71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
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/******************************Module*Header*******************************\
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* Module Name: glscrnsv.hxx
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*
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* Defines and externals for screen saver common shell
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*
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* Copyright (c) 1996 Microsoft Corporation
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*
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\**************************************************************************/
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#ifndef __glscrnsv_hxx__
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#define __glscrnsv_hxx__
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#include "sscommon.h"
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#include "sswproc.hxx"
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#include "palette.hxx"
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// Screen saver mode types
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enum {
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SS_TYPE_FULLSCREEN = 0, // full-screen (/s)
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SS_TYPE_PREVIEW, // child preview (/p)
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SS_TYPE_NORMAL, // normal window (/w)
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SS_TYPE_CONFIG // config dialog (/c), ()
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};
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// Various flags
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#define SS_PALETTE_TAKEOVER (1 << 0)
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/**************************************************************************\
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* SCRNSAVE
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*
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\**************************************************************************/
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class SCRNSAVE {
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public:
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PSSW psswMain; // top level window
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PSSW psswGL; // the window running GL (temporary)
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BOOL bInForeground; // TRUE if ss is in foreground (has focus)
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int type; // type (e.g. /s, /p, /c)
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SS_PAL *pssPal; // global palette
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PSSC pssc; // client screen saver configuration request
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SS_GL_CONFIG GLc; // GL configuration (for old style)
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SSW_TABLE sswTable; // table of HWND/PSSW pairs
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HBRUSH hbrBg; // global bg brush
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int flags; // various flags
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SCRNSAVE( int type, LPARAM lParam );
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SCRNSAVE( int type );
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~SCRNSAVE();
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BOOL SetupInitialWindows();
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PSSW CreateChildWindow( FLOATER_INFO *pFloater );
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PSSW CreateChildWindow( PSSW psswParent, FLOATER_INFO *pFloater );
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BOOL bInBackground() { return !bInForeground; }
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BOOL bResSwitch;
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#ifdef SS_DEBUG
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SS_TIMER timer;
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BOOL bDoTiming;
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#endif
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private:
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void Init(); // called by constructors
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LPARAM initParam; // param passed in at startup
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BOOL CreateInitialWindows();
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BOOL CreateMainWindow();
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void CloseWindows();
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};
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// one and only screen saver instance
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extern SCRNSAVE *gpss;
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#endif // __glscrnsv_hxx__
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