windows-nt/Source/XPSP1/NT/multimedia/published/reality/d3drmwin.x

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2020-09-26 03:20:57 -05:00
/*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content: Direct3DRM include file
*@@BEGIN_MSINTERNAL
*
* History:
* Date By Reason
* ==== == ======
* 27/02/96 stevela Moved from RL to D3DRM.
* 11/04/97 stevela Removed D3DRMUPDATECALLBACK
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef __D3DRMWIN_H__
#define __D3DRMWIN_H__
#ifndef WIN32
#define WIN32
#endif
// @@BEGIN_MSINTERNAL
#ifdef WINNT
#include "d3prm.h"
#else
#include "d3drm.h"
#endif
#if 0
// @@END_MSINTERNAL
#include "d3drm.h"
// @@BEGIN_MSINTERNAL
#endif
// @@END_MSINTERNAL
#include "ddraw.h"
#include "d3d.h"
/*
* GUIDS used by Direct3DRM Windows interface
*/
DEFINE_GUID(IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
WIN_TYPES(IDirect3DRMWinDevice, DIRECT3DRMWINDEVICE);
#undef INTERFACE
#define INTERFACE IDirect3DRMWinDevice
DECLARE_INTERFACE_(IDirect3DRMWinDevice, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMWinDevice methods
*/
/* Repaint the window with the last frame which was rendered. */
STDMETHOD(HandlePaint)(THIS_ HDC hdc) PURE;
/* Respond to a WM_ACTIVATE message. */
STDMETHOD(HandleActivate)(THIS_ WORD wparam) PURE;
};
#endif