windows-nt/Source/XPSP1/NT/multimedia/opengl/test/profiler/tptlght.cpp

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2020-09-26 03:20:57 -05:00
#include <windows.h>
#include <gl\gl.h>
#include <gl\glaux.h>
#include <stdio.h>
#include "skeltest.h"
#include "hugetest.h"
#include "teapot.h"
#include "tptlght.h"
TeapotLightTest::TeapotLightTest()
{
SetThisType("Teapot - Light");
SetThisVersion("1.0");
td.swapbuffers = TRUE;
td.iDuration = 30000;
td.iX = 0;
td.iY = 0;
td.iW = 640;
td.iH = 480;
sprintf(td.acName, "Teapot w/ Lighting (demo)");
sprintf(td.acTestStatName, "Frames");
bd.uiClear = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
bd.fClearColor[0] = 0.0f;
bd.fClearColor[1] = 0.0f;
bd.fClearColor[2] = 0.0f;
bd.fClearColor[3] = 0.0f;
bd.cColorBits = 24;
bd.cDepthBits = 16;
bd.bDepthTestEnable = TRUE;
bd.iDepthFunction = LEQUAL;
bd.bNormalize = TRUE;
bd.bAutoNormal = TRUE;
bd.iShadeModel = SMOOTH;
ld.bEnable = TRUE;
ld.aLights[0].bEnable = TRUE;
ld.aLights[0].afAmbient[0] = 0.3f;
ld.aLights[0].afAmbient[1] = 0.3f;
ld.aLights[0].afAmbient[2] = 0.3f;
ld.aLights[0].afAmbient[3] = 1.0f;
ld.aLights[0].afDiffuse[0] = 0.8f;
ld.aLights[0].afDiffuse[1] = 0.4f;
ld.aLights[0].afDiffuse[2] = 0.0f;
ld.aLights[0].afDiffuse[3] = 1.0f;
ld.aLights[0].afSpecular[0] = 1.0f;
ld.aLights[0].afSpecular[1] = 1.0f;
ld.aLights[0].afSpecular[2] = 1.0f;
ld.aLights[0].afSpecular[3] = 1.0f;
ld.aLights[0].afPosition[0] = -50.0f;
ld.aLights[0].afPosition[1] = 100.0f;
ld.aLights[0].afPosition[2] = 150.0f;
ld.aLights[0].afPosition[3] = 0.0f;
}