windows-nt/Source/XPSP1/NT/sdktools/unicows/samples/ctrltest/godot/paredit.h

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2020-09-26 03:20:57 -05:00
// paredit.h: C++ derived edit control for numbers/letters etc
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
/////////////////////////////////////////////////////////////////////////////
// CParsedEdit is a specialized CEdit control that only allows characters
// of a given type.
// This class is used in 3 different ways in the samples
class CParsedEdit : public CEdit
{
protected:
WORD m_wParseStyle; // C++ member data
public:
// Construction
CParsedEdit();
// explicit construction (see DERTEST.CPP)
BOOL Create(DWORD dwStyle /* includes PES_ style*/, const RECT& rect,
CWnd* pParentWnd, UINT nID);
// subclassed construction (see SUBTEST.CPP)
BOOL SubclassEdit(UINT nID, CWnd* pParent, WORD wParseStyle);
// for WNDCLASS Registered window
static BOOL RegisterControlClass();
// Overridables
virtual void OnBadInput();
// Implementation
protected:
//{{AFX_MSG(CParsedEdit)
afx_msg void OnChar(UINT, UINT, UINT); // for character validation
afx_msg void OnVScroll(UINT, UINT, CScrollBar*); // for spin buttons
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////
// Parsed edit control sub-styles
#define PES_NUMBERS 0x0001
#define PES_LETTERS 0x0002
#define PES_OTHERCHARS 0x0004
#define PES_ALL 0xFFFF
/////////////////////////////////////////////////////////////////////////////
// Extra control notifications
// above the range for normal EN_ messages
#define PEN_ILLEGALCHAR 0x8000
// sent to parent when illegal character hit
// return 0 if you want parsed edit to beep
/////////////////////////////////////////////////////////////////////////////