windows-nt/Source/XPSP1/NT/multimedia/directx/dxg/d3d8/fw/surface.hpp

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#ifndef __SURFACE_HPP__
#define __SURFACE_HPP__
/*==========================================================================;
*
* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
*
* File: surface.hpp
* Content: Class header the stand-alone surface class. This class
* is intended to be returned by the CreateRenderTarget
* creation method. It is also used by the CreateZStencil
* device method.
*
***************************************************************************/
// Includes
#include "d3dobj.hpp"
#include "d3di.hpp"
//
// The CSurface class is a standalone surface class; "standalone" indicates
// that it doesn't rely on another class for storing state.
//
// The base class implementation assumes a sys-mem allocation.
//
class CSurface : public CBaseObject, public CBaseSurface
{
public:
// Creation method to allow creation of render targets
static HRESULT CreateRenderTarget(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSampleType,
BOOL bLockable,
REF_TYPE refType,
IDirect3DSurface8 **ppSurface)
{
DWORD Usage = D3DUSAGE_RENDERTARGET;
if (bLockable)
Usage = D3DUSAGE_LOCK | D3DUSAGE_RENDERTARGET;
return Create(pDevice,
cpWidth,
cpHeight,
Usage,
Format,
MultiSampleType,
refType,
ppSurface);
}
// Creation method to allow creation of Z/Stencil buffers
static HRESULT CreateZStencil(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSampleType,
REF_TYPE refType,
IDirect3DSurface8 **ppSurface)
{
return Create(pDevice,
cpWidth,
cpHeight,
D3DUSAGE_DEPTHSTENCIL,
Format,
MultiSampleType,
refType,
ppSurface);
}
// Creation method for stand-along ImageSurface
static HRESULT CreateImageSurface(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
D3DFORMAT Format,
REF_TYPE refType,
IDirect3DSurface8 **ppSurface);
// Destructor
virtual ~CSurface();
// IUnknown methods
STDMETHOD(QueryInterface) (REFIID riid,
VOID **ppvObj);
STDMETHOD_(ULONG,AddRef) ();
STDMETHOD_(ULONG,Release) ();
// IBuffer methods
STDMETHOD(SetPrivateData)(REFGUID riid,
CONST VOID *pvData,
DWORD cbData,
DWORD dwFlags);
STDMETHOD(GetPrivateData)(REFGUID riid,
VOID *pvData,
DWORD *pcbData);
STDMETHOD(FreePrivateData)(REFGUID riid);
STDMETHOD(GetContainer)(REFIID riid,
void **ppContainer);
STDMETHOD(GetDevice)(IDirect3DDevice8 **ppDevice);
// IDirect3DSurface8 methods
STDMETHOD(GetDesc)(D3DSURFACE_DESC *pDesc);
STDMETHOD(LockRect)(D3DLOCKED_RECT *pLockedRectData,
CONST RECT *pRect,
DWORD dwFlags) PURE;
STDMETHOD(UnlockRect)() PURE;
BOOL IsLockable() const
{
if (m_desc.Usage & D3DUSAGE_LOCK)
return TRUE;
else
return FALSE;
} // IsLockable
#ifdef DEBUG
// DPF helper for explaining why lock failed
void ReportWhyLockFailed(void) const;
#else // !DEBUG
void ReportWhyLockFailed(void) const
{
// Do Nothing In Retail
} // ReportWhyLockFailed
#endif // !DEBUG
D3DFORMAT GetUserFormat() const
{
return m_formatUser;
} // GetUserFormat
// BaseSurface methods
virtual DWORD DrawPrimHandle() const
{
return BaseDrawPrimHandle();
} // GetDrawPrimHandle
virtual HANDLE KernelHandle() const
{
return BaseKernelHandle();
} // GetKernelHandle
virtual DWORD IncrementUseCount()
{
return CBaseObject::IncrementUseCount();
} // IncrementUseCount
virtual DWORD DecrementUseCount()
{
return CBaseObject::DecrementUseCount();
} // DecrementUseCount
virtual void Batch()
{
ULONGLONG qwBatch = static_cast<CD3DBase*>(Device())->CurrentBatch();
DXGASSERT(qwBatch >= m_qwBatchCount);
m_qwBatchCount = qwBatch;
} // Batch
// Sync should be called before
// any read or write access to the surface
virtual void Sync()
{
static_cast<CD3DBase*>(Device())->Sync(m_qwBatchCount);
} // Sync
// OnDestroy function is called just
// before an object is about to get deleted; we
// use this to provide synching prior to deletion
virtual void OnDestroy()
{
Sync();
}; // OnDestroy
virtual D3DSURFACE_DESC InternalGetDesc() const;
virtual CBaseDevice * InternalGetDevice() const
{
return CBaseObject::Device();
} // Device
// Determines if a LOAD_ONCE surface has already
// been loaded
virtual BOOL IsLoaded() const
{
// These kinds of surfaces (RT/DS/Image) are never
// load-once; so this should never be called.
DXGASSERT(!(m_desc.Usage & D3DUSAGE_LOADONCE));
DXGASSERT(FALSE);
return FALSE;
} // IsLoaded
// End Of BaseSurface methods
protected:
// Creation method to allow creation of render targets/zbuffers
static HRESULT Create(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
DWORD dwUsage,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSampleType,
REF_TYPE refType,
IDirect3DSurface8 **ppSurface);
// Surface description
D3DSURFACE_DESC m_desc;
// Pool that User specified
D3DPOOL m_poolUser;
// Format that User specified
D3DFORMAT m_formatUser;
// Constructor returns an error code
// if the object could not be fully
// constructed
CSurface(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
DWORD dwUsage,
D3DFORMAT Format,
REF_TYPE refType,
HRESULT *phr
);
private:
// Batch count to make sure that the current
// command buffer has been flushed
// before read or write access to the
// bits
ULONGLONG m_qwBatchCount;
}; // class CSurface
// Derived class for system-memory version
class CSysMemSurface : public CSurface
{
// CSurface is the master class and can access
// whatever it wants
friend CSurface;
public:
// Constructor
CSysMemSurface(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
DWORD dwUsage,
D3DFORMAT Format,
REF_TYPE refType,
HRESULT *phr
);
// destructor
virtual ~CSysMemSurface();
// Override Lock and Unlock
STDMETHOD(LockRect)(D3DLOCKED_RECT *pLockedRectData,
CONST RECT *pRect,
DWORD dwFlags);
STDMETHOD(UnlockRect)();
// Internal lock functions bypass
// parameter checking and also whether the
// surface marked as Lockable or LockOnce
// etc. (Methods of CBaseSurface)
virtual HRESULT InternalLockRect(D3DLOCKED_RECT *pLockedRectData,
CONST RECT *pRect,
DWORD dwFlags);
virtual HRESULT InternalUnlockRect();
private:
BYTE *m_rgbPixels;
}; // class CSysMemSurface
// Derived class for the driver allocated version
class CDriverSurface : public CSurface
{
// CSurface is the master class and can access
// whatever it wants
friend CSurface;
public:
// Constructor
CDriverSurface(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
DWORD dwUsage,
D3DFORMAT UserFormat,
D3DFORMAT RealFormat,
D3DMULTISAMPLE_TYPE MultiSampleType,
HANDLE hKernelHandle,
REF_TYPE refType,
HRESULT *phr
);
// destructor
virtual ~CDriverSurface();
// Override Lock and Unlock
STDMETHOD(LockRect)(D3DLOCKED_RECT *pLockedRectData,
CONST RECT *pRect,
DWORD dwFlags);
STDMETHOD(UnlockRect)();
// Internal lock functions bypass
// parameter checking and also whether the
// surface marked as Lockable or LockOnce
// etc. (Methods of CBaseSurface)
virtual HRESULT InternalLockRect(D3DLOCKED_RECT *pLockedRectData,
CONST RECT *pRect,
DWORD dwFlags);
virtual HRESULT InternalUnlockRect();
}; // CDriverSurface
#endif // __SURFACE_HPP__