windows-nt/Source/XPSP1/NT/public/sdk/inc/ntddwave.h

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2020-09-26 03:20:57 -05:00
/*++ BUILD Version: 0001 // Increment this if a change has global effects
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
ntddwave.h
Abstract:
This include file defines all constants and types for
accessing an NT wave device.
Author:
NigelThompson (NigelT) 17-May-91
Revision History:
--*/
#ifndef _NTDDWAVE_
#define _NTDDWAVE_
#if _MSC_VER > 1000
#pragma once
#endif
#include <ntddsnd.h> // general sound stuff
#ifdef __cplusplus
extern "C" {
#endif
//
// Device Name - this string is the name of the device. It is the name
// that when added to the name of the root of the device tree and with
// the device number appended, gives the name of the device required for
// a call to NtOpenFile.
// So for example, if the root is \Device and the Device type is
// WaveIn and the device number is 2, the full name is \Device\WaveIn2
//
#define DD_WAVE_IN_DEVICE_NAME "\\Device\\WaveIn"
#define DD_WAVE_IN_DEVICE_NAME_U L"\\Device\\WaveIn"
#define DD_WAVE_OUT_DEVICE_NAME "\\Device\\WaveOut"
#define DD_WAVE_OUT_DEVICE_NAME_U L"\\Device\\WaveOut"
//
// WAVE device driver IOCTL set
//
#define IOCTL_WAVE_QUERY_FORMAT CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0001, METHOD_BUFFERED, FILE_READ_ACCESS)
#define IOCTL_WAVE_SET_FORMAT CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0002, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_GET_CAPABILITIES CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0003, METHOD_BUFFERED, FILE_READ_ACCESS)
#define IOCTL_WAVE_SET_STATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0004, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_GET_STATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0005, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_GET_POSITION CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0006, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_SET_VOLUME CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0007, METHOD_BUFFERED, FILE_READ_ACCESS)
#define IOCTL_WAVE_GET_VOLUME CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0008, METHOD_BUFFERED, FILE_READ_ACCESS)
#define IOCTL_WAVE_SET_PITCH CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0009, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_GET_PITCH CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000A, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_SET_PLAYBACK_RATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000B, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_GET_PLAYBACK_RATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000C, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_PLAY CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000D, METHOD_IN_DIRECT, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_RECORD CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000E, METHOD_OUT_DIRECT, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_BREAK_LOOP CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000F, METHOD_BUFFERED, FILE_WRITE_ACCESS)
#define IOCTL_WAVE_SET_LOW_PRIORITY CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0010, METHOD_BUFFERED, FILE_WRITE_ACCESS)
//
// IOCTLs used in the debug build only
//
#if DBG
#define IOCTL_WAVE_SET_DEBUG_LEVEL CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0040, METHOD_BUFFERED, FILE_READ_ACCESS)
#endif // DBG
//
// Wave position structure
//
typedef struct _WAVE_DD_POSITION {
ULONG SampleCount; // Number of sound samples
ULONG ByteCount; // Number of bytes (in SampleCount samples)
} WAVE_DD_POSITION, *PWAVE_DD_POSITION;
//
// Wave volume structure
//
typedef struct _WAVE_DD_VOLUME {
ULONG Left;
ULONG Right;
} WAVE_DD_VOLUME, *PWAVE_DD_VOLUME;
#define WAVE_DD_MAX_VOLUME 0xFFFFFFFF // Maximum volume
//
// Wave pitch shift structure
//
typedef struct _WAVE_DD_PITCH {
ULONG Pitch; // fixed point value 1.0 = 0x10000
} WAVE_DD_PITCH, *PWAVE_DD_PITCH;
//
// Wave playback rate structure
//
typedef struct _WAVE_DD_PLAYBACK_RATE {
ULONG Rate; // fixed point value 1.0 = 0x10000
} WAVE_DD_PLAYBACK_RATE, *PWAVE_DD_PLAYBACK_RATE;
//
// State flags used to set the state of a driver
//
#define WAVE_DD_STOP 0x0001
#define WAVE_DD_PLAY 0x0002 // output devices only
#define WAVE_DD_RECORD 0x0003 // input devices only
#define WAVE_DD_RESET 0x0004
//
// States returned by the get state ioctl
//
#define WAVE_DD_IDLE 0x0000
#define WAVE_DD_STOPPED 0x0001 // stopped
#define WAVE_DD_PLAYING 0x0002 // output devices only
#define WAVE_DD_RECORDING 0x0003 // input devices only
#ifdef __cplusplus
}
#endif
#endif // _NTDDWAVE_