177 lines
4.4 KiB
C
177 lines
4.4 KiB
C
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//**************************************************************************
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999 All Rights Reserved.
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//
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// File: frmsave.h
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//
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// Description: Save LPDIRECT3DRMFRAME to an x file.
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//
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// History:
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// 011/06/98 CongpaY Created
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//
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//**************************************************************************
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typedef struct _Header {
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WORD major;
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WORD minor;
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DWORD flags;
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} Header;
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typedef struct _ColorRGBA {
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float r;
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float g;
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float b;
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float a;
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} ColorRGBA;
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typedef struct _ColorRGB {
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float r;
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float g;
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float b;
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} ColorRGB;
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typedef struct _IndexedColor {
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DWORD index;
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ColorRGBA color;
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} IndexedColor;
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typedef struct _VertexColors {
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DWORD cVertices;
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IndexedColor vertexColors[1];
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} VertexColors;
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typedef struct _Boolean2d {
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BOOL u;
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BOOL v;
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} Boolean2d;
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typedef struct _FaceWraps {
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DWORD cFaces;
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Boolean2d faceWraps[1];
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} FaceWraps;
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typedef struct _Coords2d {
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float u;
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float v;
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} Coords2d;
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typedef struct _TextureCoords {
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DWORD cVertices;
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Coords2d textureCoords[1];
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} TextureCoords;
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typedef struct _FaceMaterials {
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DWORD cMaterials;
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DWORD cFaceIndexes;
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DWORD faceIndexes[1];
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} FaceMaterials;
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typedef struct _BaseMaterial {
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ColorRGBA faceColor;
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float power;
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ColorRGB specularColor;
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ColorRGB emissiveColor;
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} BaseMaterial;
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typedef struct _FaceMaterial {
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D3DCOLOR faceColor;
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LPDIRECT3DRMMATERIAL pMaterial;
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LPDIRECT3DRMTEXTURE pTexture;
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_FaceMaterial *pNext;
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} FaceMaterial;
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typedef void (__stdcall *CREATEXFILE)( IDirectXFile **);
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class FaceMaterialList
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{
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DWORD cElements;
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FaceMaterial *pFirst;
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public:
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FaceMaterialList();
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~FaceMaterialList();
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DWORD Find(D3DCOLOR faceColor,
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LPDIRECT3DRMMATERIAL pMaterial,
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LPDIRECT3DRMTEXTURE pTexture);
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DWORD Count() { return cElements; }
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FaceMaterial *First() { return pFirst; }
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};
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class NameEntry {
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public:
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LPSTR pName;
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NameEntry *pNext;
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};
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class NameList
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{
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NameEntry *pFirst;
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NameEntry **ppLast;
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public:
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NameList();
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~NameList();
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void Add(LPSTR pName);
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};
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class Saver {
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public:
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Saver();
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~Saver();
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HRESULT Init(LPCSTR filename,
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D3DRMXOFFORMAT d3dFormat,
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D3DRMSAVEOPTIONS d3dSaveFlags);
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HRESULT SaveHeaderObject();
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HRESULT SaveFrame(LPDIRECT3DRMFRAME3 pFrame,
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LPDIRECT3DRMFRAME3 pRefFrame = NULL,
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LPDIRECTXFILEDATA pRefFrameObj = NULL);
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private:
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LPDIRECTXFILE pXFile;
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LPDIRECTXFILESAVEOBJECT pSave;
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D3DRMXOFFORMAT d3dFormat;
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D3DRMSAVEOPTIONS d3dSaveFlags;
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NameList lNames;
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HRESULT SaveFrameTransform(LPDIRECTXFILEDATA pFrameObj,
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LPDIRECT3DRMFRAME3 pFrame,
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LPDIRECT3DRMFRAME3 pRefFrame);
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HRESULT SaveMeshBuilder(LPDIRECTXFILEDATA pFrameObj,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder);
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HRESULT CreateMeshObject(DWORD cVertices,
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DWORD cFaces,
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DWORD dwFaceData,
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LPDWORD pdwFaceData,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder,
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LPDIRECTXFILEDATA *ppMeshObj);
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HRESULT CreateNormalsObject(LPDIRECTXFILEDATA pMeshObj,
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DWORD cNormals,
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DWORD cFaces,
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DWORD dwFaceData,
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LPDWORD pdwFaceData,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder);
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HRESULT CreateVertexColorsObject(LPDIRECTXFILEDATA pMeshObj,
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DWORD cVertices,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder);
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HRESULT CreateMaterialListObject(LPDIRECTXFILEDATA pMeshObj,
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LPDIRECT3DRMFACEARRAY pFaceArray);
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HRESULT CreateMaterialObject(LPDIRECTXFILEDATA pMatListObj,
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FaceMaterial *pMat);
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HRESULT CreateTextureWrapsObject(LPDIRECTXFILEDATA pMeshObj,
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LPDIRECT3DRMFACEARRAY pFaceArray);
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HRESULT CreateTextureCoordsObject(LPDIRECTXFILEDATA pMeshObj,
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DWORD cVertices,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder);
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};
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