797 lines
22 KiB
C++
797 lines
22 KiB
C++
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/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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match.cpp
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Originally name.c by Gary Kimura
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Abstract:
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The unicode name support package is for manipulating unicode strings
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The routines allow the caller to dissect and compare strings.
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This package uses the same FSRTL_COMPARISON_RESULT typedef used by name.c
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The following routines are provided by this package:
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o FsRtlDissectName - This routine takes a path name string and breaks
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into two parts. The first name in the string and the remainder.
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It also checks that the first name is valid for an NT file.
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o FsRtlColateNames - This routine is used to colate directories
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according to lexical ordering. Lexical ordering is strict unicode
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numerical oerdering.
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o FsRtlDoesNameContainsWildCards - This routine tells the caller if
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a string contains any wildcard characters.
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o FsRtlIsNameInExpression - This routine is used to compare a string
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against a template (possibly containing wildcards) to sees if the
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string is in the language denoted by the template.
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Author:
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Gary Kimura [GaryKi] 5-Feb-1990
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Revision History:
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Stefan Steiner [SSteiner] 23-Mar-2000
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For use with fsdump - I tried to do as little changes to the actual
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matching code as possible.
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--*/
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#include "stdafx.h"
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//
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// Local support routine prototypes
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//
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static BOOLEAN
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FsRtlIsNameInExpressionPrivate (
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IN const CBsString& InExpression,
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IN const CBsString& InName,
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IN BOOLEAN IgnoreCase,
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IN PWCH UpcaseTable
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);
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static BOOLEAN
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FsRtlDoesNameContainWildCards (
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IN PUNICODE_STRING Name
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)
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/*++
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Routine Description:
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This routine simply scans the input Name string looking for any Nt
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wild card characters.
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Arguments:
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Name - The string to check.
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Return Value:
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BOOLEAN - TRUE if one or more wild card characters was found.
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--*/
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{
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INT i;
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//
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// The wildcards include the standard FsRtl wildcard characters
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//
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LPWSTR lpsz = ::wcspbrk( Name->Buffer, L"*?\"<>" );
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return (lpsz == NULL) ? FALSE : TRUE;
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}
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//
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// The following routine is just a wrapper around
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// FsRtlIsNameInExpressionPrivate to make a last minute fix a bit safer.
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//
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BOOLEAN
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FsdRtlIsNameInExpression (
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IN const CBsString& Expression, // Must be uppercased
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IN const CBsString& Name // Must be uppercased
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)
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{
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BOOLEAN Result;
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//
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// Now call the main routine, remembering to free the upcased string
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// if we allocated one.
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//
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Result = FsRtlIsNameInExpressionPrivate( Expression,
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Name,
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FALSE,
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NULL );
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return Result;
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}
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#define MATCHES_ARRAY_SIZE 16
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//
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// Local support routine prototypes
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//
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static BOOLEAN
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FsRtlIsNameInExpressionPrivate (
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IN const CBsString& InExpression,
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IN const CBsString& InName,
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IN BOOLEAN IgnoreCase,
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IN PWCH UpcaseTable
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)
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/*++
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Routine Description:
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This routine compares a Dbcs name and an expression and tells the caller
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if the name is in the language defined by the expression. The input name
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cannot contain wildcards, while the expression may contain wildcards.
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Expression wild cards are evaluated as shown in the nondeterministic
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finite automatons below. Note that ~* and ~? are DOS_STAR and DOS_QM.
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~* is DOS_STAR, ~? is DOS_QM, and ~. is DOS_DOT
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S
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<-----<
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X | | e Y
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X * Y == (0)----->-(1)->-----(2)-----(3)
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S-.
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<-----<
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X | | e Y
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X ~* Y == (0)----->-(1)->-----(2)-----(3)
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X S S Y
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X ?? Y == (0)---(1)---(2)---(3)---(4)
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X . . Y
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X ~.~. Y == (0)---(1)----(2)------(3)---(4)
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| |________|
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| ^ |
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|_______________|
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^EOF or .^
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X S-. S-. Y
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X ~?~? Y == (0)---(1)-----(2)-----(3)---(4)
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| ^ |
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|_______________|
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^EOF or .^
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where S is any single character
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S-. is any single character except the final .
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e is a null character transition
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EOF is the end of the name string
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In words:
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* matches 0 or more characters.
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? matches exactly 1 character.
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DOS_STAR matches 0 or more characters until encountering and matching
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the final . in the name.
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DOS_QM matches any single character, or upon encountering a period or
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end of name string, advances the expression to the end of the
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set of contiguous DOS_QMs.
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DOS_DOT matches either a . or zero characters beyond name string.
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Arguments:
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Expression - Supplies the input expression to check against
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(Caller must already upcase if passing CaseInsensitive TRUE.)
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Name - Supplies the input name to check for.
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CaseInsensitive - TRUE if Name should be Upcased before comparing.
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Return Value:
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BOOLEAN - TRUE if Name is an element in the set of strings denoted
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by the input Expression and FALSE otherwise.
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--*/
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{
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// The following code is to make use of most of this function without many
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// changes.
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UNICODE_STRING sExpression;
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UNICODE_STRING sName;
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PUNICODE_STRING Expression = &sExpression;
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PUNICODE_STRING Name = &sName;
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sExpression.Length = ( USHORT )( InExpression.GetLength() * sizeof( WCHAR ) );
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sExpression.MaximumLength = sExpression.Length;
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sExpression.Buffer = ( PWSTR )InExpression.c_str();
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sName.Length = ( USHORT )( InName.GetLength() * sizeof( WCHAR ) );
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sName.MaximumLength = sName.Length;
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sName.Buffer = ( PWSTR )InName.c_str();
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USHORT NameOffset;
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USHORT ExprOffset;
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ULONG SrcCount;
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ULONG DestCount;
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ULONG PreviousDestCount;
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ULONG MatchesCount;
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WCHAR NameChar, ExprChar;
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USHORT LocalBuffer[MATCHES_ARRAY_SIZE * 2];
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USHORT *AuxBuffer = NULL;
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USHORT *PreviousMatches;
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USHORT *CurrentMatches;
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USHORT MaxState;
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USHORT CurrentState;
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BOOLEAN NameFinished = FALSE;
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//
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// The idea behind the algorithm is pretty simple. We keep track of
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// all possible locations in the regular expression that are matching
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// the name. If when the name has been exhausted one of the locations
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// in the expression is also just exhausted, the name is in the language
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// defined by the regular expression.
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//
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//
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// If one string is empty return FALSE. If both are empty return TRUE.
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//
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if ( (Name->Length == 0) || (Expression->Length == 0) ) {
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return (BOOLEAN)(!(Name->Length + Expression->Length));
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}
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//
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// Special case by far the most common wild card search of *
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//
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if ((Expression->Length == 2) && (Expression->Buffer[0] == L'*')) {
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return TRUE;
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}
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ASSERT( !IgnoreCase || ARGUMENT_PRESENT(UpcaseTable) );
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//
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// Also special case expressions of the form *X. With this and the prior
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// case we have covered virtually all normal queries.
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//
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if (Expression->Buffer[0] == L'*') {
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UNICODE_STRING LocalExpression;
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LocalExpression = *Expression;
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LocalExpression.Buffer += 1;
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LocalExpression.Length -= 2;
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//
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// Only special case an expression with a single *
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//
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if ( !FsRtlDoesNameContainWildCards( &LocalExpression ) ) {
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ULONG StartingNameOffset;
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if (Name->Length < (USHORT)(Expression->Length - sizeof(WCHAR))) {
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return FALSE;
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}
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StartingNameOffset = ( Name->Length -
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LocalExpression.Length ) / sizeof(WCHAR);
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//
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// Do a simple memory compare if case sensitive, otherwise
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// we have got to check this one character at a time.
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//
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if ( !IgnoreCase ) {
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return (BOOLEAN) RtlEqualMemory( LocalExpression.Buffer,
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Name->Buffer + StartingNameOffset,
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LocalExpression.Length );
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} else {
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for ( ExprOffset = 0;
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ExprOffset < (USHORT)(LocalExpression.Length / sizeof(WCHAR));
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ExprOffset += 1 ) {
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NameChar = Name->Buffer[StartingNameOffset + ExprOffset];
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NameChar = UpcaseTable[NameChar];
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ExprChar = LocalExpression.Buffer[ExprOffset];
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ASSERT( ExprChar == UpcaseTable[ExprChar] );
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if ( NameChar != ExprChar ) {
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return FALSE;
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}
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}
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return TRUE;
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}
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}
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}
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//
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// Walk through the name string, picking off characters. We go one
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// character beyond the end because some wild cards are able to match
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// zero characters beyond the end of the string.
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//
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// With each new name character we determine a new set of states that
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// match the name so far. We use two arrays that we swap back and forth
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// for this purpose. One array lists the possible expression states for
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// all name characters up to but not including the current one, and other
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// array is used to build up the list of states considering the current
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// name character as well. The arrays are then switched and the process
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// repeated.
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//
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// There is not a one-to-one correspondence between state number and
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// offset into the expression. This is evident from the NFAs in the
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// initial comment to this function. State numbering is not continuous.
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// This allows a simple conversion between state number and expression
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// offset. Each character in the expression can represent one or two
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// states. * and DOS_STAR generate two states: ExprOffset*2 and
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// ExprOffset*2 + 1. All other expreesion characters can produce only
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// a single state. Thus ExprOffset = State/2.
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//
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//
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// Here is a short description of the variables involved:
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//
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// NameOffset - The offset of the current name char being processed.
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//
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// ExprOffset - The offset of the current expression char being processed.
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//
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// SrcCount - Prior match being investigated with current name char
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//
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// DestCount - Next location to put a matching assuming current name char
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//
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// NameFinished - Allows one more itteration through the Matches array
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// after the name is exhusted (to come *s for example)
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//
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// PreviousDestCount - This is used to prevent entry duplication, see coment
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//
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// PreviousMatches - Holds the previous set of matches (the Src array)
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//
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// CurrentMatches - Holds the current set of matches (the Dest array)
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//
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// AuxBuffer, LocalBuffer - the storage for the Matches arrays
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//
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//
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// Set up the initial variables
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//
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PreviousMatches = &LocalBuffer[0];
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CurrentMatches = &LocalBuffer[MATCHES_ARRAY_SIZE];
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PreviousMatches[0] = 0;
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MatchesCount = 1;
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NameOffset = 0;
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MaxState = (USHORT)(Expression->Length * 2);
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while ( !NameFinished ) {
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if ( NameOffset < Name->Length ) {
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NameChar = Name->Buffer[NameOffset / sizeof(WCHAR)];
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NameOffset += sizeof(WCHAR);;
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} else {
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NameFinished = TRUE;
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//
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// if we have already exhasted the expression, cool. Don't
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// continue.
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//
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if ( PreviousMatches[MatchesCount-1] == MaxState ) {
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break;
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}
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}
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//
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// Now, for each of the previous stored expression matches, see what
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// we can do with this name character.
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//
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SrcCount = 0;
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DestCount = 0;
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PreviousDestCount = 0;
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while ( SrcCount < MatchesCount ) {
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USHORT Length;
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//
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// We have to carry on our expression analysis as far as possible
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// for each character of name, so we loop here until the
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// expression stops matching. A clue here is that expression
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// cases that can match zero or more characters end with a
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// continue, while those that can accept only a single character
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// end with a break.
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//
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ExprOffset = (USHORT)((PreviousMatches[SrcCount++] + 1) / 2);
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Length = 0;
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while ( TRUE ) {
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if ( ExprOffset == Expression->Length ) {
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break;
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}
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//
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// The first time through the loop we don't want
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// to increment ExprOffset.
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//
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ExprOffset += Length;
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Length = sizeof(WCHAR);
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CurrentState = (USHORT)(ExprOffset * 2);
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if ( ExprOffset == Expression->Length ) {
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|||
|
|
|||
|
CurrentMatches[DestCount++] = MaxState;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
ExprChar = Expression->Buffer[ExprOffset / sizeof(WCHAR)];
|
|||
|
|
|||
|
ASSERT( !IgnoreCase || !((ExprChar >= L'a') && (ExprChar <= L'z')) );
|
|||
|
|
|||
|
//
|
|||
|
// Before we get started, we have to check for something
|
|||
|
// really gross. We may be about to exhaust the local
|
|||
|
// space for ExpressionMatches[][], so we have to allocate
|
|||
|
// some pool if this is the case. Yuk!
|
|||
|
//
|
|||
|
|
|||
|
if ( (DestCount >= MATCHES_ARRAY_SIZE - 2) &&
|
|||
|
(AuxBuffer == NULL) ) {
|
|||
|
|
|||
|
ULONG ExpressionChars;
|
|||
|
|
|||
|
ExpressionChars = Expression->Length / sizeof(WCHAR);
|
|||
|
|
|||
|
AuxBuffer = ( USHORT *)malloc(
|
|||
|
(ExpressionChars+1) *
|
|||
|
sizeof(USHORT)*2*2 );
|
|||
|
if ( AuxBuffer == NULL ) // fix a future prefix bug
|
|||
|
throw E_OUTOFMEMORY;
|
|||
|
|
|||
|
RtlCopyMemory( AuxBuffer,
|
|||
|
CurrentMatches,
|
|||
|
MATCHES_ARRAY_SIZE * sizeof(USHORT) );
|
|||
|
|
|||
|
CurrentMatches = AuxBuffer;
|
|||
|
|
|||
|
RtlCopyMemory( AuxBuffer + (ExpressionChars+1)*2,
|
|||
|
PreviousMatches,
|
|||
|
MATCHES_ARRAY_SIZE * sizeof(USHORT) );
|
|||
|
|
|||
|
PreviousMatches = AuxBuffer + (ExpressionChars+1)*2;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// * matches any character zero or more times.
|
|||
|
//
|
|||
|
|
|||
|
if (ExprChar == L'*') {
|
|||
|
|
|||
|
CurrentMatches[DestCount++] = CurrentState;
|
|||
|
CurrentMatches[DestCount++] = CurrentState + 3;
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// DOS_STAR matches any character except . zero or more times.
|
|||
|
//
|
|||
|
|
|||
|
if (ExprChar == DOS_STAR) {
|
|||
|
|
|||
|
BOOLEAN ICanEatADot = FALSE;
|
|||
|
|
|||
|
//
|
|||
|
// If we are at a period, determine if we are allowed to
|
|||
|
// consume it, ie. make sure it is not the last one.
|
|||
|
//
|
|||
|
|
|||
|
if ( !NameFinished && (NameChar == '.') ) {
|
|||
|
|
|||
|
USHORT Offset;
|
|||
|
|
|||
|
for ( Offset = NameOffset;
|
|||
|
Offset < Name->Length;
|
|||
|
Offset += Length ) {
|
|||
|
|
|||
|
if (Name->Buffer[Offset / sizeof(WCHAR)] == L'.') {
|
|||
|
|
|||
|
ICanEatADot = TRUE;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (NameFinished || (NameChar != L'.') || ICanEatADot) {
|
|||
|
|
|||
|
CurrentMatches[DestCount++] = CurrentState;
|
|||
|
CurrentMatches[DestCount++] = CurrentState + 3;
|
|||
|
continue;
|
|||
|
|
|||
|
} else {
|
|||
|
|
|||
|
//
|
|||
|
// We are at a period. We can only match zero
|
|||
|
// characters (ie. the epsilon transition).
|
|||
|
//
|
|||
|
|
|||
|
CurrentMatches[DestCount++] = CurrentState + 3;
|
|||
|
continue;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// The following expreesion characters all match by consuming
|
|||
|
// a character, thus force the expression, and thus state
|
|||
|
// forward.
|
|||
|
//
|
|||
|
|
|||
|
CurrentState += (USHORT)(sizeof(WCHAR) * 2);
|
|||
|
|
|||
|
//
|
|||
|
// DOS_QM is the most complicated. If the name is finished,
|
|||
|
// we can match zero characters. If this name is a '.', we
|
|||
|
// don't match, but look at the next expression. Otherwise
|
|||
|
// we match a single character.
|
|||
|
//
|
|||
|
|
|||
|
if ( ExprChar == DOS_QM ) {
|
|||
|
|
|||
|
if ( NameFinished || (NameChar == L'.') ) {
|
|||
|
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
CurrentMatches[DestCount++] = CurrentState;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// A DOS_DOT can match either a period, or zero characters
|
|||
|
// beyond the end of name.
|
|||
|
//
|
|||
|
|
|||
|
if (ExprChar == DOS_DOT) {
|
|||
|
|
|||
|
if ( NameFinished ) {
|
|||
|
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
if (NameChar == L'.') {
|
|||
|
|
|||
|
CurrentMatches[DestCount++] = CurrentState;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// From this point on a name character is required to even
|
|||
|
// continue, let alone make a match.
|
|||
|
//
|
|||
|
|
|||
|
if ( NameFinished ) {
|
|||
|
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// If this expression was a '?' we can match it once.
|
|||
|
//
|
|||
|
|
|||
|
if (ExprChar == L'?') {
|
|||
|
|
|||
|
CurrentMatches[DestCount++] = CurrentState;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// Finally, check if the expression char matches the name char
|
|||
|
//
|
|||
|
|
|||
|
if (ExprChar == (WCHAR)(IgnoreCase ?
|
|||
|
UpcaseTable[NameChar] : NameChar)) {
|
|||
|
|
|||
|
CurrentMatches[DestCount++] = CurrentState;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// The expression didn't match so go look at the next
|
|||
|
// previous match.
|
|||
|
//
|
|||
|
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
// Prevent duplication in the destination array.
|
|||
|
//
|
|||
|
// Each of the arrays is montonically increasing and non-
|
|||
|
// duplicating, thus we skip over any source element in the src
|
|||
|
// array if we just added the same element to the destination
|
|||
|
// array. This guarentees non-duplication in the dest. array.
|
|||
|
//
|
|||
|
|
|||
|
if ((SrcCount < MatchesCount) &&
|
|||
|
(PreviousDestCount < DestCount) ) {
|
|||
|
|
|||
|
while (PreviousDestCount < DestCount) {
|
|||
|
|
|||
|
while ( PreviousMatches[SrcCount] <
|
|||
|
CurrentMatches[PreviousDestCount] ) {
|
|||
|
|
|||
|
SrcCount += 1;
|
|||
|
}
|
|||
|
|
|||
|
PreviousDestCount += 1;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// If we found no matches in the just finished itteration, it's time
|
|||
|
// to bail.
|
|||
|
//
|
|||
|
|
|||
|
if ( DestCount == 0 ) {
|
|||
|
|
|||
|
if (AuxBuffer != NULL) { free( AuxBuffer ); }
|
|||
|
|
|||
|
return FALSE;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// Swap the meaning the two arrays
|
|||
|
//
|
|||
|
|
|||
|
{
|
|||
|
USHORT *Tmp;
|
|||
|
|
|||
|
Tmp = PreviousMatches;
|
|||
|
|
|||
|
PreviousMatches = CurrentMatches;
|
|||
|
|
|||
|
CurrentMatches = Tmp;
|
|||
|
}
|
|||
|
|
|||
|
MatchesCount = DestCount;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
CurrentState = PreviousMatches[MatchesCount-1];
|
|||
|
|
|||
|
if (AuxBuffer != NULL) { free( AuxBuffer ); }
|
|||
|
|
|||
|
|
|||
|
return (BOOLEAN)(CurrentState == MaxState);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*++
|
|||
|
|
|||
|
Routine Description:
|
|||
|
|
|||
|
Converts some wildcard chars to FsRtl special wildcards
|
|||
|
in order to use FsRtlIsNameInExpressionPrivate.
|
|||
|
Code originally from filefind.c in Win32 subsystem by MarkL.
|
|||
|
|
|||
|
Arguments:
|
|||
|
|
|||
|
Return Value:
|
|||
|
|
|||
|
<Enter return values here>
|
|||
|
|
|||
|
--*/
|
|||
|
VOID
|
|||
|
FsdRtlConvertWildCards(
|
|||
|
IN OUT CBsString &FileName
|
|||
|
)
|
|||
|
{
|
|||
|
//
|
|||
|
// Special case *.* to * since it is so common. Otherwise transmogrify
|
|||
|
// the input name according to the following rules:
|
|||
|
//
|
|||
|
// - Change all ? to DOS_QM
|
|||
|
// - Change all . followed by ? or * to DOS_DOT
|
|||
|
// - Change all * followed by a . into DOS_STAR
|
|||
|
//
|
|||
|
// These transmogrifications are all done in place.
|
|||
|
//
|
|||
|
|
|||
|
if ( FileName == L"*.*") {
|
|||
|
|
|||
|
FileName = L"*";
|
|||
|
|
|||
|
} else {
|
|||
|
|
|||
|
INT Index;
|
|||
|
WCHAR *NameChar;
|
|||
|
|
|||
|
for ( Index = 0, NameChar = (WCHAR *)FileName.c_str();
|
|||
|
Index < FileName.GetLength();
|
|||
|
Index += 1, NameChar += 1) {
|
|||
|
|
|||
|
if (Index && (*NameChar == L'.') && (*(NameChar - 1) == L'*')) {
|
|||
|
|
|||
|
*(NameChar - 1) = DOS_STAR;
|
|||
|
}
|
|||
|
|
|||
|
if ((*NameChar == L'?') || (*NameChar == L'*')) {
|
|||
|
|
|||
|
if (*NameChar == L'?')
|
|||
|
{
|
|||
|
*NameChar = DOS_QM;
|
|||
|
}
|
|||
|
|
|||
|
if (Index && *(NameChar-1) == L'.')
|
|||
|
{
|
|||
|
*(NameChar-1) = DOS_DOT;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( ( FileName.Right( 1 ) == L"." ) && *(NameChar - 1) == L'*')
|
|||
|
{
|
|||
|
*(NameChar-1) = DOS_STAR;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|