windows-nt/Source/XPSP1/NT/multimedia/directx/inc/vflatd.inc

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2020-09-26 03:20:57 -05:00
;******************************************************************************
;
; (C) Copyright MICROSOFT Corp., 1993-1994
;
; Title: Virtual Flat Device Exported Services
;
; Version: 2.00
;
; Date: 8-Nov-1993
;
; Author: RAP
;
;------------------------------------------------------------------------------
;
; Change log:
;
; DATE REV DESCRIPTION
; ----------- --- -----------------------------------------------------------
; 08-Nov-1993 RAP Original
;
;==============================================================================
IFDEF VMM_TRUE
Begin_Service_Table VFLATD
VFLATD_Service VFLATD_Get_Version, LOCAL
VFLATD_Service VFLATD_Unmap_Flat_Selector, LOCAL
End_Service_Table VFLATD
ENDIF
VflatD_Chicago_ID equ 011Fh ; OEM #8 Device #31
VflatD_Windows_ID equ (0440h + 29d) ; MMSYS OEM# device 30
ifdef WIN31
VflatD_Device_ID equ VflatD_Windows_ID
VflatD_Version equ 0160h ; 1.60
else
VflatD_Device_ID equ VflatD_Chicago_ID
VflatD_Version equ 0201h ; 2.01
endif
;
; PM API defines
;
VFlatD_Query equ 0
VFlatD_Get_Sel equ 1
VFlatD_ResetBank equ 2
VFlatD_Create_Virtual_Frame_Buffer equ 3
VFlatD_Create_Physical_Frame_Buffer equ 4
VFlatD_Begin_Linear_Access equ 5
VFlatD_End_Linear_Access equ 6
;******************************************************************************
;
; VFLATD_PM_API_Query
;
; DESCRIPTION:
; Query VFlatD info
;
; ENTRY:
; Client_DX = 0
;
; EXIT:
; Client_EAX = VFlatD version (HIWORD flags)
; Client_EBX = GDT selector to the frame buffer
; Client_ECX = size of frame buffer
; Client_EDX = linear base of frame buffer. (if linear mode)
;
;==============================================================================
;******************************************************************************
;
; VFLATD_PM_API_Create_Virtual_Frame_Buffer
;
; DESCRIPTION:
; Return a GDT selector to the flat video buffer
;
; ENTRY:
; Client_DL = 3
; Client_DH = flags
; Client_EAX = size of frame buffer (in bytes) (ie 2MB)
; Client_EBX = size of a bank (in bytes) (ie 64k)
; Client_ESI = location of bank (ie A0000)
; Client_CX = size of bank switch code
; Client_ES:DI = ptr to bank switch code
;
; EXIT:
; Client_AX = Selector to flat video buffer
; Client_EDX = Linear base of flat video buffer
; Client carry flag clear
;
;==============================================================================
;******************************************************************************
;
; VFLATD_PM_API_Create_Physical_Frame_Buffer
;
; DESCRIPTION:
; Return a GDT selector to a flat video buffer
;
; ENTRY:
; Client_DL = 4
; Client_DH = flags
; Client_EAX = physical base of frame buffer
; Client_ECX = size of frame buffer (in bytes)
;
; EXIT:
; Client_AX = Selector to flat video buffer
; Client_EDX = Linear base of flat video buffer
; Client carry flag clear
;
;==============================================================================
;******************************************************************************
;
; VFLATD_PM_API_Get_Video_Base
;
; this function has been replaced with VflatD_Create_Virtual_Frame_Buffer
; it is still supported for old code.
;
; DESCRIPTION:
; Return a GDT selector to the flat video buffer
;
; ENTRY:
; Client_DX = 1
; Client_AX = # of pages of video memory
; Client_CX = size of bank switch code
; Client_ES:DI -> bank switch code
;
; EXIT:
; Client_AX = Selector to flat video buffer
; Client_EDX = Linear base of flat video buffer
; Client carry flag clear
;
;==============================================================================
;******************************************************************************
;
; VFLATD_PM_API_Reset
;
; DESCRIPTION:
; Called when Video HW has been changed by someone other
; than VFLATD.
;
; ENTRY:
; Client_DX = 2
;
; EXIT:
; Client carry flag clear
;
; USES:
; EAX, Flags, Client_AX, Client_Flags
;
;==============================================================================
;******************************************************************************
;
; VFLATD_PM_API_Begin_Linear_Access
;
; DESCRIPTION:
; Start linear access to the frame buffer
;
; the frame buffer can be accessed via its linear address
; (by default the frame buffer *must* be accessed with
; the default selector)
;
; the frame bufffer will remain in linear access mode, until
; VFLATD_PM_API_End_Linear_Access is called.
;
; this call can be nested.
;
; ENTRY:
; Client_DX = 5
;
; EXIT:
; Client_EAX = access count
;
;==============================================================================
;******************************************************************************
;
; VFLATD_PM_API_End_Linear_Access
;
; DESCRIPTION:
; Stop linear access to the frame buffer
;
; this must be called the same number of times as
; VFLATD_PM_API_Begin_Linear_Access to actualy leave linear mode.
;
; ENTRY:
; Client_DX = 6
;
; EXIT:
; Client_EAX = access count
;
;==============================================================================