windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx8vb/dplayclientobj.h

113 lines
4.3 KiB
C
Raw Permalink Normal View History

2020-09-26 03:20:57 -05:00
#include "resource.h" // main symbols
#include "dplay8.h"
#define typedef__dxj_DirectPlayClient IDirectPlay8Client*
//Forward declare the class
class C_dxj_DirectPlayClientObject;
/////////////////////////////////////////////////////////////////////////////
// Direct Net Peer
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectPlayClientObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectPlayClient, &IID_I_dxj_DirectPlayClient, &LIBID_DIRECTLib>,
public ISupportErrorInfo,
#else
public I_dxj_DirectPlayClient,
#endif
public CComObjectRoot
{
public:
C_dxj_DirectPlayClientObject() ;
virtual ~C_dxj_DirectPlayClientObject() ;
BEGIN_COM_MAP(C_dxj_DirectPlayClientObject)
COM_INTERFACE_ENTRY(I_dxj_DirectPlayClient)
#ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(ISupportErrorInfo)
#endif
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_DirectPlayClientObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
#endif
// I_dxj_DirectPlayClient
public:
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE RegisterMessageHandler(I_dxj_DirectPlayEvent *event);
HRESULT STDMETHODCALLTYPE EnumHosts(DPN_APPLICATION_DESC_CDESC *ApplicationDesc,I_dxj_DirectPlayAddress *AddrHost,I_dxj_DirectPlayAddress *DeviceInfo,long lRetryCount, long lRetryInterval, long lTimeOut,long lFlags, void *UserData, long UserDataSize, long *lAsync);
HRESULT STDMETHODCALLTYPE GetCountServiceProviders(long lFlags, long *ret);
HRESULT STDMETHODCALLTYPE GetServiceProvider(long lIndex, DPN_SERVICE_PROVIDER_INFO_CDESC *ret);
HRESULT STDMETHODCALLTYPE CancelAsyncOperation(long lAsyncHandle, long lFlags);
HRESULT STDMETHODCALLTYPE Connect(DPN_APPLICATION_DESC_CDESC *AppDesc,I_dxj_DirectPlayAddress *Address,I_dxj_DirectPlayAddress *DeviceInfo, long lFlags, void *UserData, long UserDataSize, long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE Send(SAFEARRAY **Buffer, long lTimeOut,long lFlags, long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE GetSendQueueInfo(long *lNumMsgs, long *lNumBytes, long lFlags);
HRESULT STDMETHODCALLTYPE GetApplicationDesc(long lFlags, DPN_APPLICATION_DESC_CDESC *ret);
HRESULT STDMETHODCALLTYPE SetClientInfo(DPN_PLAYER_INFO_CDESC *PlayerInfo,long lFlags, long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE GetServerInfo(long lFlags, DPN_PLAYER_INFO_CDESC *layerInfo);
HRESULT STDMETHODCALLTYPE Close(long lFlags);
HRESULT STDMETHODCALLTYPE ReturnBuffer(long lBufferHandle);
HRESULT STDMETHODCALLTYPE GetCaps(long lFlags, DPNCAPS_CDESC *ret);
HRESULT STDMETHODCALLTYPE SetCaps(DPNCAPS_CDESC *Caps, long lFlags);
HRESULT STDMETHODCALLTYPE RegisterLobby(long dpnHandle, I_dxj_DirectPlayLobbiedApplication *LobbyApp, long lFlags);
HRESULT STDMETHODCALLTYPE GetConnectionInfo(long lFlags, DPN_CONNECTION_INFO_CDESC *pdpConnectionInfo);
HRESULT STDMETHODCALLTYPE GetServerAddress(long lFlags, I_dxj_DirectPlayAddress **pAddress);
HRESULT STDMETHODCALLTYPE SetSPCaps(BSTR guidSP, DPN_SP_CAPS_CDESC *spCaps, long lFlags);
HRESULT STDMETHODCALLTYPE GetSPCaps(BSTR guidSP, long lFlags, DPN_SP_CAPS_CDESC *spCaps);
HRESULT STDMETHODCALLTYPE GetUserData(void *UserData, long *UserDataSize);
HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler();
////////////////////////////////////////////////////////////////////////
//
// note: this is public for the callbacks
DECL_VARIABLE(_dxj_DirectPlayClient);
private:
DPN_SERVICE_PROVIDER_INFO *m_SPInfo;
DWORD m_dwSPCount;
BOOL m_fInit;
HRESULT STDMETHODCALLTYPE GetSP(long lFlags);
HRESULT STDMETHODCALLTYPE FlushBuffer(LONG dwNumMessagesLeft);
public:
DX3J_GLOBAL_LINKS(_dxj_DirectPlayClient);
DWORD InternalAddRef();
DWORD InternalRelease();
// We need these for our user data vars
void *m_pUserData;
DWORD m_dwUserDataSize;
// For our reply data
void *m_pReplyData;
DWORD m_dwReplyDataSize;
BOOL m_fHandleEvents;
IStream *m_pEventStream;
//We need to keep a count of the messages
LONG m_dwMsgCount;
};