windows-nt/Source/XPSP1/NT/multimedia/opengl/test/auxprogs/rgb/copyctx.c

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2020-09-26 03:20:57 -05:00
#include <stdlib.h>
#include <stdio.h>
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "glaux.h"
HGLRC ctx2;
void Initialize(void)
{
ctx2 = wglCreateContext(auxGetHDC());
if (ctx2 == NULL)
{
printf("Unable to create ctx2\n");
exit(1);
}
}
void TriangleAt(GLfloat x, GLfloat y, GLfloat z, BOOL colors)
{
glPushMatrix();
glTranslatef(x, y, z);
glBegin (GL_TRIANGLES);
if (colors)
{
glColor3f(1.0f, 0.0f, 0.0f);
}
glVertex2f (0.0f, 0.0f);
if (colors)
{
glColor3f(0.0f, 1.0f, 0.0f);
}
glVertex2f (5.0f, 5.0f);
if (colors)
{
glColor3f(0.0f, 0.0f, 1.0f);
}
glVertex2f (0.0f, 5.0f);
glEnd ();
glPopMatrix();
}
void Test(void)
{
HGLRC old_ctx;
old_ctx = wglGetCurrentContext();
glColor3f(1.0f, 0.0f, 0.0f);
TriangleAt(1.0f, 1.0f, 0.0f, FALSE);
if (!wglCopyContext(old_ctx, ctx2, GL_CURRENT_BIT))
{
printf("Unable to copy context\n");
exit(1);
}
wglMakeCurrent(auxGetHDC(), ctx2);
// Should be red instead of white because current color is copied
TriangleAt(7.0f, 1.0f, 0.0f, FALSE);
wglMakeCurrent(auxGetHDC(), old_ctx);
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
glDisable(GL_DITHER);
// Should be culled
TriangleAt(13.0f, 1.0f, 0.0f, TRUE);
if (!wglCopyContext(old_ctx, ctx2, GL_COLOR_BUFFER_BIT))
{
printf("Unable to copy context\n");
exit(1);
}
wglMakeCurrent(auxGetHDC(), ctx2);
// Should be drawn but not dithered since we only copied the
// color buffer state
TriangleAt(19.0f, 1.0f, 0.0f, TRUE);
wglMakeCurrent(auxGetHDC(), old_ctx);
if (!wglCopyContext(old_ctx, ctx2, GL_POLYGON_BIT))
{
printf("Unable to copy context\n");
exit(1);
}
wglMakeCurrent(auxGetHDC(), ctx2);
// Should be culled now that the culling been copied
TriangleAt(25.0f, 1.0f, 0.0f, TRUE);
wglMakeCurrent(auxGetHDC(), old_ctx);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Test ();
glFlush ();
}
void myReshape(GLsizei w, GLsizei h)
{
HGLRC old_ctx;
old_ctx = wglGetCurrentContext();
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
gluOrtho2D (0.0, 100.0, 0.0, 100.0 * (GLfloat) h/(GLfloat) w);
else
gluOrtho2D (0.0, 100.0 * (GLfloat) w/(GLfloat) h, 0.0, 100.0);
glMatrixMode(GL_MODELVIEW);
wglMakeCurrent(auxGetHDC(), ctx2);
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
gluOrtho2D (0.0, 100.0, 0.0, 100.0 * (GLfloat) h/(GLfloat) w);
else
gluOrtho2D (0.0, 100.0 * (GLfloat) w/(GLfloat) h, 0.0, 100.0);
glMatrixMode(GL_MODELVIEW);
wglMakeCurrent(auxGetHDC(), old_ctx);
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int __cdecl main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
auxInitPosition (0, 0, 500, 500);
auxInitWindow ("CopyContext Test");
Initialize();
auxReshapeFunc (myReshape);
auxMainLoop(display);
return 0;
}