windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx8vb/dsoundbufferobj.cpp

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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: dsoundbufferobj.cpp
//
//--------------------------------------------------------------------------
// dSoundBufferObj.cpp : Implementation of CDirectApp and DLL registration.
// DHF_DS entire file
#include "stdafx.h"
#include "Direct.h"
#include "dSound.h"
#include "dms.h"
#include "dSoundBufferObj.h"
#include "dSoundObj.h"
#include "dSound3DListener.h"
#include "dSound3DBuffer.h"
#include "dsoundFXGargleobj.h"
#include "dsoundFXEchoobj.h"
#include "dsoundFXChorusobj.h"
#include "dsoundFXCompressorobj.h"
#include "dsoundFXDistortionobj.h"
#include "dsoundFXFlangerobj.h"
#include "dsoundfxi3dl2reverbobj.h"
#if 0
#include "dsoundfxi3dl2sourceobj.h"
#include "dsoundfxsendobj.h"
#endif
#include "dsoundfxparameqobj.h"
#include "dsoundfxwavesreverbobj.h"
extern void *g_dxj_DirectSoundFXWavesReverb;
extern void *g_dxj_DirectSoundFXCompressor;
extern void *g_dxj_DirectSoundFXChorus;
extern void *g_dxj_DirectSoundFXGargle;
extern void *g_dxj_DirectSoundFXEcho;
extern void *g_dxj_DirectSoundFXSend;
extern void *g_dxj_DirectSoundFXDistortion;
extern void *g_dxj_DirectSoundFXFlanger;
extern void *g_dxj_DirectSoundFXParamEQ;
extern void *g_dxj_DirectSoundFXI3DL2Reverb;
#if 0
extern void *g_dxj_DirectSoundFXI3DL2Source;
#endif
#define SAFE_DELETE(p) { if (p) {free(p); p = NULL;} }
extern HRESULT AudioBSTRtoGUID(LPGUID,BSTR);
extern HRESULT InternalSaveToFile(IDirectSoundBuffer *pBuff,BSTR file);
CONSTRUCTOR(_dxj_DirectSoundBuffer, {});
DESTRUCTOR(_dxj_DirectSoundBuffer, {});
GETSET_OBJECT(_dxj_DirectSoundBuffer);
PASS_THROUGH1_R(_dxj_DirectSoundBuffer, getVolume, GetVolume, long*);
PASS_THROUGH1_R(_dxj_DirectSoundBuffer, getPan, GetPan, long*);
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, getFrequency, GetFrequency, long*,(DWORD*));
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, getStatus, GetStatus, long*,(DWORD*));
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, setCurrentPosition, SetCurrentPosition, long,(DWORD));
PASS_THROUGH1_R(_dxj_DirectSoundBuffer, setPan, SetPan, LONG);
PASS_THROUGH_CAST_1_R(_dxj_DirectSoundBuffer, setFrequency, SetFrequency, long,(DWORD));
PASS_THROUGH_R(_dxj_DirectSoundBuffer, stop, Stop);
PASS_THROUGH_R(_dxj_DirectSoundBuffer, restore, Restore);
STDMETHODIMP C_dxj_DirectSoundBufferObject::setVolume(LONG vol)
{
__try {
return m__dxj_DirectSoundBuffer->SetVolume(vol);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::getDirectSound3dBuffer(I_dxj_DirectSound3dBuffer **retval)
{
IDirectSound3DBuffer *lp3db;
HRESULT hr = S_OK;
__try {
if( (hr=m__dxj_DirectSoundBuffer->QueryInterface(IID_IDirectSound3DBuffer, (void**) &lp3db)) != S_OK)
return hr;
INTERNAL_CREATE(_dxj_DirectSound3dBuffer, lp3db, retval);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return hr;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::getCaps(DSBCAPS_CDESC* caps)
{
__try {
if(!caps)
return E_POINTER;
caps->lSize = sizeof(DSBCAPS);
return m__dxj_DirectSoundBuffer->GetCaps((LPDSBCAPS)caps);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::getCurrentPosition(DSCURSORS_CDESC *desc)
{
__try {
if(!desc) return E_POINTER;
return (m__dxj_DirectSoundBuffer->GetCurrentPosition((DWORD*)&desc->lPlay, (DWORD*)&desc->lWrite) );
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
}
/////////////////////////////////////////////////////////////////////////////
//Java has no direct access to system memory, so it allocates it's own buffer
//which is passed into WriteBuffer(). Because the environment is now double
//buffered there is no need to Lock Java memory. WriteBuffer() calls
//both lock and Unlock internally to write the result after the fact.
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::writeBuffer(long start, long totsz,
void *buf, long flags)
{
#pragma message ("SoundBuffer writeBuffer ")
byte *buffer=(byte*)buf; //(byte*)((SAFEARRAY*)*ppsa)->pvData;
if(!buffer)
return E_POINTER;
LPVOID p1, p2;
DWORD size1=0, size2=0;
HRESULT val = E_FAIL;
__try {
if ((val = m__dxj_DirectSoundBuffer->Lock((DWORD)start, (DWORD)totsz,
&p1, &size1, &p2, &size2,
(DWORD)flags)) != DS_OK)
return val;
// Copy to buffer end, then do a wrapped portion if it exists, then unlock
DPF1(1,"----- DXVB: DSoundBuffer (WriteBuffer) about to copy to buffer (size1 = %d )\n",size1);
if (p1)
{
DPF1(1,"----- DXVB: DSoundBuffer (WriteBuffer) about to copy to buffer (size1 = %d )\n",size1);
memcpy (p1, buffer, size1);
}
if (p2) //There was wrapping
{
DPF1(1,"----- DXVB: DSoundBuffer (WriteBuffer) about to copy to buffer (size2 = %d )\n",size2);
memcpy(p2, &buffer[size1], size2);
}
//docdoc: because Lock and Unlock are tied together within WriteBuffer,
// DSBufferDesc no longer needs to save Lock's system pointers.
DPF(1,"----- DXVB: DSoundBuffer (WriteBuffer) Unlocking buffer.\n");
val=m__dxj_DirectSoundBuffer->Unlock(p1, size1, p2, size2);
}
__except(0,0){
return E_FAIL;
}
return val;
}
/////////////////////////////////////////////////////////////////////////////
//Java has no direct access to system memory, so it allocates it's own buffer
//which is passed into WriteBuffer(). Because the environment is now double
//buffered there is no need to Lock Java memory. WriteBuffer() calls
//both lock and Unlock internally to write the result after the fact.
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::readBuffer(long start, long totsz,
void *buf, long flags)
{
byte *buffer=(byte*)buf;
if(!buffer)
return E_POINTER;
LPVOID p1, p2;
DWORD size1=0, size2=0;
HRESULT val = E_FAIL;
__try {
if ((val = m__dxj_DirectSoundBuffer->Lock((DWORD)start, (DWORD)totsz, &p1, &size1, &p2, &size2,
(DWORD)flags)) != DS_OK)
return val;
// Copy to buffer end, then do a wrapped portion if it exists, then unlock
if (p1)
{
DPF1(1,"----- DXVB: DSoundBuffer (ReadBuffer) about to copy to buffer (size1 = %d )\n",size1);
memcpy (buffer,p1, size1);
}
if (p2) //There was wrapping
{
DPF1(1,"----- DXVB: DSoundBuffer (ReadBuffer) about to copy to buffer (size2 = %d )\n",size2);
memcpy(&buffer[size1],p2, size2);
}
//docdoc: because Lock and Unlock are tied together within WriteBuffer,
// DSBufferDesc no longer needs to save Lock's system pointers.
DPF(1,"----- DXVB: DSoundBuffer (ReadBuffer) Unlocking buffer.\n");
val= m__dxj_DirectSoundBuffer->Unlock(p1, size1, p2, size2);
}
__except(1,1){
return E_FAIL;
}
return val;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::getFormat(WAVEFORMATEX_CDESC *format)
{
DWORD *wsize=0; // docdoc: throw away returned written size
HRESULT hr=DS_OK;
__try {
hr=m__dxj_DirectSoundBuffer->GetFormat((LPWAVEFORMATEX)format, (DWORD)sizeof(WAVEFORMATEX_CDESC), wsize);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::initialize(I_dxj_DirectSound *ds,
DSBUFFERDESC_CDESC *buf, unsigned char *wave)
{
if(! (ds && buf && wave) )
return E_POINTER;
LPDSBUFFERDESC lpds = NULL;
__try {
lpds = (LPDSBUFFERDESC)malloc(sizeof(DSBUFFERDESC));
if (!lpds)
return E_OUTOFMEMORY;
ZeroMemory(lpds, sizeof(DSBUFFERDESC));
lpds->dwSize = sizeof(DSBUFFERDESC);
lpds->dwFlags = buf->lFlags;
lpds->dwBufferBytes = buf->lBufferBytes;
lpds->dwReserved = buf->lReserved;
#ifdef _WIN64
lpds->lpwfxFormat = (WAVEFORMATEX*)wave;
#else
lpds->lpwfxFormat = (WAVEFORMATEX*)PtrToLong(wave);
#endif
AudioBSTRtoGUID(&lpds->guid3DAlgorithm, buf->guid3DAlgorithm);
DO_GETOBJECT_NOTNULL(LPDIRECTSOUND, lpdsound, ds)
m__dxj_DirectSoundBuffer->Initialize(lpdsound, (LPDSBUFFERDESC)lpds);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_DirectSoundBufferObject::play(long flags)
{
HRESULT hr=DS_OK;
__try {
if((hr=m__dxj_DirectSoundBuffer->Play(0, 0, (DWORD)flags)) != DS_OK)
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return hr;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::setNotificationPositions (long nElements,SAFEARRAY **ppsa)
{
if (!ISSAFEARRAY1D(ppsa,(DWORD)nElements))
return E_INVALIDARG;
HRESULT hr;
LPDIRECTSOUNDNOTIFY pDSN=NULL;
__try {
if (nElements == 0)
{
// There is absolutely nothing to do if we want to set 0 notification positions
return S_OK;
}
hr=m__dxj_DirectSoundBuffer->QueryInterface(IID_IDirectSoundNotify,(void**)&pDSN);
if FAILED(hr) return hr;
hr=pDSN->SetNotificationPositions((DWORD)nElements,(LPCDSBPOSITIONNOTIFY)((SAFEARRAY*)*ppsa)->pvData);
pDSN->Release();
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return hr;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::saveToFile(BSTR file)
{
HRESULT hr= InternalSaveToFile(m__dxj_DirectSoundBuffer,file);
return hr;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::SetFX(long lEffectsCount, SAFEARRAY **Buffers, SAFEARRAY **lResultIDs)
{
HRESULT hr;
DSEFFECTDESC *dsec = NULL;
DSEFFECTDESC_CDESC *bufTemp = NULL;
DWORD *dwRetStatus = NULL;
__try {
if (lEffectsCount != 0)
{
// Get memory for our effects buffers
dsec = (DSEFFECTDESC*)malloc(sizeof(DSEFFECTDESC) * lEffectsCount);
if (!dsec) return E_OUTOFMEMORY;
//Get memory for our Status
dwRetStatus = (DWORD*)malloc(sizeof(DWORD) * lEffectsCount);
if (!dwRetStatus)
{
SAFE_DELETE(dsec);
return E_OUTOFMEMORY;
}
ZeroMemory(dwRetStatus,sizeof(DWORD) * lEffectsCount);
bufTemp = (DSEFFECTDESC_CDESC*)malloc(sizeof(DSEFFECTDESC_CDESC) * lEffectsCount);
if (!bufTemp) return E_OUTOFMEMORY;
memcpy(bufTemp, (DSEFFECTDESC_CDESC*)((SAFEARRAY*)*Buffers)->pvData, sizeof(DSEFFECTDESC_CDESC) * lEffectsCount);
// Set up our effect
for (int i=0 ; i<=lEffectsCount-1 ; i++)
{
ZeroMemory(&dsec[i], sizeof(DSEFFECTDESC));
dsec[i].dwSize = sizeof(DSEFFECTDESC);
dsec[i].dwFlags = (DWORD) bufTemp[i].lFlags;
#if 0
DO_GETOBJECT_NOTNULL(LPDIRECTSOUNDBUFFER, lpBuf, bufTemp[i].SendBuffer);
dsec[i].lpSendBuffer = lpBuf;
#endif
if (FAILED (hr = AudioBSTRtoGUID(&dsec[i].guidDSFXClass, bufTemp[i].guidDSFXClass ) ) )
{
SAFE_DELETE(dsec);
SAFE_DELETE(bufTemp);
return hr;
}
}
// We no longer need this
SAFE_DELETE(bufTemp);
}
if (FAILED (hr = m__dxj_DirectSoundBuffer->SetFX((DWORD)lEffectsCount, dsec, dwRetStatus) ))
{
SAFE_DELETE(dsec);
return hr;
}
SAFE_DELETE(dsec);
// Now we can return our status's
if (dwRetStatus)
memcpy(((SAFEARRAY*)*lResultIDs)->pvData, dwRetStatus, sizeof(DWORD) * lEffectsCount);
SAFE_DELETE(dwRetStatus);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::AcquireResources(long lFlags, SAFEARRAY **lEffects)
{
HRESULT hr;
DWORD *dwRetStatus = NULL;
DWORD dwEffectsCount = 0;
__try {
dwEffectsCount = (DWORD)((SAFEARRAY*)*lEffects)->rgsabound[0].cElements;
//Get memory for our Status
dwRetStatus = (DWORD*)malloc(sizeof(DWORD) * dwEffectsCount);
if (!dwRetStatus)
return E_OUTOFMEMORY;
ZeroMemory(dwRetStatus,sizeof(DWORD) * dwEffectsCount);
if (FAILED ( hr = m__dxj_DirectSoundBuffer->AcquireResources((DWORD) lFlags, dwEffectsCount, dwRetStatus) ) )
return hr;
// Now we can return our status's
memcpy(((SAFEARRAY*)*lEffects)->pvData, dwRetStatus, sizeof(DWORD) * dwEffectsCount);
SAFE_DELETE(dwRetStatus);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
STDMETHODIMP C_dxj_DirectSoundBufferObject::GetObjectinPath(BSTR guidFX, long lIndex, BSTR iidInterface, IUnknown **ret)
{
HRESULT hr;
GUID guidEffect;
GUID guidIID;
__try {
if (FAILED (hr = AudioBSTRtoGUID(&guidEffect, guidFX ) ) )
return hr;
if (FAILED (hr = AudioBSTRtoGUID(&guidIID, iidInterface ) ) )
return hr;
if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_gargle")){
IDirectSoundFXGargle *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXGargle, lpRetObj, ret);
}
#if 0
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_send")){
IDirectSoundFXSend *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXSend, lpRetObj, ret);
}
#endif
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_echo")){
IDirectSoundFXEcho *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXEcho, lpRetObj, ret);
}
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_chorus")){
IDirectSoundFXChorus *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXChorus, lpRetObj, ret);
}
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_compressor")){
IDirectSoundFXCompressor *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXCompressor, lpRetObj, ret);
}
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_distortion")){
IDirectSoundFXDistortion *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXDistortion, lpRetObj, ret);
}
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_flanger")){
IDirectSoundFXFlanger *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXFlanger, lpRetObj, ret);
}
#if 0
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_i3dl2source")){
IDirectSoundFXI3DL2Source *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXI3DL2Source, lpRetObj, ret);
}
#endif
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_i3dl2reverb")){
IDirectSoundFXI3DL2Reverb *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXI3DL2Reverb, lpRetObj, ret);
}
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_standard_parameq")){
IDirectSoundFXParamEq *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXParamEQ, lpRetObj, ret);
}
else if( 0==_wcsicmp(guidFX,L"guid_dsfx_waves_reverb")){
IDirectSoundFXWavesReverb *lpRetObj = NULL;
if (FAILED ( hr= m__dxj_DirectSoundBuffer->GetObjectInPath(guidEffect, (DWORD) lIndex, guidIID, (void**) &lpRetObj) ) )
return hr;
INTERNAL_CREATE(_dxj_DirectSoundFXWavesReverb, lpRetObj, ret);
}
else
return E_INVALIDARG;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
#if 0
STDMETHODIMP C_dxj_DirectSoundBufferObject::SetChannelVolume(long lChannelCount, SAFEARRAY **lChannels, SAFEARRAY **lVolumes)
{
HRESULT hr;
__try {
if (FAILED(hr = m__dxj_DirectSoundBuffer->SetChannelVolume((DWORD) lChannelCount, (DWORD*) ((SAFEARRAY*)*lChannels)->pvData, (long*) ((SAFEARRAY*)*lVolumes)->pvData) ) )
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}
#endif