windows-nt/Source/XPSP1/NT/shell/osshell/control/scrnsave/swoosh/swoosh.h

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2020-09-26 03:20:57 -05:00
#ifndef _SWOOSH_H
#define _SWOOSH_H
//**********************************************************************************
#include <windows.h>
#include <d3d8.h>
#include <d3d8rgbrast.h>
#include <d3dx8.h>
#include <d3dsaver.h>
//**********************************************************************************
class CSwoosh : public CD3DScreensaver
{
public:
CSwoosh();
virtual HRESULT Create( HINSTANCE hInstance );
protected:
// Key stuff to override from CD3DScreensaver
virtual HRESULT RegisterSoftwareDevice();
virtual void SetDevice( UINT iDevice );
virtual HRESULT Render();
virtual HRESULT FrameMove();
virtual HRESULT RestoreDeviceObjects();
virtual HRESULT InvalidateDeviceObjects();
virtual void ReadSettings();
virtual void DoConfig();
// All the settings for the screensaver
DWORD m_dwNumParticles;
DWORD m_dwColourMix;
DWORD m_dwColour1;
DWORD m_dwColour2;
DWORD m_dwFixedColour1;
DWORD m_dwFixedColour2;
float m_fFlowRate;
float m_fRollRate;
float m_fYawRate;
float m_fParticleSize;
// Stuff we need to keep track of on a per-device basis (textures, whathaveyou)
// We update the m_pDeviceObjects pointer in SetDevice to point to the current set
struct DeviceObjects
{
DeviceObjects();
IDirect3DTexture8* pBlobTexture;
IDirect3DVertexBuffer8* pParticleVB;
IDirect3DIndexBuffer8* pParticleIB;
};
enum { MAX_DEVICE_OBJECTS = 10 };
DeviceObjects m_DeviceObjects[MAX_DEVICE_OBJECTS];
DeviceObjects* m_pDeviceObjects;
DWORD m_dwVertMemType;
struct Particle
{
D3DXVECTOR3 pos;
D3DCOLOR colour;
};
enum { MAX_PARTICLES = 8192 };
Particle m_Particles[MAX_PARTICLES];
D3DXMATRIX m_Camera;
void InitParticles();
void UpdateParticles();
void RenderParticles();
void UpdateCamera();
void WriteSettings();
float m_fCameraYaw,m_fCameraRoll;
float m_fYawDirection;
float m_fYawPause;
static BOOL CALLBACK ConfigDlgProcStub( HWND hDlg , UINT msg , WPARAM wParam , LPARAM lParam );
BOOL ConfigDlgProc( HWND hDlg , UINT msg , WPARAM wParam , LPARAM lParam );
void ExtractDialogSettings( HWND hDlg );
DWORD PickColour( HWND hParent , DWORD defcolour );
};
//**********************************************************************************
#endif