windows-nt/Source/XPSP1/NT/multimedia/directx/dxg/d3d8/tnl/clipper.h

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2020-09-26 03:20:57 -05:00
/*============================ ==============================================;
*
* Copyright (C) 1997 Microsoft Corporation. All Rights Reserved.
*
* File: clipper.h
* Content: Clipper definitions
*
***************************************************************************/
#ifndef _CLIPPER_H_
#define _CLIPPER_H_
//---------------------------------------------------------------------
// Bit numbers for each clip flag
//
#define D3DCS_LEFTBIT 1
#define D3DCS_RIGHTBIT 2
#define D3DCS_TOPBIT 3
#define D3DCS_BOTTOMBIT 4
#define D3DCS_FRONTBIT 5
#define D3DCS_BACKBIT 6
#define D3DCLIPGB_LEFTBIT 13
#define D3DCLIPGB_RIGHTBIT 14
#define D3DCLIPGB_TOPBIT 15
#define D3DCLIPGB_BOTTOMBIT 16
//---------------------------------------------------------------------
// Make clip vertex from D3D vertex
//
// device - CD3DHal *
// pp1 - clipVertex
// p1 - TL vertex
//
void MAKE_CLIP_VERTEX_FVF(D3DFE_PROCESSVERTICES *pv, ClipVertex& pp1, BYTE* p1,
DWORD clipFlag, BOOL transformed);
//---------------------------------------------------------------------
// Make TL vertex from clip vertex
//
// device - CD3DHal *
// in - clipVertex
// out - TL vertex
//
inline void
MAKE_TL_VERTEX_FVF(D3DFE_PROCESSVERTICES *pv, BYTE* out, ClipVertex* in)
{
*(D3DVECTORH*)out = *(D3DVECTORH*)&(in)->sx;
if (pv->dwVIDOut & D3DFVF_DIFFUSE)
*(DWORD*)&out[pv->diffuseOffsetOut] = (in)->color;
if (pv->dwVIDOut & D3DFVF_SPECULAR)
*(DWORD*)&out[pv->specularOffsetOut] = (in)->specular;
memcpy(&out[pv->texOffsetOut], in->tex, pv->dwTextureCoordSizeTotal);
}
#endif // _CLIPPER_H_