALCaps.pGDD8SupportedFormatOps;
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}
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DWORD GetNumHalOps(UINT iAdapter)
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{
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return m_AdapterInfo[iAdapter].HALCaps.GDD8NumSupportedFormatOps;
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}
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#ifdef WINNT
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void SetFullScreenDevice(UINT iAdapter,
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CBaseDevice *pDevice);
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HWND ExclusiveOwnerWindow();
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BOOL CheckExclusiveMode(
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CBaseDevice* pDevice,
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LPBOOL pbThisDeviceOwnsExclusive,
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BOOL bKeepMutex);
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void DoneExclusiveMode();
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void StartExclusiveMode();
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#endif // WINNT
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// Gamma calibrator is owned by the enumerator
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void LoadAndCallGammaCalibrator(
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D3DGAMMARAMP *pRamp,
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UCHAR * pDeviceName);
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void GetRefCaps(UINT iAdapter);
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void GetSwCaps(UINT iAdapter);
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void * GetInitFunction() const
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{
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return m_pSwInitFunction;
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}
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UINT GetAppSdkVersion() {return m_AppSdkVersion;}
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private:
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HRESULT GetAdapterCaps(UINT iAdapter,
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D3DDEVTYPE Type,
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D3D8_DRIVERCAPS** ppCaps);
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DWORD m_cRef;
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UINT m_cAdapter;
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ADAPTERINFO m_AdapterInfo[MAX_DX8_ADAPTERS];
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CBaseDevice *m_pFullScreenDevice[MAX_DX8_ADAPTERS];
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D3D8_DRIVERCAPS m_REFCaps[MAX_DX8_ADAPTERS];
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D3D8_DRIVERCAPS m_SwCaps[MAX_DX8_ADAPTERS];
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VOID* m_pSwInitFunction;
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BOOL m_bDisableHAL;
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BOOL m_bHasExclusive;
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HINSTANCE m_hGammaCalibrator;
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LPDDGAMMACALIBRATORPROC m_pGammaCalibratorProc;
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BOOL m_bAttemptedGammaCalibrator;
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BOOL m_bGammaCalibratorExists;
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UCHAR m_szGammaCalibrator[MAX_PATH];
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UINT m_AppSdkVersion;
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}; // class CEnum
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#endif // __ENUM_HPP__
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