windows-nt/Source/XPSP1/NT/sdktools/unicows/samples/ctrltest/godot/subtest.cpp

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2020-09-26 03:20:57 -05:00
// subedit.cpp : SubClassed Edit control example
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include "ctrltest.h"
#include "paredit.h"
/////////////////////////////////////////////////////////////////////////////
// Dialog class
class CSubEditDlg : public CDialog
{
protected:
CParsedEdit edit1, edit2, edit3, edit4;
public:
//{{AFX_DATA(CSubEditDlg)
enum { IDD = IDD_SUB_EDIT };
//}}AFX_DATA
CSubEditDlg()
: CDialog(CSubEditDlg::IDD)
{ }
BOOL OnInitDialog();
//{{AFX_MSG(CSubEditDlg)
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
BEGIN_MESSAGE_MAP(CSubEditDlg, CDialog)
//{{AFX_MSG_MAP(CSubEditDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL CSubEditDlg::OnInitDialog()
{
edit1.SubclassEdit(IDC_EDIT1, this, PES_LETTERS);
edit2.SubclassEdit(IDC_EDIT2, this, PES_NUMBERS);
edit3.SubclassEdit(IDC_EDIT3, this, PES_NUMBERS | PES_LETTERS);
edit4.SubclassEdit(IDC_EDIT4, this, PES_ALL);
return TRUE;
}
void CSubEditDlg::OnOK()
{
#ifdef _DEBUG
// dump results, normally you would do something with these
CString s;
edit1.GetWindowText(s);
TRACE1("edit1 = '%s'\n", s);
edit2.GetWindowText(s);
TRACE1("edit2 = '%s'\n", s);
edit3.GetWindowText(s);
TRACE1("edit3 = '%s'\n", s);
edit4.GetWindowText(s);
TRACE1("edit4 = '%s'\n", s);
#endif
EndDialog(IDOK);
}
/////////////////////////////////////////////////////////////////////////////
// Run the test
void CTestWindow::OnTestSubclassedEdit()
{
TRACE0("running dialog containing edit items aliased to ParsedEdits\n");
CSubEditDlg dlg;
dlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////