windows-nt/Source/XPSP1/NT/multimedia/opengl/glu/libtri/priority.c

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2020-09-26 03:20:57 -05:00
#include <glos.h>
#include <GL/gl.h>
#include <GL/glu.h>
#ifndef NT
#include <stdlib.h>
#include <assert.h>
#else
#include "winmem.h"
#endif
#include "monotone.h"
#include "msort.h"
static int comp_priorityq( Vert **x, Vert **y );
static void grow_priorityq( GLUtriangulatorObj *tobj );
void
__gl_init_priorityq( GLUtriangulatorObj *tobj, long s )
{
assert( ! tobj->parray ) ;
tobj->phead = 0;
tobj->ptail = 0;
tobj->psize = s > 0 ? s : 1;
tobj->parray = (Vert **)
malloc( (unsigned int) (sizeof( Vert *) * tobj->psize) );
}
void
__gl_add_priorityq( GLUtriangulatorObj *tobj, Vert *v )
{
assert( tobj->parray );
if( tobj->ptail == tobj->psize ) grow_priorityq( tobj );
tobj->parray[tobj->ptail++] = v;
}
int
__gl_more_priorityq( GLUtriangulatorObj *tobj )
{
return tobj->phead != tobj->ptail;
}
void
__gl_sort_priorityq( GLUtriangulatorObj *tobj )
{
assert( tobj->phead <= tobj->ptail );
__gl_msort( tobj, (void **)tobj->parray+tobj->phead,
tobj->ptail-tobj->phead, sizeof(Vert *), (SortFunc) comp_priorityq );
}
Vert *
__gl_remove_priorityq( GLUtriangulatorObj *tobj )
{
return tobj->parray[tobj->phead++];
}
void
__gl_free_priorityq( GLUtriangulatorObj *tobj )
{
if (tobj->parray) { free( tobj->parray ); tobj->parray = 0; }
}
static void
grow_priorityq( GLUtriangulatorObj *tobj )
{
tobj->psize *= 2;
tobj->parray = (Vert **)
realloc( tobj->parray, (unsigned int)(sizeof(Vert*)*tobj->psize) );
}
static int
comp_priorityq( Vert **vp1, Vert **vp2 )
{
float diff = (*vp1)->s - (*vp2)->s;
if (diff < (float)0.0) return -1;
if (diff > (float)0.0) return 1;
if (diff == (float)0.0)
diff = (*vp1)->t - (*vp2)->t;
if (diff < (float)0.0) return -1;
if (diff > (float)0.0) return 1;
return 0;
}
void
__gl_setpriority_priorityq( GLUtriangulatorObj *tobj, int s, int t )
{
int i;
for( i=tobj->phead; i<tobj->ptail; i++ ) {
tobj->parray[i]->s = tobj->parray[i]->v[s];
tobj->parray[i]->t = tobj->parray[i]->v[t];
}
}