793 lines
16 KiB
C
793 lines
16 KiB
C
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/*==========================================================================
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*
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* Copyright (c) 1995 - 1997 Microsoft Corporation. All Rights Reserved.
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* Copyright (C) 1994-1995 ATI Technologies Inc. All Rights Reserved.
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*
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* File: sprite.c
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* Content: sprite manipulation functions
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*
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***************************************************************************/
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#include "foxbear.h"
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/*
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* CreateSprite
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*/
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HSPRITE *CreateSprite (
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USHORT bitmapCount,
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LONG x,
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LONG y,
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USHORT width,
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USHORT height,
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USHORT xmax,
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USHORT ymax,
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SHORT as,
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BOOL active )
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{
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HSPRITE *hSprite;
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USHORT i;
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hSprite = MemAlloc( sizeof (HSPRITE) );
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if( hSprite == NULL )
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{
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ErrorMessage( "hSprite in CreateSprite" );
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}
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hSprite->hSBM = CMemAlloc( bitmapCount, sizeof (HSPRITE_BM) );
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if( hSprite->hSBM == NULL )
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{
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MemFree( hSprite );
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ErrorMessage( "hSprite->hSBM in CreateSprite" );
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}
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hSprite->active = active;
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hSprite->bitmapCount = bitmapCount;
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hSprite->x = x;
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hSprite->y = y;
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hSprite->width = width;
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hSprite->height = height;
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hSprite->xv = 0;
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hSprite->yv = 0;
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hSprite->xa = 0;
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hSprite->ya = 0;
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hSprite->xmax = xmax;
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hSprite->ymax = ymax;
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hSprite->absSwitch = as;
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hSprite->relSwitch = 0;
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hSprite->switchType = HOR;
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hSprite->switchForward = TRUE;
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hSprite->switchDone = FALSE;
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for( i = 0; i < bitmapCount; ++i )
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{
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hSprite->hSBM[i].hBM = NULL;
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}
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return hSprite;
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} /* CreateSprite */
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/*
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* BitBltSprite
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*/
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BOOL BitBltSprite (
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HSPRITE *hSprite,
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GFX_HBM hBM,
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ACTION action,
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DIRECTION direction,
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SHORT x,
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SHORT y,
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USHORT w,
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USHORT h )
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{
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USHORT count;
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if( hSprite == NULL )
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{
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ErrorMessage( "hSprite in BitBltSprite" );
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}
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if( hBM == NULL )
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{
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ErrorMessage( "hBM in BitBltSprite" );
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}
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if( (x >= hSprite->width) || (y >= hSprite->height) )
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{
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ErrorMessage( "x or y in BitBltSprite" );
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}
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count = 0;
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while( hSprite->hSBM[count].hBM != NULL )
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{
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count++;
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if( count >= hSprite->bitmapCount )
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{
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ErrorMessage( "Bitmap overflow in BitBltSprite" );
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}
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}
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hSprite->hSBM[count].hBM = hBM;
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hSprite->hSBM[count].action = action;
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hSprite->hSBM[count].direction = direction;
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hSprite->hSBM[count].x = x;
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hSprite->hSBM[count].y = y;
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hSprite->hSBM[count].width = w;
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hSprite->hSBM[count].height = h;
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return TRUE;
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} /* BitBltSprite */
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/*
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* SetSpriteAction
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*/
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BOOL SetSpriteAction ( HSPRITE *hSprite, ACTION action, DIRECTION direction )
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{
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USHORT c;
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c = 0;
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if( direction == SAME )
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{
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direction = hSprite->currentDirection;
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}
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while( (hSprite->hSBM[c].action != action) || (hSprite->hSBM[c].direction != direction) )
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{
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++c;
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}
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hSprite->currentAction = action;
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hSprite->currentDirection = direction;
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hSprite->currentBitmap = c;
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hSprite->relSwitch = 0;
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return TRUE;
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} /* SetSpriteAction */
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/*
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* ChangeSpriteDirection
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*/
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BOOL ChangeSpriteDirection( HSPRITE *hSprite )
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{
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DIRECTION direction;
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if( hSprite->currentDirection == RIGHT )
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{
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direction = LEFT;
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}
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else
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{
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direction = RIGHT;
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}
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SetSpriteAction( hSprite, hSprite->currentAction, direction );
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return TRUE;
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} /* ChangeSpriteDirection */
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/*
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* GetSpriteAction
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*/
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ACTION GetSpriteAction( HSPRITE *hSprite )
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{
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return hSprite->currentAction;
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} /* GetSpriteAction */
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/*
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* GetSpriteDirection
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*/
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DIRECTION GetSpriteDirection( HSPRITE *hSprite )
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{
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return hSprite->currentDirection;
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} /* GetSpriteDirection */
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/*
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* SetSpriteActive
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*/
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BOOL SetSpriteActive( HSPRITE *hSprite, BOOL active )
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{
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hSprite->active = active;
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if( active == FALSE )
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{
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hSprite->xv = 0;
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hSprite->yv = 0;
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hSprite->xa = 0;
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hSprite->ya = 0;
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}
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return TRUE;
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} /* SetSpriteActive */
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/*
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* GetSpriteActive
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*/
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BOOL GetSpriteActive( HSPRITE *hSprite )
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{
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return hSprite->active;
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} /* GetSpriteActive */
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/*
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* SetSpriteVelX
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*/
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BOOL SetSpriteVelX( HSPRITE *hSprite, LONG xv, POSITION position )
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{
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if( hSprite->active == FALSE )
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{
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return FALSE;
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}
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if( position == P_ABSOLUTE )
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{
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hSprite->xv = xv;
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}
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else if( position == P_RELATIVE )
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{
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hSprite->xv += xv;
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}
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return TRUE;
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} /* SetSpriteVelX */
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/*
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* GetSpriteVelX
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*/
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LONG GetSpriteVelX( HSPRITE *hSprite )
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{
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return hSprite->xv;
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} /* GetSpriteVelX */
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/*
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* SetSpriteVelY
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*/
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BOOL SetSpriteVelY( HSPRITE *hSprite, LONG yv, POSITION position )
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{
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if( hSprite->active == FALSE )
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{
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return FALSE;
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}
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if( position == P_ABSOLUTE )
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{
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hSprite->yv = yv;
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}
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else if( position == P_RELATIVE )
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{
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hSprite->yv += yv;
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}
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return TRUE;
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} /* SetSpriteVelY */
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/*
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* GetSpriteVelY
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*/
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LONG GetSpriteVelY( HSPRITE *hSprite )
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{
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return hSprite->yv;
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} /* GetSpriteVelY */
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/*
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* SetSpriteAccX
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*/
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BOOL SetSpriteAccX ( HSPRITE *hSprite, LONG xa, POSITION position )
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{
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if( position == P_ABSOLUTE )
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{
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hSprite->xa = xa;
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}
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else if( position == P_RELATIVE )
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{
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hSprite->xa += xa;
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}
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return TRUE;
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} /* SetSpriteAccX */
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/*
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* GetSpriteAccX
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*/
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LONG GetSpriteAccX( HSPRITE *hSprite )
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{
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return hSprite->xa;
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} /* GetSpriteAccX */
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/*
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* SetSpriteAccY
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*/
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BOOL SetSpriteAccY ( HSPRITE *hSprite, LONG ya, POSITION position )
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{
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if( position == P_ABSOLUTE )
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{
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hSprite->ya = ya;
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}
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else if( position == P_RELATIVE )
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{
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hSprite->ya += ya;
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}
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return TRUE;
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} /* SetSpriteAccY */
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/*
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* GetSpriteAccY
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*/
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LONG GetSpriteAccY( HSPRITE *hSprite )
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{
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return hSprite->ya;
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} /* GetSpriteAccY */
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/*
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* SetSpriteX
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*/
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BOOL SetSpriteX( HSPRITE *hSprite, LONG x, POSITION position )
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{
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if( hSprite->active == FALSE )
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{
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return FALSE;
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}
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if( position == P_AUTOMATIC )
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{
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hSprite->xv += hSprite->xa;
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hSprite->x += hSprite->xv;
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}
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else if( position == P_ABSOLUTE )
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{
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hSprite->x = x;
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}
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else if( position == P_RELATIVE )
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{
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hSprite->x += x;
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}
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if( hSprite->x < 0 )
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{
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hSprite->x += hSprite->xmax << 16;
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}
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else if( hSprite->x >= hSprite->xmax << 16 )
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{
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hSprite->x -= hSprite->xmax << 16;
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}
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return TRUE;
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} /* SetSpriteX */
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/*
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* GetSpriteX
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*/
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LONG GetSpriteX( HSPRITE *hSprite )
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{
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return hSprite->x;
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} /* GetSpriteX */
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/*
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* SetSpriteY
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*/
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BOOL SetSpriteY ( HSPRITE *hSprite, LONG y, POSITION position )
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{
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if( hSprite->active == FALSE )
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{
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return FALSE;
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}
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if( position == P_AUTOMATIC )
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{
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hSprite->yv += hSprite->ya;
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hSprite->y += hSprite->yv;
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}
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else if( position == P_ABSOLUTE )
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{
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hSprite->y = y;
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}
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else if( position == P_RELATIVE )
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{
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hSprite->y += y;
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}
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if( hSprite->y < 0 )
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{
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hSprite->y += hSprite->ymax << 16;
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}
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else if( hSprite->y >= hSprite->ymax << 16 )
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{
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hSprite->y -= hSprite->ymax << 16;
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}
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return TRUE;
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} /* SetSpriteY */
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/*
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* GetSpriteY
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*/
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LONG GetSpriteY( HSPRITE *hSprite )
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{
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return hSprite->y;
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} /* GetSpriteY */
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/*
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* SetSpriteSwitch
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*/
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BOOL SetSpriteSwitch ( HSPRITE *hSprite, LONG absSwitch, POSITION position )
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{
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if( position == P_ABSOLUTE )
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{
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hSprite->absSwitch = absSwitch;
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}
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else if( position == P_RELATIVE )
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{
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hSprite->absSwitch += absSwitch;
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}
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return TRUE;
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} /* SetSpriteSwitch */
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/*
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* IncrementSpriteSwitch
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*/
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BOOL IncrementSpriteSwitch ( HSPRITE *hSprite, LONG n )
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{
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hSprite->relSwitch += n;
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return TRUE;
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} /* IncrementSpriteSwitch */
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/*
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* SetSpriteSwitchType
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*/
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BOOL SetSpriteSwitchType( HSPRITE *hSprite, SWITCHING switchType )
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{
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hSprite->switchType = switchType;
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hSprite->relSwitch = 0;
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return TRUE;
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} /* SetSpriteSwitchType */
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/*
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* GetSpriteSwitchType
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*/
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SWITCHING GetSpriteSwitchType ( HSPRITE *hSprite )
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{
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return hSprite->switchType;
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} /* GetSpriteSwitchType */
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/*
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* SetSpriteSwitchForward
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*/
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BOOL SetSpriteSwitchForward( HSPRITE *hSprite, BOOL switchForward )
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{
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hSprite->switchForward = switchForward;
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return TRUE;
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} /* SetSpriteSwitchForward */
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/*
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* GetSpriteSwitchForward
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*/
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BOOL GetSpriteSwitchForward( HSPRITE *hSprite )
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{
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return hSprite->switchForward;
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} /* GetSpriteSwitchForward */
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/*
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* SetSpriteSwitchDone
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*/
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BOOL SetSpriteSwitchDone( HSPRITE *hSprite, BOOL switchDone )
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{
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hSprite->switchDone = switchDone;
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return TRUE;
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} /* SetSpriteSwitchDone */
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/*
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* GetSpriteSwitchDone
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*/
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BOOL GetSpriteSwitchDone( HSPRITE *hSprite )
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{
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return hSprite->switchDone;
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} /* GetSpriteSwitchDone */
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/*
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* SetSpriteBitmap
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*/
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BOOL SetSpriteBitmap ( HSPRITE *hSprite, USHORT currentBitmap )
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{
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USHORT c;
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c = 0;
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while( (hSprite->currentAction != hSprite->hSBM[c].action) ||
|
||
|
(hSprite->currentDirection != hSprite->hSBM[c].direction) )
|
||
|
{
|
||
|
++c;
|
||
|
}
|
||
|
hSprite->currentBitmap = c + currentBitmap;
|
||
|
return TRUE;
|
||
|
|
||
|
} /* SetSpriteBitmap */
|
||
|
|
||
|
/*
|
||
|
* GetSpriteBitmap
|
||
|
*/
|
||
|
USHORT GetSpriteBitmap( HSPRITE *hSprite )
|
||
|
{
|
||
|
USHORT count;
|
||
|
|
||
|
count = 0;
|
||
|
while( (hSprite->currentAction != hSprite->hSBM[count].action) ||
|
||
|
(hSprite->currentDirection != hSprite->hSBM[count].direction) )
|
||
|
{
|
||
|
++count;
|
||
|
}
|
||
|
return hSprite->currentBitmap - count;
|
||
|
|
||
|
} /* GetSpriteBitmap */
|
||
|
|
||
|
/*
|
||
|
* advanceSpriteBitmap
|
||
|
*/
|
||
|
static BOOL advanceSpriteBitmap( HSPRITE *hSprite )
|
||
|
{
|
||
|
SHORT c;
|
||
|
SHORT n;
|
||
|
ACTION curAct;
|
||
|
ACTION act;
|
||
|
DIRECTION curDir;
|
||
|
DIRECTION dir;
|
||
|
|
||
|
curAct = hSprite->currentAction;
|
||
|
curDir = hSprite->currentDirection;
|
||
|
|
||
|
//
|
||
|
// See if we're cycling forward or backward though the images.
|
||
|
//
|
||
|
if( hSprite->switchForward ) // Are we cycling forward?
|
||
|
{
|
||
|
c = hSprite->currentBitmap + 1;
|
||
|
|
||
|
// Does the next image exceed the number of images we have?
|
||
|
if( c >= hSprite->bitmapCount )
|
||
|
{
|
||
|
// if the next image is past the end of the list,
|
||
|
// we need to set it to the start of the series.
|
||
|
SetSpriteBitmap( hSprite, 0 );
|
||
|
c = hSprite->currentBitmap;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
act = hSprite->hSBM[c].action;
|
||
|
dir = hSprite->hSBM[c].direction;
|
||
|
|
||
|
// By examining the action and direction fields we can tell
|
||
|
// if we've past the current series of images and entered
|
||
|
// another series.
|
||
|
if( (curAct != act) || (curDir != dir) )
|
||
|
{
|
||
|
SetSpriteBitmap( hSprite, 0 );
|
||
|
}
|
||
|
else // We're still in the series, use the next image.
|
||
|
{
|
||
|
hSprite->currentBitmap = c;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else //cycling backwards
|
||
|
{
|
||
|
c = hSprite->currentBitmap - 1;
|
||
|
|
||
|
if( c < 0 ) // Is the next image past the beginning of the list?
|
||
|
{
|
||
|
n = 0;
|
||
|
|
||
|
// Find the last bitmap in the series
|
||
|
while( (n <= hSprite->bitmapCount) &&
|
||
|
(curAct == hSprite->hSBM[n].action) &&
|
||
|
(curDir == hSprite->hSBM[n].direction) )
|
||
|
{
|
||
|
++n;
|
||
|
}
|
||
|
|
||
|
hSprite->currentBitmap = n - 1;
|
||
|
}
|
||
|
|
||
|
else
|
||
|
{
|
||
|
act = hSprite->hSBM[c].action;
|
||
|
dir = hSprite->hSBM[c].direction;
|
||
|
// Is the next image past the of the series
|
||
|
if( (curAct != act) || (curDir != dir) )
|
||
|
{
|
||
|
n = c + 1;
|
||
|
while( (n <= hSprite->bitmapCount) &&
|
||
|
(curAct == hSprite->hSBM[n].action) &&
|
||
|
(curDir == hSprite->hSBM[n].direction) )
|
||
|
{
|
||
|
++n;
|
||
|
}
|
||
|
|
||
|
hSprite->currentBitmap = n - 1;
|
||
|
}
|
||
|
else // The next image is fine, use it.
|
||
|
{
|
||
|
hSprite->currentBitmap = c;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return TRUE;
|
||
|
|
||
|
} /* advanceSpriteBitmap */
|
||
|
|
||
|
/*
|
||
|
* DisplaySprite
|
||
|
*/
|
||
|
BOOL DisplaySprite ( GFX_HBM hBuffer, HSPRITE *hSprite, LONG xPlane )
|
||
|
{
|
||
|
USHORT count;
|
||
|
SHORT left;
|
||
|
SHORT right;
|
||
|
SHORT shortx;
|
||
|
SHORT shorty;
|
||
|
SHORT planex;
|
||
|
POINT src;
|
||
|
RECT dst;
|
||
|
|
||
|
if( hSprite->active == FALSE )
|
||
|
{
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
count = hSprite->currentBitmap;
|
||
|
shortx = (SHORT) (hSprite->x >> 16);
|
||
|
shorty = (SHORT) (hSprite->y >> 16);
|
||
|
planex = (SHORT) (xPlane >> 16);
|
||
|
src.x = 0;
|
||
|
src.y = 0;
|
||
|
|
||
|
if( shortx < planex - C_SCREEN_W )
|
||
|
{
|
||
|
shortx += hSprite->xmax;
|
||
|
}
|
||
|
else if( shortx >= planex + C_SCREEN_W )
|
||
|
{
|
||
|
shortx -= hSprite->xmax;
|
||
|
}
|
||
|
|
||
|
left = shortx - planex;
|
||
|
|
||
|
if( hSprite->currentDirection == RIGHT )
|
||
|
{
|
||
|
left += hSprite->hSBM[count].x;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
left += hSprite->width - hSprite->hSBM[count].x - hSprite->hSBM[count].width;
|
||
|
}
|
||
|
|
||
|
right = left + hSprite->hSBM[count].width;
|
||
|
|
||
|
if( left > C_SCREEN_W )
|
||
|
{
|
||
|
left = C_SCREEN_W;
|
||
|
}
|
||
|
else if( left < 0 )
|
||
|
{
|
||
|
src.x = -left;
|
||
|
left = 0;
|
||
|
}
|
||
|
|
||
|
if( right > C_SCREEN_W )
|
||
|
{
|
||
|
right = C_SCREEN_W;
|
||
|
}
|
||
|
else if( right < 0 )
|
||
|
{
|
||
|
right = 0;
|
||
|
}
|
||
|
|
||
|
dst.left = left;
|
||
|
dst.right = right;
|
||
|
dst.top = shorty + hSprite->hSBM[count].y;
|
||
|
dst.bottom = dst.top + hSprite->hSBM[count].height;
|
||
|
|
||
|
gfxBlt(&dst,hSprite->hSBM[count].hBM,&src);
|
||
|
|
||
|
if( hSprite->switchType == HOR )
|
||
|
{
|
||
|
hSprite->relSwitch += abs(hSprite->xv);
|
||
|
|
||
|
if( hSprite->relSwitch >= hSprite->absSwitch )
|
||
|
{
|
||
|
hSprite->relSwitch = 0;
|
||
|
advanceSpriteBitmap( hSprite );
|
||
|
}
|
||
|
}
|
||
|
else if( hSprite->switchType == VER )
|
||
|
{
|
||
|
hSprite->relSwitch += abs(hSprite->yv);
|
||
|
|
||
|
if( hSprite->relSwitch >= hSprite->absSwitch )
|
||
|
{
|
||
|
hSprite->relSwitch = 0;
|
||
|
advanceSpriteBitmap( hSprite );
|
||
|
|
||
|
if( GetSpriteBitmap( hSprite ) == 0 )
|
||
|
{
|
||
|
SetSpriteSwitchDone( hSprite, TRUE );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if( hSprite->switchType == TIMESWITCH )
|
||
|
{
|
||
|
hSprite->relSwitch += C_UNIT;
|
||
|
|
||
|
if( hSprite->relSwitch >= hSprite->absSwitch )
|
||
|
{
|
||
|
hSprite->relSwitch = 0;
|
||
|
advanceSpriteBitmap( hSprite );
|
||
|
|
||
|
if( GetSpriteBitmap( hSprite ) == 0 )
|
||
|
{
|
||
|
SetSpriteSwitchDone( hSprite, TRUE );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
|
||
|
} /* DisplaySprite */
|
||
|
|
||
|
/*
|
||
|
* DestroySprite
|
||
|
*/
|
||
|
BOOL DestroySprite ( HSPRITE *hSprite )
|
||
|
{
|
||
|
USHORT i;
|
||
|
|
||
|
if( hSprite == NULL )
|
||
|
{
|
||
|
ErrorMessage( "hSprite in DestroySprite" );
|
||
|
}
|
||
|
|
||
|
if( hSprite->hSBM == NULL )
|
||
|
{
|
||
|
ErrorMessage( "hSprite->hSBM in DestroySprite" );
|
||
|
}
|
||
|
|
||
|
for( i = 0; i < hSprite->bitmapCount; ++i )
|
||
|
{
|
||
|
if( !gfxDestroyBitmap( hSprite->hSBM[i].hBM ) )
|
||
|
{
|
||
|
ErrorMessage( "gfxDestroyBitmap (hBM) in DestroySprite" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
MemFree( hSprite->hSBM );
|
||
|
MemFree( hSprite );
|
||
|
|
||
|
return TRUE;
|
||
|
|
||
|
} /* DestroySprite */
|