windows-nt/Source/XPSP1/NT/multimedia/opengl/test/tools/mcdtab/mcdtab.cpp

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2020-09-26 03:20:57 -05:00
//--------------------------------------------------------------------------------
//
// File: MCDTAB.CPP
//
// Implements the interfaces to the DLL.
//
//--------------------------------------------------------------------------------
//Do this once in the entire build
#define INITGUIDS
#include "mcdtab.h"
#include "clssfact.h"
#include <initguid.h>
// Count number of objects and number of locks.
ULONG g_cObj = 0;
ULONG g_cLock = 0;
HINSTANCE g_hInst = NULL;
// OLE-Registry magic number
static const GUID CLSID_PlusPackCplExt =
{0x49f1d180, 0x8ead, 0x11cf, {0x83, 0xac, 0x00, 0xaa, 0x00, 0xc2, 0x1d, 0xb6}};
//---------------------------------------------------------------------------
// DllMain()
//---------------------------------------------------------------------------
int APIENTRY DllMain( HINSTANCE hInstance, DWORD dwReason, LPVOID )
{
if( dwReason == DLL_PROCESS_ATTACH ) // Initializing
{
g_hInst = hInstance;
DisableThreadLibraryCalls(hInstance);
}
return 1;
}
//---------------------------------------------------------------------------
// DllGetClassObject()
//
// If someone calls with our CLSID, create an IClassFactory and pass it to
// them, so they can create and use one of our CPropSheetExt objects.
//
//---------------------------------------------------------------------------
STDAPI DllGetClassObject( REFCLSID rclsid, REFIID riid, LPVOID* ppvOut )
{
*ppvOut = NULL; // Assume Failure
if( IsEqualCLSID( rclsid, CLSID_PlusPackCplExt ) )
{
//Check that we can provide the interface
if( IsEqualIID( riid, IID_IUnknown) || IsEqualIID( riid, IID_IClassFactory ) )
{
//Return our IClassFactory for CPropSheetExt objects
*ppvOut = (LPVOID* )new CClassFactory();
if( NULL != *ppvOut )
{
//AddRef the object through any interface we return
((CClassFactory*)*ppvOut)->AddRef();
return NOERROR;
}
return E_OUTOFMEMORY;
}
return E_NOINTERFACE;
}
else
{
return CLASS_E_CLASSNOTAVAILABLE;
}
}
//---------------------------------------------------------------------------
// DllCanUnloadNow()
//
// If we are not locked, and no objects are active, then we can exit.
//
//---------------------------------------------------------------------------
STDAPI DllCanUnloadNow()
{
SCODE sc;
//Our answer is whether there are any object or locks
sc = (0L == g_cObj && 0 == g_cLock) ? S_OK : S_FALSE;
return ResultFromScode(sc);
}