windows-nt/Source/XPSP1/NT/multimedia/opengl/scrsave/pipes/fstate.h

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2020-09-26 03:20:57 -05:00
/******************************Module*Header*******************************\
* Module Name: fstate.h
*
* FLEX_STATE
*
* Copyright (c) 1995 Microsoft Corporation
*
\**************************************************************************/
#ifndef __fstate_h__
#define __fstate_h__
#include "sscommon.h"
#include "state.h"
#include "pipe.h"
class PIPE;
class STATE;
class FLEX_STATE {
public:
int scheme; // current drawing scheme (right now this
// is a per-frame thing)
BOOL bTexture; // mf: repetition
FLEX_STATE( STATE *pState );
PIPE* NewPipe( STATE *pState );
void Reset();
BOOL OKToUseChase();
int GetMaxPipesPerFrame();
};
#endif // __fstate_h__