windows-nt/Source/XPSP1/NT/shell/osshell/dskquota/ui/dynarray.h

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2020-09-26 03:20:57 -05:00
#ifndef _INC_DSKQUOTA_DYNARRAY_H
#define _INC_DSKQUOTA_DYNARRAY_H
///////////////////////////////////////////////////////////////////////////////
/* File: dynarray.h
Description: Wrapper classes around the DPA_xxxxxxx and DSA_xxxxxx functions
provided by the common control's library. The classes add value by
providing multi-threaded protection, iterators and automatic cleanup
semantics.
Revision History:
Date Description Programmer
-------- --------------------------------------------------- ----------
06/14/96 Initial creation. BrianAu
09/03/96 Added exception handling. BrianAu
*/
///////////////////////////////////////////////////////////////////////////////
#ifndef _WINDOWS_
# include <windows.h>
#endif
#ifndef _INC_COMMCTRL
# include <commctrl.h>
#endif
#ifndef _INC_COMCTRLP
# include <comctrlp.h>
#endif
#ifndef _INC_DSKQUOTA_EXCEPT_H
# include "except.h"
#endif
///////////////////////////////////////////////////////////////////////////////
// CONTAINER EXCEPTIONS
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// POINTER LIST
///////////////////////////////////////////////////////////////////////////////
class PointerList
{
private:
HDPA m_hdpa;
CRITICAL_SECTION m_cs;
public:
PointerList(INT cItemGrow = 0);
virtual ~PointerList(void);
UINT Count(void);
VOID Insert(LPVOID pvItem, UINT index);
VOID Insert(LPVOID pvItem)
{ Insert(pvItem, 0); }
VOID Append(LPVOID pvItem, UINT index)
{ Insert(pvItem, index + 1); }
VOID Append(LPVOID pvItem);
BOOL Remove(LPVOID *ppvItem, UINT index);
BOOL RemoveFirst(LPVOID *ppvItem)
{ return Remove(ppvItem, 0); }
BOOL RemoveLast(LPVOID *ppvItem);
BOOL Retrieve(LPVOID *ppvItem, UINT index);
BOOL RetrieveFirst(LPVOID *ppvItem)
{ return Retrieve(ppvItem, 0); }
BOOL RetrieveLast(LPVOID *ppvItem);
BOOL Replace(LPVOID pvItem, UINT index);
BOOL FindIndex(LPVOID pvItem, INT *pIndex);
BOOL Sort(PFNDPACOMPARE pfnCompare, LPARAM lParam);
BOOL Search(LPVOID pvKey,
PFNDPACOMPARE pfnCompare,
UINT uOptions = 0,
INT iStart = 0,
LPARAM lParam = 0);
void Lock(void)
{ EnterCriticalSection(&m_cs); }
void ReleaseLock(void)
{ LeaveCriticalSection(&m_cs); }
friend class PointerListIterator;
friend class AutoLock;
};
///////////////////////////////////////////////////////////////////////////////
// POINTER LIST ITERATOR
///////////////////////////////////////////////////////////////////////////////
class PointerListIterator {
private:
PointerList *m_pList; // Pointer to list being iterated.
INT m_Index; // "Current" signed index into list.
HRESULT Advance(LPVOID *ppvOut, BOOL bForward);
public:
enum { EndOfList = -1 };
PointerListIterator(PointerList& List)
: m_pList(&List),
m_Index(0) { }
PointerListIterator(const PointerListIterator& rhs)
: m_pList(rhs.m_pList),
m_Index(rhs.m_Index) { }
PointerListIterator& operator = (const PointerListIterator& rhs);
HRESULT Next(LPVOID *ppvOut)
{ return Advance(ppvOut, TRUE); }
HRESULT Prev(LPVOID *ppvOut)
{ return Advance(ppvOut, FALSE); }
BOOL AtFirst(void)
{ return m_Index == 0; }
BOOL AtLast(void)
{ return m_Index >= (INT)m_pList->Count() - 1; }
void GotoFirst(void)
{ m_Index = 0; }
void GotoLast(void)
{ m_Index = m_pList->Count() - 1; }
void LockList(void)
{ m_pList->Lock(); }
void ReleaseListLock(void)
{ m_pList->ReleaseLock(); }
};
///////////////////////////////////////////////////////////////////////////////
// POINTER QUEUE
///////////////////////////////////////////////////////////////////////////////
class PointerQueue : public PointerList
{
public:
virtual ~PointerQueue(void) { }
VOID Add(LPVOID pvItem)
{ PointerList::Append(pvItem); }
BOOL Remove(LPVOID *ppvItem)
{ return PointerList::RemoveFirst(ppvItem); }
};
///////////////////////////////////////////////////////////////////////////////
// STRUCTURE LIST
//
///////////////////////////////////////////////////////////////////////////////
class StructureList
{
private:
HDSA m_hdsa;
CRITICAL_SECTION m_cs;
public:
StructureList(INT cbItem, INT cItemGrow);
virtual ~StructureList(void);
UINT Count(void);
VOID Insert(LPVOID pvItem, UINT index);
VOID Insert(LPVOID pvItem)
{ Insert(pvItem, 0); }
VOID Append(LPVOID pvItem, UINT index)
{ Insert(pvItem, index + 1); }
VOID Append(LPVOID pvItem);
BOOL Remove(LPVOID pvItem, UINT index);
BOOL RemoveFirst(LPVOID pvItem)
{ return Remove(pvItem, 0); }
BOOL RemoveLast(LPVOID pvItem);
BOOL Retrieve(LPVOID pvItem, UINT index);
BOOL RetrieveFirst(LPVOID pvItem)
{ return Retrieve(pvItem, 0); }
BOOL RetrieveLast(LPVOID pvItem);
BOOL Replace(LPVOID pvItem, UINT index);
VOID Clear(VOID);
void Lock(void)
{ EnterCriticalSection(&m_cs); }
void ReleaseLock(void)
{ LeaveCriticalSection(&m_cs); }
friend class StructureListIterator;
friend class AutoLock;
};
///////////////////////////////////////////////////////////////////////////////
// STRUCTURE LIST ITERATOR
///////////////////////////////////////////////////////////////////////////////
class StructureListIterator {
private:
StructureList *m_pList; // Pointer to list being iterated.
INT m_Index; // "Current" signed index into list.
HRESULT Advance(LPVOID *ppvOut, BOOL bForward);
public:
enum { EndOfList = -1 };
StructureListIterator(StructureList& List)
: m_pList(&List),
m_Index(0) { }
StructureListIterator(const StructureListIterator& rhs)
: m_pList(rhs.m_pList),
m_Index(rhs.m_Index) { }
StructureListIterator& operator = (const StructureListIterator& rhs);
HRESULT Next(LPVOID *ppvOut)
{ return Advance(ppvOut, TRUE); }
HRESULT Prev(LPVOID *ppvOut)
{ return Advance(ppvOut, FALSE); }
BOOL AtFirst(void)
{ return m_Index == 0; }
BOOL AtLast(void)
{ return m_Index >= (INT)m_pList->Count() - 1; }
void GotoFirst(void)
{ m_Index = 0; }
void GotoLast(void)
{ m_Index = m_pList->Count() - 1; }
void LockList(void)
{ m_pList->Lock(); }
void ReleaseListLock(void)
{ m_pList->ReleaseLock(); }
};
///////////////////////////////////////////////////////////////////////////////
// STRUCTURE QUEUE
///////////////////////////////////////////////////////////////////////////////
class StructureQueue : public StructureList
{
public:
StructureQueue(INT cbItem, INT cItemGrow)
: StructureList(cbItem, cItemGrow) { }
virtual ~StructureQueue(void) { }
VOID Add(LPVOID pvItem)
{ StructureList::Append(pvItem); }
BOOL Remove(LPVOID pvItem)
{ return StructureList::RemoveFirst(pvItem); }
};
#endif // _INC_DSKQUOTA_DYNARRAY_H