267 lines
7.1 KiB
C++
267 lines
7.1 KiB
C++
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//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: d3d7obj.cpp
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//
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//--------------------------------------------------------------------------
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// d3dObj.cpp : Implementation of CDirectApp and DLL registration.
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#include "stdafx.h"
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#include "Direct.h"
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#include "dms.h"
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#include "d3d7Obj.h"
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#include "d3dDevice7Obj.h"
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#include "d3dEnumDevices7Obj.h"
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#include "ddSurface7Obj.h"
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#include "D3DEnumPixelFormats7Obj.h"
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#include "d3dVertexBuffer7Obj.h"
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#include "dDraw7Obj.h"
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typedef HRESULT (__stdcall *DDRAWCREATE)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
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extern HRESULT BSTRtoGUID(LPGUID,BSTR);
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extern BSTR GUIDtoBSTR(LPGUID);
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extern HRESULT D3DBSTRtoGUID(LPGUID,BSTR);
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extern BSTR D3DGUIDtoBSTR(LPGUID);
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C_dxj_Direct3d7Object::C_dxj_Direct3d7Object(){
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m__dxj_Direct3d7=NULL;
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parent=NULL;
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pinterface=NULL;
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creationid = ++g_creationcount;
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DPF1(1,"Constructor Creation Direct3d3[%d] \n ",g_creationcount);
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nextobj = g_dxj_Direct3d7;
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g_dxj_Direct3d7 = (void *)this;
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}
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C_dxj_Direct3d7Object::~C_dxj_Direct3d7Object()
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{
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C_dxj_Direct3d7Object *prev=NULL;
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for(C_dxj_Direct3d7Object *ptr=(C_dxj_Direct3d7Object *)g_dxj_Direct3d7; ptr; ptr=(C_dxj_Direct3d7Object *)ptr->nextobj)
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{
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if(ptr == this)
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{
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if(prev)
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prev->nextobj = ptr->nextobj;
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else
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g_dxj_Direct3d7 = (void*)ptr->nextobj;
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break;
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}
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prev = ptr;
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}
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if(m__dxj_Direct3d7){
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int count = IUNK(m__dxj_Direct3d7)->Release();
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DPF1(1,"DirectX IDirect3d7 Ref count [%d] \n",count);
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if(count==0) m__dxj_Direct3d7 = NULL;
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}
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if(parent) IUNK(parent)->Release();
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}
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DWORD C_dxj_Direct3d7Object::InternalAddRef(){
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DWORD i;
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i=CComObjectRoot::InternalAddRef();
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DPF2(1,"Direct3d3[%d] AddRef %d \n",creationid,i);
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return i;
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}
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DWORD C_dxj_Direct3d7Object::InternalRelease(){
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DWORD i;
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i=CComObjectRoot::InternalRelease();
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DPF2(1,"Direct3d7 [%d] Release %d \n",creationid,i);
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return i;
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}
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GETSET_OBJECT(_dxj_Direct3d7);
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#if 0
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3d7Object::findDevice(D3dFindDeviceSearch *ds, D3dFindDeviceResult7 *dr )
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{
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HRESULT hr;
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//Fixup FindDeviceSearch
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ds->lSize = sizeof(D3DFINDDEVICESEARCH);
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ds->dpcPrimCaps.lSize =sizeof(D3DPRIMCAPS);
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ZeroMemory((LPGUID)&(ds->guidStruct),sizeof(GUID));
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hr=BSTRtoGUID((LPGUID)&(ds->guidStruct), ds->strGuid);
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//if FAILED(hr) return E_INVALIDARG;
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//Fixup FindDeviceResult
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memset(dr,0,sizeof(D3DFINDDEVICERESULT7));
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dr->lSize = sizeof(D3DFINDDEVICERESULT7);
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dr->ddHwDesc.lSize=sizeof(D3DDEVICEDESC7);
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dr->ddSwDesc.lSize=sizeof(D3DDEVICEDESC7);
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// NOTE THE TOP PORTIONS OF D3dFindDeviceSearch and D3dFindDeviceResult
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// are the same As D3DFINDEVICSEARCH and D3DFINDRESULT
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//
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hr = m__dxj_Direct3d7->FindDevice((D3DFINDDEVICESEARCH*)ds, (D3DFINDDEVICERESULT7*)dr);
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dr->strGuid=D3DGUIDtoBSTR((LPGUID) &(dr->guidStruct));
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return hr;
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}
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#endif
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3d7Object::getDevicesEnum(I_dxj_Direct3DEnumDevices **ppRet)
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{
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HRESULT hr=E_FAIL;
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hr=C_dxj_Direct3DEnumDevices7Object::create(m__dxj_Direct3d7,ppRet);
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return hr;
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}
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//TODO tighter code produced if made into an inline function
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//and use a for loop to compare byte by byte
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#define GUIDISEQUAL(a,b) \
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((((DxGuid *)a)->data1==((DxGuid *)b)->data1) && \
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(((DxGuid *)a)->data2==((DxGuid *)b)->data2) && \
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(((DxGuid *)a)->data3==((DxGuid *)b)->data3) && \
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(((DxGuid *)a)->data4[0]==((DxGuid *)b)->data4[0]) && \
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(((DxGuid *)a)->data4[1]==((DxGuid *)b)->data4[1]) && \
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(((DxGuid *)a)->data4[2]==((DxGuid *)b)->data4[2]) && \
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(((DxGuid *)a)->data4[3]==((DxGuid *)b)->data4[3]) && \
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(((DxGuid *)a)->data4[4]==((DxGuid *)b)->data4[4]) && \
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(((DxGuid *)a)->data4[5]==((DxGuid *)b)->data4[5]) && \
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(((DxGuid *)a)->data4[6]==((DxGuid *)b)->data4[6]) && \
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(((DxGuid *)a)->data4[7]==((DxGuid *)b)->data4[7]))
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3d7Object::createDevice(BSTR strClsid, I_dxj_DirectDrawSurface7 *surf,I_dxj_Direct3dDevice7 **retv)
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{
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LPDIRECT3DDEVICE7 lpNew=NULL;
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HRESULT hr;
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GUID clsid;
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hr=D3DBSTRtoGUID(&clsid,strClsid);
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if FAILED(hr) return E_INVALIDARG;
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//CreateDevice wants a DirectDrawSurface as opposed to
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//a DirectDrawSurface3 . we implement as cast
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//cause DX allows us to.
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//Consider - Is the cost of a QI call really to much?
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//AK
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DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7, lpSurf, surf);
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hr=m__dxj_Direct3d7->CreateDevice(clsid, lpSurf, &lpNew);
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if FAILED(hr) return hr;
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//INTERNAL_CREATE(_dxj_Direct3dDevice3, lpNew, retv);
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INTERNAL_CREATE_2REFS(_dxj_Direct3dDevice7,_dxj_DirectDrawSurface7,surf, lpNew,retv)
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return S_OK;
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3d7Object::getDirectDraw(I_dxj_DirectDraw7 **retv)
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{
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IDirectDraw7 *pdd7;
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HRESULT hr;
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hr=m__dxj_Direct3d7->QueryInterface(IID_IDirectDraw7,(void**)&pdd7);
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if FAILED(hr) return hr;
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INTERNAL_CREATE(_dxj_DirectDraw7, pdd7, retv);
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return hr;
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}
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STDMETHODIMP C_dxj_Direct3d7Object::createVertexBuffer(
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/* [in] */ D3dVertexBufferDesc *desc,
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/* [in] */ long flags,
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/* [retval][out] */ I_dxj_Direct3dVertexBuffer7 __RPC_FAR *__RPC_FAR *f)
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{
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LPDIRECT3DVERTEXBUFFER7 pBuff=NULL;
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HRESULT hr;
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if (!desc) return E_INVALIDARG;
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desc->lSize=sizeof(D3DVERTEXBUFFERDESC);
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hr=m__dxj_Direct3d7->CreateVertexBuffer((LPD3DVERTEXBUFFERDESC) desc,
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&pBuff,
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(DWORD)flags
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);
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if FAILED(hr) return hr;
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INTERNAL_CREATE(_dxj_Direct3dVertexBuffer7, pBuff, f);
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DWORD fvf=(DWORD)desc->lFVF;
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long n=0;
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if (fvf == D3DFVF_VERTEX) n=sizeof(D3DVERTEX);
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else if (fvf == D3DFVF_LVERTEX) n=sizeof(D3DLVERTEX);
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else if (fvf == D3DFVF_TLVERTEX) n=sizeof(D3DLVERTEX);
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else
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{
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if (fvf & D3DFVF_DIFFUSE ) n=n+sizeof(DWORD);
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if (fvf & D3DFVF_SPECULAR ) n=n+sizeof(DWORD);
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if (fvf & D3DFVF_NORMAL ) n=n+sizeof(float)*3;
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if (fvf & D3DFVF_XYZ ) n=n+sizeof(float)*3;
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if (fvf & D3DFVF_XYZRHW ) n=n+sizeof(float)*4;
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if (fvf & D3DFVF_TEX0 ) n=n+sizeof(float)*2;
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if (fvf & D3DFVF_TEX1 ) n=n+sizeof(float)*2;
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if (fvf & D3DFVF_TEX2 ) n=n+sizeof(float)*2;
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if (fvf & D3DFVF_TEX3 ) n=n+sizeof(float)*2;
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if (fvf & D3DFVF_TEX4 ) n=n+sizeof(float)*2;
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if (fvf & D3DFVF_TEX5 ) n=n+sizeof(float)*2;
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if (fvf & D3DFVF_TEX6 ) n=n+sizeof(float)*2;
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if (fvf & D3DFVF_TEX7 ) n=n+sizeof(float)*2;
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if (fvf & D3DFVF_TEX8 ) n=n+sizeof(float)*2;
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}
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(*f)->setVertexSize(n);
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return S_OK;
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}
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STDMETHODIMP C_dxj_Direct3d7Object::getEnumZBufferFormats(
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/* [in] */ BSTR guid,
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/* [retval][out] */ I_dxj_Direct3DEnumPixelFormats __RPC_FAR *__RPC_FAR *retval)
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{
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HRESULT hr=C_dxj_Direct3DEnumPixelFormats7Object::create2(m__dxj_Direct3d7, guid, retval);
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return hr;
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}
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STDMETHODIMP C_dxj_Direct3d7Object::evictManagedTextures( void)
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{
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HRESULT hr;
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hr=m__dxj_Direct3d7->EvictManagedTextures();
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return hr;
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}
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