windows-nt/Source/XPSP1/NT/multimedia/directx/dxg/d3d8/inc/hmgr.hpp

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2020-09-26 03:20:57 -05:00
/*==========================================================================;
*
* Copyright (C) 1998 Microsoft Corporation. All Rights Reserved.
*
* File: hmgr.hpp
* Content: Handle Manager header file
*
***************************************************************************/
#ifndef _HMGR_HPP_
#define _HMGR_HPP_
#include "d3dtempl.hpp"
//-----------------------------------------------------------------------------
//
// D3D Base object class. All objects that are referred to by handles
// should inherit from this class
//
//-----------------------------------------------------------------------------
class CD3DBaseObj
{
public:
virtual ~CD3DBaseObj()
{
return;
}
private:
};
typedef CD3DBaseObj* LPD3DBASEOBJ;
//-----------------------------------------------------------------------------
//
// D3D Handle Class.
//
//-----------------------------------------------------------------------------
struct CHandle
{
CHandle()
{
m_Next = 0;
m_pObj = NULL;
#if DBG
m_tag = 0;
#endif
}
~CHandle()
{
delete m_pObj;
}
DWORD m_Next; // Used to make list of free handles
LPD3DBASEOBJ m_pObj;
#if DBG
// Non zero means that it has been allocated
DWORD m_tag;
#endif
};
const DWORD __INVALIDHANDLE = 0xFFFFFFFF;
typedef GArrayT<CHandle> CHandleArray;
//-----------------------------------------------------------------------------
//
// D3D HandleFactory Class:
//
// This handle factory assumes that the handle returned can be directly used
// an index into the handle array. This will not work if there is some
// munging required for the handle (in the vertex shader case)
//
//-----------------------------------------------------------------------------
class CHandleFactory
{
public:
CHandleFactory();
CHandleFactory(DWORD dwGrowSize);
DWORD GetSize() const { return m_Handles.GetSize(); }
virtual DWORD CreateNewHandle( LPD3DBASEOBJ pObj );
virtual LPD3DBASEOBJ GetObject( DWORD dwHandle ) const;
virtual UINT HandleFromIndex( DWORD index) const {return index;}
// Sets new object pointer. Returns TRUE if success. Old object is not deleted
virtual BOOL SetObject( DWORD dwHandle, LPD3DBASEOBJ );
virtual void ReleaseHandle(DWORD handle, BOOL bDeleteObject = TRUE);
protected:
CHandleArray m_Handles;
DWORD m_Free; // Header for free elements in the array
};
#endif //_HMGR_HPP_