windows-nt/Source/XPSP1/NT/shell/osshell/ep/snake/snake.h

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2020-09-26 03:20:57 -05:00
/***********/
/* snake.h */
/***********/
#ifdef DEBUG
#define CHEAT
#endif
#ifdef BETA_VERSION
#define NOSERVER
#define EXPIRE
#endif
#define REGISTER register
#define FAST
/*** Standard Stuff ***/
#define fTrue TRUE
#define fFalse FALSE
#define hNil NULL
#define ID_TIMER 1
/*** Status Stuff ***/
typedef INT STATUS;
#define fstatusPlay 0x01 /* ON if playing game, OFF if game over */
#define fstatusDemo 0x02 /* ON if demo */
#define fstatusPause 0x08 /* ON if paused */
#define fstatusPanic 0x10 /* ON if panic */
#define fstatusIcon 0x20 /* ON if iconic */
#define FPlay() (status & fstatusPlay)
#define FDemo() (status & fstatusDemo)
#define FPause() (status & fstatusPause)
#define FPanic() (status & fstatusPanic)
#define FIcon() (status & fstatusIcon)
#define SetStatusPlay() (status |= fstatusPlay)
#define SetStatusDemo() (status |= fstatusDemo)
#define SetStatusPause() (status |= fstatusPause)
#define SetStatusPanic() (status |= fstatusPanic)
#define SetStatusIcon() (status |= fstatusIcon)
#define ClrStatusPlay() (status &= ~fstatusPlay)
#define ClrStatusDemo() (status &= ~fstatusDemo)
#define ClrStatusPause() (status &= ~fstatusPause)
#define ClrStatusPanic() (status &= ~fstatusPanic)
#define ClrStatusIcon() (status &= ~fstatusIcon)
#define fCalc 0x01
#define fResize 0x02
#define fDisplay 0x04
#define fmenuAlwaysOn 0x00
#define fmenuOff 0x01
#define fmenuOn 0x02
#define FMenuSwitchable() (Preferences.fMenu != fmenuAlwaysOn)
#define FMenuOn() ((Preferences.fMenu & 0x01) == 0)
#define cchMaxPathname 250
#define cchMsgMax 128
#define cchNameMax 16
/*** Routines ***/
LRESULT APIENTRY MainWndProc(HWND, UINT, WPARAM, LPARAM);
VOID AdjustWindow(INT);
VOID FixMenus(VOID);