windows-nt/Source/XPSP1/NT/multimedia/directx/dxg/d3d8/inc/fltval.h

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/*
* $Id: fltval.h,v 1.7 1995/12/01 18:07:12 dave Exp $
*
* Copyright (c) Microsoft Corp. 1993-1997
* Version 1.1
*
* All rights reserved.
*
* This file contains private, unpublished information and may not be
* copied in part or in whole without express permission of
* Microsoft Corp.
*
*/
#ifndef __D3DFLOAT__
#define __D3DFLOAT__
/*
* Convert a value to fixed point at given precision.
*/
#define VALTOFXP(d,prec) ((int)SAFE_FLOAT_TO_INT((d) * (double)(1 << (prec))))
extern double RLDDIConvertIEEE[];
__inline int QVALTOFXP(double d, int prec)
{
double tmp = d+RLDDIConvertIEEE[prec];
return *(int *)&tmp;
}
/*
* Convert from fixed point to value.
*/
#define FXPTOVAL(f,prec) ((float)(((double)(f)) / (double)(1 << (prec))))
/*
* Convert from integer to fixed point.
*/
#define ITOFXP(i,prec) ((i) << (prec))
/*
* Convert from fixed point to integer, truncating.
*/
#define FXPTOI(f,prec) ((int)((f) >> (prec)))
/*
* Convert from fixed point to nearest integer greater or equal to f.
*/
#define FXPCEIL(f,prec) ((int)(((f) + (1 << (prec)) - 1) >> (prec)))
/*
* Convert a double to fixed point at given precision.
*/
#define DTOVALP(d,prec) ((float) (d))
/*
* Convert from fixed point to double.
*/
#define VALPTOD(f,prec) ((double) (f))
/*
* Convert from integer to fixed point.
*/
#define ITOVALP(i,prec) ((float)(i))
/*
* Convert from fixed point to integer, truncating.
*/
#define VALPTOI(f,prec) ((int)(f))
/*
* Convert from fixed point to integer, rounding.
*/
#define VALPROUND(f,prec) ((int)((f) + 0.5))
/*
* Convert between fixed point precisions.
*/
#define VALPTOVALP(f,from,to) (f)
/*
* Increase the precision of a value.
*/
#define INCPREC(f,amount) (f)
/*
* Decrease the precision of a value.
*/
#define DECPREC(f,amount) (f)
#define RLDDIFMul8(a, b) ((a) * (b))
#define RLDDIFMul12(a, b) ((a) * (b))
#define RLDDIFMul16(a, b) ((a) * (b))
#define RLDDIFMul24(a, b) ((a) * (b))
#define RLDDIFInvert12(a) (1.0f / (a))
#define RLDDIFInvert16(a) (1.0f / (a))
#define RLDDIFInvert24(a) (1.0f / (a))
#define RLDDIFMulDiv(a, b, c) ((a) * (b) / (c))
#define RLDDIFDiv24(a, b) ((a) / (b))
#define RLDDIFDiv16(a, b) ((a) / (b))
#define RLDDIFDiv12(a, b) ((a) / (b))
#define RLDDIFDiv8(a, b) ((a) / (b))
/*
* RLDDIFDiv8, checking for overflow.
*/
#define RLDDICheckDiv8(a, b) ((a) / (b))
/*
* RLDDIFDiv16, checking for overflow.
*/
#define RLDDICheckDiv16(a, b) ((a) / (b))
#define RLDDIGetZStep(zl, zr, zm, h3, h1) \
(((zr - zm) * h3 - (zl - zm) * h1) / denom)
#include <limits.h>
#if defined(i386)
#define SAFE_FLOAT_TO_INT(f) ((f) > LONG_MAX \
? LONG_MAX \
: (f) < LONG_MIN \
? LONG_MIN \
: (int)(f))
#else
#define SAFE_FLOAT_TO_INT(f) ((int)(f))
#endif
/*
* Normal precision used to store numbers.
*/
#define NORMAL_PREC 16
#define DTOVAL(d) DTOVALP(d,NORMAL_PREC)
#define VALTOD(f) VALPTOD(f,NORMAL_PREC)
#define ITOVAL(i) ITOVALP(i,NORMAL_PREC)
#define VALTOI(f) VALPTOI(f,NORMAL_PREC)
#define VALROUND(f) VALPROUND(f,NORMAL_PREC)
#define VALTOFX(f) VALTOFXP(f,NORMAL_PREC)
#define FXTOVAL(f) FXPTOVAL(f,NORMAL_PREC)
#define ITOFX(i) ITOFXP(i,NORMAL_PREC)
#define FXTOI(f) FXPTOI(f,NORMAL_PREC)
#define FXROUND(f) FXPROUND(f,NORMAL_PREC)
#define FXFLOOR(f) FXPTOI(f,NORMAL_PREC)
#define FXCEIL(f) FXPCEIL(f,NORMAL_PREC)
#define VALTOFX24(f) VALTOFXP(f,24)
#define FX24TOVAL(f) FXPTOVAL(f,24)
#define VALTOFX20(f) VALTOFXP(f,20)
#define FX20TOVAL(f) FXPTOVAL(f,20)
#define VALTOFX12(f) VALTOFXP(f,12)
#define FX12TOVAL(f) FXPTOVAL(f,12)
#define VALTOFX8(f) VALTOFXP(f,8)
#define FX8TOVAL(f) FXPTOVAL(f,8)
#endif